Thank you very much!
Search found 5 matches
- Fri Feb 25, 2011 9:28 am
- Forum: Beginners Help
- Topic: Also problem loading Textures (opengl only)
- Replies: 11
- Views: 1024
- Thu Feb 24, 2011 2:57 pm
- Forum: Beginners Help
- Topic: Also problem loading Textures (opengl only)
- Replies: 11
- Views: 1024
yeah irrlicht examples compile and run correctly with opengl...
the point with multithreading sounds interesting...i have the irrlicht engine running in an own posix thread. (the rendering loop with beginSecen etc.)...
I'm loading and setting the material and textures from a different thread while ...
the point with multithreading sounds interesting...i have the irrlicht engine running in an own posix thread. (the rendering loop with beginSecen etc.)...
I'm loading and setting the material and textures from a different thread while ...
- Wed Feb 23, 2011 9:46 am
- Forum: Beginners Help
- Topic: Also problem loading Textures (opengl only)
- Replies: 11
- Views: 1024
- Wed Feb 23, 2011 8:59 am
- Forum: Beginners Help
- Topic: Also problem loading Textures (opengl only)
- Replies: 11
- Views: 1024
- Wed Feb 23, 2011 8:39 am
- Forum: Beginners Help
- Topic: Also problem loading Textures (opengl only)
- Replies: 11
- Views: 1024
Also problem loading Textures (opengl only)
Hi!
This is what I'm trying:
ISceneNode* node=m_Smgr->addBillboardSceneNode(0, dimension2d<f32>(10.0f,10.0f));
node->setMaterialTexture(0, m_Driver->getTexture(texture_path.c_str()) );
node->setMaterialFlag(EMF_LIGHTING, false);
Path and everything is fine. With EDT_SOFTWARE the texture is ...
This is what I'm trying:
ISceneNode* node=m_Smgr->addBillboardSceneNode(0, dimension2d<f32>(10.0f,10.0f));
node->setMaterialTexture(0, m_Driver->getTexture(texture_path.c_str()) );
node->setMaterialFlag(EMF_LIGHTING, false);
Path and everything is fine. With EDT_SOFTWARE the texture is ...