Search found 5 matches

by bassiks
Fri Feb 25, 2011 9:28 am
Forum: Beginners Help
Topic: Also problem loading Textures (opengl only)
Replies: 11
Views: 1024

Wow that's the key... Thanks a lot. That was the last I was thinking about. So I think I'll implement a message queue :D

Thank you very much!
by bassiks
Thu Feb 24, 2011 2:57 pm
Forum: Beginners Help
Topic: Also problem loading Textures (opengl only)
Replies: 11
Views: 1024

yeah irrlicht examples compile and run correctly with opengl...

the point with multithreading sounds interesting...i have the irrlicht engine running in an own posix thread. (the rendering loop with beginSecen etc.)...

I'm loading and setting the material and textures from a different thread while ...
by bassiks
Wed Feb 23, 2011 9:46 am
Forum: Beginners Help
Topic: Also problem loading Textures (opengl only)
Replies: 11
Views: 1024

I also tried a 256x256 jpeg. Everything works fine with EDT_SOFTWARE but with EDT_OPENGL everything is white :(
by bassiks
Wed Feb 23, 2011 8:59 am
Forum: Beginners Help
Topic: Also problem loading Textures (opengl only)
Replies: 11
Views: 1024

The texture is 512x256

It is the earth texture from the media directory which comes with irrlicht...
by bassiks
Wed Feb 23, 2011 8:39 am
Forum: Beginners Help
Topic: Also problem loading Textures (opengl only)
Replies: 11
Views: 1024

Also problem loading Textures (opengl only)

Hi!

This is what I'm trying:


ISceneNode* node=m_Smgr->addBillboardSceneNode(0, dimension2d<f32>(10.0f,10.0f));
node->setMaterialTexture(0, m_Driver->getTexture(texture_path.c_str()) );
node->setMaterialFlag(EMF_LIGHTING, false);


Path and everything is fine. With EDT_SOFTWARE the texture is ...