Search found 8 matches

by Voxel
Mon Jun 18, 2012 9:43 am
Forum: Code Snippets
Topic: string to s32
Replies: 5
Views: 1971

Re: string to s32

Hi everyone, I would like to share the following small code snippet with you. You can convert a value of any type into another result type. The only dependency is that output and input oterator have to exist for the types. Oh, and it's STL based... The syntax corresponds to the cast operators. #ifnd...
by Voxel
Wed Feb 22, 2012 2:06 pm
Forum: Beginners Help
Topic: False error when loading height map
Replies: 2
Views: 243

Re: False error when loading height map

Hi 0lenny0, maybe the actual working directory within your IDE is different? Try this to get information about the actual working directory:   void ShowInfoAboutActualWorkingDirectory() {     TCHAR szCurDir[1024];     szCurDir[0] = '\0';     GetCurrentDirectory (1024, szCurDir);         CString csCu...
by Voxel
Fri Feb 17, 2012 1:30 pm
Forum: Beginners Help
Topic: How can I resize irrlicht window?
Replies: 15
Views: 11090

Re: How can I resize irrlicht window?

Hi, here is how I did it. I use D3D and not OpenGL, it doesn't crash and I did't have any pixelation effects. So it works for me... In the 'OnSize' method within your view just set a mark, e.g a boolean member of your view:   void MyView::OnSize(UINT nType, int cx, int cy) {     CView::OnSize(nType,...
by Voxel
Wed Sep 28, 2011 9:11 am
Forum: Beginners Help
Topic: Selecting/Getting nodes within a rectangular area
Replies: 2
Views: 189

Re: Selecting/Getting nodes within a rectangular area

Thank you for your answer, CuteAlien.

I'm aware of the way you described to solve my problem.
My hope was, that there are some libary methods which I don't know and which I could reuse.

Again, thanks for your reply!
Voxel
by Voxel
Wed Sep 28, 2011 5:53 am
Forum: Beginners Help
Topic: Selecting/Getting nodes within a rectangular area
Replies: 2
Views: 189

Selecting/Getting nodes within a rectangular area

Hello, I have some objects (say cubes) of different size in my scene and I want to be able to determine objects within a rectangular area which should be defined by mouse. I think this is a feature which is common in all editors - I don't know the name but let me name the feature "area selectio...
by Voxel
Thu Jun 16, 2011 1:26 pm
Forum: Bug reports
Topic: [fixed]How to clone 'DummyTransformationSceneNodes'
Replies: 4
Views: 769

CuteAlien, thank you for your feedback!

Thanks,
Voxel
by Voxel
Thu Jun 16, 2011 7:58 am
Forum: Bug reports
Topic: [fixed]How to clone 'DummyTransformationSceneNodes'
Replies: 4
Views: 769

[fixed]How to clone 'DummyTransformationSceneNodes'

Hi, I read in a Collada file with a composite scene node structure. Here a short trace of the structure with scene node name and scene node type:   "MyNode2" dmmy     "MyNode-mesh" mesh         "MyNode_001" dmmy             "MyNode_002-mesh" mesh         "...
by Voxel
Tue May 31, 2011 3:05 pm
Forum: Beginners Help
Topic: One Pixel Unit
Replies: 2
Views: 399

One Pixel Unit

Hi, I'm searching for a way of getting/computing the unit value for one pixel. For example, if I want to draw a line of 1000 'Irrlicht-Units', what is the line length in pixels? Some pseudo code: int nLineWithInPixel = 1000/OnePixelUnit(); if (nLineWidth < 4) { // do something } I think it depends o...