Search found 10 matches

by Kortalh
Fri Jun 24, 2011 2:33 am
Forum: Beginners Help
Topic: Lighting Problems
Replies: 22
Views: 4889

Okay, so... I feel like an idiot. :D It's always a simple fix that I overlook.

After playing with settings a while, I did two things:
- Checked the "Export Armatures" box when exporting from Blender.
- Added the EMF_NORMALIZE_NORMALS flag to each of the models.

And now the result is this:
http ...
by Kortalh
Thu Jun 23, 2011 9:44 pm
Forum: Beginners Help
Topic: Lighting Problems
Replies: 22
Views: 4889

I tried it in OpenGL, and it actually made things worse:
http://misc.kortalh.com/c_zombie/debug/debug_opengl.jpg

However, on a whim, I thought to use the example dwarf models, since they clearly worked fine when I went through the tutorial.

This is what I found:
http://misc.kortalh.com/c_zombie ...
by Kortalh
Tue Jun 21, 2011 7:56 pm
Forum: Beginners Help
Topic: Lighting Problems
Replies: 22
Views: 4889

Here's the Mesh and MeshNormals from both the wall and ground models. They're from the newest version of Blender, 2.57, using the included exporter addon.

I'm not sure what I'm looking at here, either, but hopefully you can make sense of it. :D


brick_wall.x
Mesh { //Cube_001 Mesh
24;
-1.000000 ...
by Kortalh
Sun Jun 19, 2011 5:46 pm
Forum: Beginners Help
Topic: Lighting Problems
Replies: 22
Views: 4889

Well, I'm actually using cubes for the tiles, rather than planes, so that the user could go up or down a level without the tiles vanishing. So the tiles have 8 vertices.

Also note that it gives the same pure-white lighting effect to walls as it does to the ground tiles.


I'm essentially just ...
by Kortalh
Sat Jun 18, 2011 7:18 pm
Forum: Beginners Help
Topic: Lighting Problems
Replies: 22
Views: 4889

I'm not really sure what I'm looking at, so I took several different screenshots.

This first one has debugging enabled for everything:
http://misc.kortalh.com/c_zombie/debug/debug_all.jpg [/img]

This one has it enabled just for the ground tiles:
http://misc.kortalh.com/c_zombie/debug/debug ...
by Kortalh
Sat Jun 18, 2011 6:12 am
Forum: Beginners Help
Topic: Lighting Problems
Replies: 22
Views: 4889

Will do. How do I turn it on? :)
by Kortalh
Sat Jun 18, 2011 4:11 am
Forum: Beginners Help
Topic: How do I tell Visual Studio 2010 where the irrlicht.lib is?
Replies: 18
Views: 3028

There might be a better way to do it, but I just copied the irrlicht.dll file into the working directory of your program.
by Kortalh
Fri Jun 17, 2011 11:21 pm
Forum: Beginners Help
Topic: Lighting Problems
Replies: 22
Views: 4889

Lighting Problems

Hello. :) I've tried searching around a bit, but couldn't seem to find a solution to my problem.

I'm working on a tile-based system, both to make maps easily reconfigurable, and because the game involves square-based movement.

All has been going well so far, and I've come up with a small level ...
by Kortalh
Thu Feb 24, 2011 12:28 am
Forum: Beginners Help
Topic: Blender Animations
Replies: 4
Views: 531

Finding the exporters has been my biggest problem. All of the links to Gandalf's seem to be broken, and I can't find anything at all related to .ms3d or .mesh exporters.

I'd rather not use the older version of Blender if I can help it (I prefer the new UI), but if I can find exporters for it, I ...
by Kortalh
Wed Feb 23, 2011 11:36 pm
Forum: Beginners Help
Topic: Blender Animations
Replies: 4
Views: 531

Blender Animations

I'm a bit of a newbie to Irrlicht and Blender, but I'm enjoying it so far and I've made a lot of progress with them.

That said, I'm about to start working on animated characters, and I'm hitting a dead end. My understanding, according to this page and searching this forum, is that Irrlicht supports ...