Search found 44 matches

by KP84
Sat Jun 11, 2011 9:57 am
Forum: Beginners Help
Topic: .b3d Exporting Problems - Probably no problem for you!
Replies: 17
Views: 1071

Exporting no texture and loading them into irrlicht manually works for me.
by KP84
Fri Jun 10, 2011 9:04 pm
Forum: Beginners Help
Topic: Problem with the input from keyboard
Replies: 8
Views: 539

modified from tutorial 4: movement class MyEventReceiver : public IEventReceiver { public: // This is the one method that we have to implement virtual bool OnEvent(const SEvent& event) { if (event.EventType == irr::EET_KEY_INPUT_EVENT) { // There is one known bug. It will work but when you press...
by KP84
Fri Jun 10, 2011 8:39 pm
Forum: Beginners Help
Topic: .b3d Exporting Problems - Probably no problem for you!
Replies: 17
Views: 1071

For the .x format crash: I guess you could also report the blender crash to the blender guys. So maybe they fix it :-) Could also be that you didn't assigned all vertices. Although biggest possiblity but the most nasty to check. So check first: Maybe you have an error in your armature, propable pare...
by KP84
Fri Jun 10, 2011 12:14 am
Forum: Beginners Help
Topic: .b3d Exporting Problems - Probably no problem for you!
Replies: 17
Views: 1071

Animations of 2.5+ can't be used in olders versions. That feature did undergo a major change. maybe you can load older animated scenes into blender. If not, exporting to a format and importing can be tried too. Not done much with animations much but I used the .x wich use animations. settings: Syste...
by KP84
Thu Jun 09, 2011 10:34 am
Forum: Beginners Help
Topic: .b3d Exporting Problems - Probably no problem for you!
Replies: 17
Views: 1071

Am no blender pro: Is the script in the right directory? It should be visible I think. If not, check: User Preferences/Add-ons/Import-Export/ and check if b3d is checked. PS always tell the version you use, i.d. 2.57b (.0r36247 is out) as the last tip is for 2.57b release but goes from 2.5 and up. E...
by KP84
Thu Jun 09, 2011 9:49 am
Forum: Beginners Help
Topic: Basic Camera Without Target
Replies: 17
Views: 2116

In real-time-rendering it is always - with no exception at all - to do as less as possible. if you put my code into a function wich is only called when pressing the move button, it will save updating the pos and target every frame. Don't know if ChaiRuiPeng meant that. Think you could use what you a...
by KP84
Thu Jun 09, 2011 9:45 am
Forum: Beginners Help
Topic: First-person grid-based dungeon-crawler RPG like Wizardry?
Replies: 4
Views: 3788

Irrlicht is a 3D rendering engine. Wich means you can create everything then uses 3D graphics. for sound add irrKlang or another sound engine. You can create applications like, games, 3d editors, normal applications with your own IDE components and even things like an OS. As Radikalizm said, the log...
by KP84
Tue Jun 07, 2011 12:02 pm
Forum: Beginners Help
Topic: Basic Camera Without Target
Replies: 17
Views: 2116

Sorry I am not at the level of excellence that you obviously must be, referring to yourself as "we". You did ask "I like the fact that you say just...". So i do think you asked what Radikalizm said later on. However the word 'we' is correct. At this forum and several others some...
by KP84
Tue Jun 07, 2011 10:28 am
Forum: Beginners Help
Topic: [SOLVED] Multiple scenemanagers
Replies: 3
Views: 322

@Brainsaw But I got no idea what you're trying to do with your snippet. If you have an entire world you that would mean a lot of polies. So you have to cut some details due to fps. However I don't want to loose too much detail. In order to achieve that I think to create two worlds, one normal high p...
by KP84
Tue Jun 07, 2011 2:17 am
Forum: Beginners Help
Topic: [SOLVED] Multiple scenemanagers
Replies: 3
Views: 322

[SOLVED] Multiple scenemanagers

Why using multiple scenemanagers? Does this make any sense? if( cam & LOC_INSIDE ) { sceneWorldLowPoly->drawAll() if( cam & LOC_PRECISELOCATION1 ) sceneInsideB1->drawAll() else if( cam & LOC_PRECISELOCATION2 ) sceneInsideB2->drawAll() } else { sceneWorld->drawAll() } sceneCharacters->dra...
by KP84
Thu Jun 02, 2011 11:56 pm
Forum: Beginners Help
Topic: device size
Replies: 9
Views: 762

The only relevant tutorial was the GUI one which was pretty vague, and didnt mention anything about what im trying to do What are you trying, as you're being pretty vaque yourself. Assuming (tutorial 5) you want to resize all your IGUI... components, I believe you should trigger or catch this EGDT_...
by KP84
Thu Jun 02, 2011 10:43 pm
Forum: Beginners Help
Topic: Example 12 - increase quality of terrain
Replies: 6
Views: 610

Why are you using an lod of 255? Seven is tops in any case but 6 for a patch size of 65
by KP84
Thu Jun 02, 2011 10:37 pm
Forum: Beginners Help
Topic: device size
Replies: 9
Views: 762

If you tried the apropriate tutorial for it you would be on your way already :wink:
by KP84
Wed Jun 01, 2011 9:50 pm
Forum: Beginners Help
Topic: Adding an animator makes the whole thing so slow
Replies: 17
Views: 1762

I am a bit suprised by what you say because I see in the doc that Irrlicht terrain is using the geomip-mapping algorithm whose goal is to unload the CPU by buffering LOD chunks in graphics memory. Don't pin me down on what I say, it's only my finding and I am no irrlicht nor a c++ guru. Just findin...
by KP84
Mon May 30, 2011 11:09 pm
Forum: Beginners Help
Topic: Adding an animator makes the whole thing so slow
Replies: 17
Views: 1762

But I can't understand the slowdown when I move the camera instead. If you have a terrain and a camera and you rotate the terrain OR you rotate the camera around the terrain, basically the same thing is happening. Have you watched it as a wireframe? Then you can see what is happening. Use a FPcam t...