Search found 44 matches
- Sat Jun 11, 2011 9:57 am
- Forum: Beginners Help
- Topic: .b3d Exporting Problems - Probably no problem for you!
- Replies: 17
- Views: 1581
- Fri Jun 10, 2011 9:04 pm
- Forum: Beginners Help
- Topic: Problem with the input from keyboard
- Replies: 8
- Views: 892
- Fri Jun 10, 2011 8:39 pm
- Forum: Beginners Help
- Topic: .b3d Exporting Problems - Probably no problem for you!
- Replies: 17
- Views: 1581
- Fri Jun 10, 2011 12:14 am
- Forum: Beginners Help
- Topic: .b3d Exporting Problems - Probably no problem for you!
- Replies: 17
- Views: 1581
- Thu Jun 09, 2011 10:34 am
- Forum: Beginners Help
- Topic: .b3d Exporting Problems - Probably no problem for you!
- Replies: 17
- Views: 1581
- Thu Jun 09, 2011 9:49 am
- Forum: Beginners Help
- Topic: Basic Camera Without Target
- Replies: 17
- Views: 3039
In real-time-rendering it is always - with no exception at all - to do as less as possible.
if you put my code into a function wich is only called when pressing the move button, it will save updating the pos and target every frame. Don't know if ChaiRuiPeng meant that.
Think you could use what you ...
if you put my code into a function wich is only called when pressing the move button, it will save updating the pos and target every frame. Don't know if ChaiRuiPeng meant that.
Think you could use what you ...
- Thu Jun 09, 2011 9:45 am
- Forum: Beginners Help
- Topic: First-person grid-based dungeon-crawler RPG like Wizardry?
- Replies: 4
- Views: 4581
- Tue Jun 07, 2011 12:02 pm
- Forum: Beginners Help
- Topic: Basic Camera Without Target
- Replies: 17
- Views: 3039
- Tue Jun 07, 2011 10:28 am
- Forum: Beginners Help
- Topic: [SOLVED] Multiple scenemanagers
- Replies: 3
- Views: 407
- Tue Jun 07, 2011 2:17 am
- Forum: Beginners Help
- Topic: [SOLVED] Multiple scenemanagers
- Replies: 3
- Views: 407
[SOLVED] Multiple scenemanagers
Why using multiple scenemanagers?
Does this make any sense?
if( cam & LOC_INSIDE )
{
sceneWorldLowPoly->drawAll()
if( cam & LOC_PRECISELOCATION1 )
sceneInsideB1->drawAll() else
if( cam & LOC_PRECISELOCATION2 )
sceneInsideB2->drawAll()
} else
{
sceneWorld->drawAll()
}
sceneCharacters ...
Does this make any sense?
if( cam & LOC_INSIDE )
{
sceneWorldLowPoly->drawAll()
if( cam & LOC_PRECISELOCATION1 )
sceneInsideB1->drawAll() else
if( cam & LOC_PRECISELOCATION2 )
sceneInsideB2->drawAll()
} else
{
sceneWorld->drawAll()
}
sceneCharacters ...
- Thu Jun 02, 2011 11:56 pm
- Forum: Beginners Help
- Topic: device size
- Replies: 9
- Views: 1068
- Thu Jun 02, 2011 10:43 pm
- Forum: Beginners Help
- Topic: Example 12 - increase quality of terrain
- Replies: 6
- Views: 810
- Thu Jun 02, 2011 10:37 pm
- Forum: Beginners Help
- Topic: device size
- Replies: 9
- Views: 1068
- Wed Jun 01, 2011 9:50 pm
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 2076
- Mon May 30, 2011 11:09 pm
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 2076
But I can't understand the slowdown when I move the camera instead.
If you have a terrain and a camera and you rotate the terrain OR you rotate the camera around the terrain, basically the same thing is happening.
Have you watched it as a wireframe? Then you can see what is happening. Use a FPcam ...
If you have a terrain and a camera and you rotate the terrain OR you rotate the camera around the terrain, basically the same thing is happening.
Have you watched it as a wireframe? Then you can see what is happening. Use a FPcam ...