Search found 44 matches
- Sat Jun 11, 2011 9:57 am
- Forum: Beginners Help
- Topic: .b3d Exporting Problems - Probably no problem for you!
- Replies: 17
- Views: 1071
- Fri Jun 10, 2011 9:04 pm
- Forum: Beginners Help
- Topic: Problem with the input from keyboard
- Replies: 8
- Views: 539
- Fri Jun 10, 2011 8:39 pm
- Forum: Beginners Help
- Topic: .b3d Exporting Problems - Probably no problem for you!
- Replies: 17
- Views: 1071
For the .x format crash: I guess you could also report the blender crash to the blender guys. So maybe they fix it :-) Could also be that you didn't assigned all vertices. Although biggest possiblity but the most nasty to check. So check first: Maybe you have an error in your armature, propable pare...
- Fri Jun 10, 2011 12:14 am
- Forum: Beginners Help
- Topic: .b3d Exporting Problems - Probably no problem for you!
- Replies: 17
- Views: 1071
Animations of 2.5+ can't be used in olders versions. That feature did undergo a major change. maybe you can load older animated scenes into blender. If not, exporting to a format and importing can be tried too. Not done much with animations much but I used the .x wich use animations. settings: Syste...
- Thu Jun 09, 2011 10:34 am
- Forum: Beginners Help
- Topic: .b3d Exporting Problems - Probably no problem for you!
- Replies: 17
- Views: 1071
Am no blender pro: Is the script in the right directory? It should be visible I think. If not, check: User Preferences/Add-ons/Import-Export/ and check if b3d is checked. PS always tell the version you use, i.d. 2.57b (.0r36247 is out) as the last tip is for 2.57b release but goes from 2.5 and up. E...
- Thu Jun 09, 2011 9:49 am
- Forum: Beginners Help
- Topic: Basic Camera Without Target
- Replies: 17
- Views: 2116
In real-time-rendering it is always - with no exception at all - to do as less as possible. if you put my code into a function wich is only called when pressing the move button, it will save updating the pos and target every frame. Don't know if ChaiRuiPeng meant that. Think you could use what you a...
- Thu Jun 09, 2011 9:45 am
- Forum: Beginners Help
- Topic: First-person grid-based dungeon-crawler RPG like Wizardry?
- Replies: 4
- Views: 3788
Irrlicht is a 3D rendering engine. Wich means you can create everything then uses 3D graphics. for sound add irrKlang or another sound engine. You can create applications like, games, 3d editors, normal applications with your own IDE components and even things like an OS. As Radikalizm said, the log...
- Tue Jun 07, 2011 12:02 pm
- Forum: Beginners Help
- Topic: Basic Camera Without Target
- Replies: 17
- Views: 2116
- Tue Jun 07, 2011 10:28 am
- Forum: Beginners Help
- Topic: [SOLVED] Multiple scenemanagers
- Replies: 3
- Views: 322
@Brainsaw But I got no idea what you're trying to do with your snippet. If you have an entire world you that would mean a lot of polies. So you have to cut some details due to fps. However I don't want to loose too much detail. In order to achieve that I think to create two worlds, one normal high p...
- Tue Jun 07, 2011 2:17 am
- Forum: Beginners Help
- Topic: [SOLVED] Multiple scenemanagers
- Replies: 3
- Views: 322
[SOLVED] Multiple scenemanagers
Why using multiple scenemanagers? Does this make any sense? if( cam & LOC_INSIDE ) { sceneWorldLowPoly->drawAll() if( cam & LOC_PRECISELOCATION1 ) sceneInsideB1->drawAll() else if( cam & LOC_PRECISELOCATION2 ) sceneInsideB2->drawAll() } else { sceneWorld->drawAll() } sceneCharacters->dra...
- Thu Jun 02, 2011 11:56 pm
- Forum: Beginners Help
- Topic: device size
- Replies: 9
- Views: 762
The only relevant tutorial was the GUI one which was pretty vague, and didnt mention anything about what im trying to do What are you trying, as you're being pretty vaque yourself. Assuming (tutorial 5) you want to resize all your IGUI... components, I believe you should trigger or catch this EGDT_...
- Thu Jun 02, 2011 10:43 pm
- Forum: Beginners Help
- Topic: Example 12 - increase quality of terrain
- Replies: 6
- Views: 610
- Thu Jun 02, 2011 10:37 pm
- Forum: Beginners Help
- Topic: device size
- Replies: 9
- Views: 762
- Wed Jun 01, 2011 9:50 pm
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 1762
I am a bit suprised by what you say because I see in the doc that Irrlicht terrain is using the geomip-mapping algorithm whose goal is to unload the CPU by buffering LOD chunks in graphics memory. Don't pin me down on what I say, it's only my finding and I am no irrlicht nor a c++ guru. Just findin...
- Mon May 30, 2011 11:09 pm
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 1762
But I can't understand the slowdown when I move the camera instead. If you have a terrain and a camera and you rotate the terrain OR you rotate the camera around the terrain, basically the same thing is happening. Have you watched it as a wireframe? Then you can see what is happening. Use a FPcam t...