Search found 6 matches
- Tue Apr 05, 2011 4:36 pm
- Forum: Project Announcements
- Topic: Dirrlicht a binary D port of irrlicht
- Replies: 12
- Views: 4796
Ah yes, I didn't realize you were on linux :P, I do have a linux box at home here, however I am a full time uni student so finding time to port huge amounts of code at the moment difficult. If I get a few spare hours ill have a go at getting it ported to linux. I have never used dmd or gcd on linux ...
- Thu Mar 24, 2011 12:47 am
- Forum: Project Announcements
- Topic: Dirrlicht a binary D port of irrlicht
- Replies: 12
- Views: 4796
Kriegy, Welcome! Yes The work i have done to date is only using OpenGL and Windows. However, I have almost completely translated the scene manager and all scene nodes. The only things still to translate/port is the GUI controls and various Mesh Loaders. I have in fact already added several features ...
- Tue Mar 15, 2011 1:47 am
- Forum: Project Announcements
- Topic: Dirrlicht a binary D port of irrlicht
- Replies: 12
- Views: 4796
DIrrlicht now has enough implementation to build and compile example 8 and example 4. In reply to the speed of the engine, there is NO significant gain or loss in FPS. Another interesting point id that somebody brought up multiple inheritance - D can in fact do multiple inheritance, but, only on int...
- Sat Mar 05, 2011 6:53 am
- Forum: Project Announcements
- Topic: Dirrlicht a binary D port of irrlicht
- Replies: 12
- Views: 4796
- Fri Feb 25, 2011 5:53 am
- Forum: Project Announcements
- Topic: Dirrlicht a binary D port of irrlicht
- Replies: 12
- Views: 4796
No worries, I shall continue my efforts, I generally get around 8 hours a day free time or more. So it may be some time until a working version is available. Multiple inheritance does come into play in irrlicht i can respect that, however, there are in fact ways around it. And as such am implementin...
- Thu Feb 24, 2011 12:55 pm
- Forum: Project Announcements
- Topic: Dirrlicht a binary D port of irrlicht
- Replies: 12
- Views: 4796
Dirrlicht a binary D port of irrlicht
I have been working on in my spare time (a few weeks) a complete port of irrlicht to Digital Mars D, As of writing this there is MUCH work to be done, however, a core OpenGL driver, and most interface's have been ported. At the moment it only supports windows with OpenGL, A fair wack of the GUI is p...