Search found 15 matches

by TheApprentice
Mon May 30, 2005 2:06 pm
Forum: Open Discussion and Dev Announcements
Topic: What you think about Irrlicht GDK
Replies: 4
Views: 528

Re: What you think about Irrlicht GDK

could somebody make and irrlicht gdk, i mean (game development kit) with irrlicht, a good framework and external apis like cal3d, raknet, newton, fmod or the best ones what consider, this is good because all this apis make easy add cool features to your games but sometimes is hard to choose the cor...
by TheApprentice
Sat May 28, 2005 7:53 pm
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

FlyHigh wrote:3.Create another zip loader class which mirrors the calls to the original zip loader class except decodes the header after opening it
I'm at this step now. This is a n00b question :? Where is the code for the zip loader class?
by TheApprentice
Tue May 24, 2005 10:14 am
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

Anonymous wrote:From what I've read in this thread you don't have to worry
about someone wanting to steal your code.
Why not? And it's mostly the artwork (sure, coding is an art :wink: but I mean models, images, music, etc) I'm concerned about.
by TheApprentice
Mon May 23, 2005 12:38 pm
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

Maybe this will explain a few things, http://www.gamedev.net/reference/articles/article1630.asp Thank you for that link FlyHigh. I think I'm beginning to see the light at the end of the tunnel :) For step 2: I made a .zip-file called file.zip, located in C:\file.zip now where do I write the code th...
by TheApprentice
Mon May 23, 2005 8:42 am
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

But in your case the only protection is in the secret keyphrase you store in your app. Whatever encryption you use it would still be illegal to disassemble your app to revocer that key. Yes, and them I think I have done what needs to be done. I'll write in the license for my game that no dissassemb...
by TheApprentice
Mon May 23, 2005 8:04 am
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

And how do you prevent your application from being altered? If you use Irrlicht and just change the reading function in known ways it is easy to add both your input function and an additional output function writing your "secret mesh" to an unencrypted file... @hybrid: Well, can I stop pe...
by TheApprentice
Sun May 22, 2005 9:01 pm
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

irrlicht uses zlib for handling zip files, and i dont think zlib supports encrypted zip files... But zlib also does not offer zip-file handling, only the compress and uncompress algorithms for single files. Thus, Irrlich already contains lots of additional code to implement such things. I think it ...
by TheApprentice
Sun May 22, 2005 7:48 pm
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

Save the zip file as normal, then XOR the header with some sequence, then hardcode the sequence into your game and XOR back to the original... Its weak but now requires that users (hackers) will have to dissassemble the game and find the XOR sequence (although if it were a constant global variable ...
by TheApprentice
Sun May 22, 2005 7:37 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Howto: Make Irrlicht GUI's using visual basic 6.0
Replies: 17
Views: 17183

Thanks for this tool, it's so simple and nice! I don't know what items that would work with irrlitcht so if someone would like to post an updated version with extended support, that would be even more nice :)
by TheApprentice
Sun May 22, 2005 7:17 pm
Forum: Open Discussion and Dev Announcements
Topic: How would a "Legend of Zelda"-based game be like?
Replies: 18
Views: 1413

one word: illegal nintendo has copyright on zelda dude, on the story, on the characters, on the world, on everything about it, you are not allowed to just make a sequal or something, you will have to contact them if you want to make it legal ... and who knows! They might let you do an officially ap...
by TheApprentice
Sun May 22, 2005 7:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

maybe another solution: 1. zip your media in a file called data.zip 2. rename it do data.gmf (or .whatever). its not important how the file extension is called, just something that is not known like .zip or .rar etc... 3. now load data.gmf as a zip file in irrlicht thats a very little protection bu...
by TheApprentice
Sun May 22, 2005 10:19 am
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

2) You could write you own loading code/format. Maybe Niko might add this but I doubt it will be a priority unless there's much of a demand for it. I see your point though. Joe Thanks a lot for being helpful, I appreciate it. Could you or someone else push me in the right direction n how to build a...
by TheApprentice
Sat May 21, 2005 10:42 pm
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1664

Game media x 2

Ok, I just started to explore Irrlicht and C++ I made a very simple FPS (without the shooting part :wink:) based on the tutorials. I compile my game but I have two questions: 1. The .exe file alone won't be any good since it needs the models and textures. If I have a folder with the .exe, should all...
by TheApprentice
Sat May 21, 2005 2:36 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: One bone animation, multiple meshes
Replies: 2
Views: 1596

I think Alias Motionbuilder has this feature :?
by TheApprentice
Fri May 20, 2005 8:33 pm
Forum: Beginners Help
Topic: Help with tutorial 1, dll not found
Replies: 5
Views: 360

(I'm the thread starter)

Thanks a lot. I don't see the model, but thanks. It finds the dll now.

EDIT: I found a misstype, that's why the model didn't show up. I copy and pasted the path, but I did't see that it became "/media/media" instead of just "/media".