Search found 15 matches
- Mon May 30, 2005 2:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What you think about Irrlicht GDK
- Replies: 4
- Views: 662
Re: What you think about Irrlicht GDK
could somebody make and irrlicht gdk, i mean (game development kit) with irrlicht, a good framework and external apis like cal3d, raknet, newton, fmod or the best ones what consider, this is good because all this apis make easy add cool features to your games but sometimes is hard to choose the ...
- Sat May 28, 2005 7:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
- Tue May 24, 2005 10:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
- Mon May 23, 2005 12:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
- Mon May 23, 2005 8:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
- Mon May 23, 2005 8:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
And how do you prevent your application from being altered? If you use Irrlicht and just change the reading function in known ways it is easy to add both your input function and an additional output function writing your "secret mesh" to an unencrypted file...
@hybrid: Well, can I stop people from ...
@hybrid: Well, can I stop people from ...
- Sun May 22, 2005 9:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
irrlicht uses zlib for handling zip files, and i dont think zlib supports encrypted zip files...
But zlib also does not offer zip-file handling, only the compress and uncompress algorithms for single files. Thus, Irrlich already contains lots of additional code to implement such things. I think it ...
But zlib also does not offer zip-file handling, only the compress and uncompress algorithms for single files. Thus, Irrlich already contains lots of additional code to implement such things. I think it ...
- Sun May 22, 2005 7:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
Save the zip file as normal, then XOR the header with some sequence, then hardcode the sequence into your game and XOR back to the original...
Its weak but now requires that users (hackers) will have to dissassemble the game and find the XOR sequence (although if it were a constant global variable ...
Its weak but now requires that users (hackers) will have to dissassemble the game and find the XOR sequence (although if it were a constant global variable ...
- Sun May 22, 2005 7:37 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Make Irrlicht GUI's using visual basic 6.0
- Replies: 17
- Views: 18653
- Sun May 22, 2005 7:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: How would a "Legend of Zelda"-based game be like?
- Replies: 18
- Views: 2466
- Sun May 22, 2005 7:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
- Sun May 22, 2005 10:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
- Sat May 21, 2005 10:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 2729
Game media x 2
Ok, I just started to explore Irrlicht and C++
I made a very simple FPS (without the shooting part :wink:) based on the tutorials. I compile my game but I have two questions:
1. The .exe file alone won't be any good since it needs the models and textures. If I have a folder with the .exe, should ...
I made a very simple FPS (without the shooting part :wink:) based on the tutorials. I compile my game but I have two questions:
1. The .exe file alone won't be any good since it needs the models and textures. If I have a folder with the .exe, should ...
- Sat May 21, 2005 2:36 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: One bone animation, multiple meshes
- Replies: 2
- Views: 1814
- Fri May 20, 2005 8:33 pm
- Forum: Beginners Help
- Topic: Help with tutorial 1, dll not found
- Replies: 5
- Views: 626