Search found 7 matches

by sephoroph
Sat Mar 26, 2011 8:12 pm
Forum: Beginners Help
Topic: Basic Mouse Movement
Replies: 15
Views: 1120

the function shouldn't be removed imho, but it should be true by default
by sephoroph
Sat Mar 26, 2011 6:55 pm
Forum: Beginners Help
Topic: Basic Mouse Movement
Replies: 15
Views: 1120

Your going to need this line somewhere in there

Code: Select all

cam->bindTargetAndRotation(true);
if you don't have that the camera trys to focus on a specific object

and yea just dropping the code in should work.. You might be better off initializing the deltas outside the loop and dropping the static then
by sephoroph
Sat Mar 26, 2011 5:51 pm
Forum: Beginners Help
Topic: Basic Mouse Movement
Replies: 15
Views: 1120

To help solve your first problem: This is code i have in a function that handles my camera movement using deltaX and deltaY.. It is basicly like first person camera you move your mouse to the right the camera looks to the right // static makes sure the variable is the same each time the function is ...
by sephoroph
Sat Mar 26, 2011 5:13 pm
Forum: Beginners Help
Topic: Help with collisions via Rays [SOLVED]
Replies: 2
Views: 427

Sick poop Nespa, I think it worked. I owe you big time haha :D
by sephoroph
Sat Mar 26, 2011 12:24 am
Forum: Beginners Help
Topic: Help with collisions via Rays [SOLVED]
Replies: 2
Views: 427

Help with collisions via Rays [SOLVED]

Alright guys i need help getting rays to work. First and foremost i did use the 'search button' and did not find anything to help me.. many examples but nothing that helped I'm trying to get collision detection with my terrain which is a obj mesh thrown into a coppercube scene and then exported to ....
by sephoroph
Thu Mar 24, 2011 10:24 pm
Forum: Beginners Help
Topic: Move in the direction your node is pointing? [SOLVED]
Replies: 9
Views: 1248

Thanks
by sephoroph
Thu Mar 24, 2011 10:18 pm
Forum: Beginners Help
Topic: Move in the direction your node is pointing? [SOLVED]
Replies: 9
Views: 1248

Move in the direction your node is pointing? [SOLVED]

Ok my question is how do you move a node locally instead of globally This is taken from blender http://img33.imageshack.us/img33/9757/globalvslocal.png This is the code i use to move my nodes and its all globally :( // declared elsewhere in code.. just throwing this in to show what it is IAnimatedMe...