Search found 7 matches
- Sat Mar 26, 2011 8:12 pm
- Forum: Beginners Help
- Topic: Basic Mouse Movement
- Replies: 15
- Views: 1120
- Sat Mar 26, 2011 6:55 pm
- Forum: Beginners Help
- Topic: Basic Mouse Movement
- Replies: 15
- Views: 1120
Your going to need this line somewhere in there
if you don't have that the camera trys to focus on a specific object
and yea just dropping the code in should work.. You might be better off initializing the deltas outside the loop and dropping the static then
Code: Select all
cam->bindTargetAndRotation(true);
and yea just dropping the code in should work.. You might be better off initializing the deltas outside the loop and dropping the static then
- Sat Mar 26, 2011 5:51 pm
- Forum: Beginners Help
- Topic: Basic Mouse Movement
- Replies: 15
- Views: 1120
To help solve your first problem: This is code i have in a function that handles my camera movement using deltaX and deltaY.. It is basicly like first person camera you move your mouse to the right the camera looks to the right // static makes sure the variable is the same each time the function is ...
- Sat Mar 26, 2011 5:13 pm
- Forum: Beginners Help
- Topic: Help with collisions via Rays [SOLVED]
- Replies: 2
- Views: 427
- Sat Mar 26, 2011 12:24 am
- Forum: Beginners Help
- Topic: Help with collisions via Rays [SOLVED]
- Replies: 2
- Views: 427
Help with collisions via Rays [SOLVED]
Alright guys i need help getting rays to work. First and foremost i did use the 'search button' and did not find anything to help me.. many examples but nothing that helped I'm trying to get collision detection with my terrain which is a obj mesh thrown into a coppercube scene and then exported to ....
- Thu Mar 24, 2011 10:24 pm
- Forum: Beginners Help
- Topic: Move in the direction your node is pointing? [SOLVED]
- Replies: 9
- Views: 1248
- Thu Mar 24, 2011 10:18 pm
- Forum: Beginners Help
- Topic: Move in the direction your node is pointing? [SOLVED]
- Replies: 9
- Views: 1248
Move in the direction your node is pointing? [SOLVED]
Ok my question is how do you move a node locally instead of globally This is taken from blender http://img33.imageshack.us/img33/9757/globalvslocal.png This is the code i use to move my nodes and its all globally :( // declared elsewhere in code.. just throwing this in to show what it is IAnimatedMe...