Search found 3 matches
- Sun Mar 13, 2011 9:28 am
- Forum: Beginners Help
- Topic: State Manager
- Replies: 15
- Views: 1427
well you could make that way simpler. just create a "state" node which is basicly just an empty scenenode and use that node as root for all the nodes in a specific state. when you than change the state just call remove on that state node. and all nodes will not be rendered nor processed. When you ...
- Sat Mar 12, 2011 1:45 pm
- Forum: Beginners Help
- Topic: State Manager
- Replies: 15
- Views: 1427
- Fri Mar 11, 2011 8:05 pm
- Forum: Beginners Help
- Topic: State Manager
- Replies: 15
- Views: 1427
State Manager
Hi all,
I've problem with projecting of State Manager. Should I use a different Scene Manager for each state? Earlier I use one Scene Manager and when I was changing states I was setting Visible = false; for each Scene Node used in previous state. What do you think about it? Thanks for answers and ...
I've problem with projecting of State Manager. Should I use a different Scene Manager for each state? Earlier I use one Scene Manager and when I was changing states I was setting Visible = false; for each Scene Node used in previous state. What do you think about it? Thanks for answers and ...