Search found 3 matches

by UrsaMajor
Sun Mar 13, 2011 9:28 am
Forum: Beginners Help
Topic: State Manager
Replies: 15
Views: 980

well you could make that way simpler. just create a "state" node which is basicly just an empty scenenode and use that node as root for all the nodes in a specific state. when you than change the state just call remove on that state node. and all nodes will not be rendered nor processed. ...
by UrsaMajor
Sat Mar 12, 2011 1:45 pm
Forum: Beginners Help
Topic: State Manager
Replies: 15
Views: 980

Do you need your nodes to stay in the manager for later use or what?
Yes, I need them because when I change state from Level to Menu and then from Menu to Level I don't want reload them.
by UrsaMajor
Fri Mar 11, 2011 8:05 pm
Forum: Beginners Help
Topic: State Manager
Replies: 15
Views: 980

State Manager

Hi all, I've problem with projecting of State Manager. Should I use a different Scene Manager for each state? Earlier I use one Scene Manager and when I was changing states I was setting Visible = false; for each Scene Node used in previous state. What do you think about it? Thanks for answers and s...