I want to integrate irrlicht in a mobile device sdk, where all initializations (opengl) are allready carried out , is there a way where i could use irrlicht with existiing context (not created thru irrlich)
If this is possible i would be able to load assets , drawing the scenenode etc in irrlicht ...
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- Thu Nov 24, 2011 9:30 am
- Forum: Game Programming
- Topic: Can i use my own openGL Context and direct irrlicht there?
- Replies: 1
- Views: 1052