Search found 4 matches

by Jorus
Thu Mar 10, 2011 5:54 am
Forum: Beginners Help
Topic: LOD on meshes
Replies: 12
Views: 1830

My last edit: I finally found what was looking for, LOD was implemented by default in another engine but always based on Irrlicht, its name is Lightfeather 3D. I'm switching there, atleast until i'll learn C++.
by Jorus
Wed Mar 09, 2011 11:50 pm
Forum: Beginners Help
Topic: LOD on meshes
Replies: 12
Views: 1830

When moving though the streets you'll see some buildings, the rest is occluded. Occlusion culling would be awesome, i will search for an example tutorial on how implement it. Thanks anyone for his own answers. Edit: Just did some "googling", is occlusion culling already implemented in Irr...
by Jorus
Wed Mar 09, 2011 3:29 am
Forum: Beginners Help
Topic: LOD on meshes
Replies: 12
Views: 1830

Thanks for your answer.
Anyway should be exist an easy loophole, a simple code that could explain it better.

PS. I apologize but English isn't exactly my main language.

Image

This pic shows what is my idea of lod, its just hard to realize in C++
by Jorus
Wed Mar 09, 2011 12:56 am
Forum: Beginners Help
Topic: LOD on meshes
Replies: 12
Views: 1830

LOD on meshes

Greetings,
I'm wondering if still any example on how to implement LOD on meshes.
My idea would be make a big city like in Grand Theft Auto, so i think LOD would be crucial.

PS. c++ beginner here.