Search found 32 matches

by Harry_Mystic
Sat Nov 20, 2004 1:33 pm
Forum: Beginners Help
Topic: my code doesnt work
Replies: 6
Views: 503

Does it work if you add a "break;" after "device->closeDevice;" :?:

Just a question:
Is there any advantage to put all this bool, drivers etc. in a main.h ? I usually make them private class members (any disadvantage here?).
And must these are static?

Thanks in advance
by Harry_Mystic
Thu Nov 18, 2004 9:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Anyone Interest in implementing SVG
Replies: 16
Views: 1587

Although I don't know a lot about SVG, scalable images for gui sounds interesting. Important are easy usage and flexibility (not sure if this is the right word, I just mean how things like transparency/alpha channel, what file formats etc. works). I'm sure if you have something like a demo to show y...
by Harry_Mystic
Tue Nov 16, 2004 11:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Half Life 2
Replies: 13
Views: 1629

I've had some problems too at the beginning, but after about 2 dozen tries I was in. So the whole procedure took little more than 1 hour. I agree, they had to planned better, maybe additional registration servers for he first week(s). Usually you go home with the new game, install and play. Not so t...
by Harry_Mystic
Sat Nov 13, 2004 11:23 am
Forum: Beginners Help
Topic: why is makePlanarTextureMapping not working
Replies: 8
Views: 617

About splitting code in multiple files. In short: Organising project, especially when you work with classes. Each class has a header for the implementation and a source for the declaration. And if you have really long functions you can put them in a sepetate file as well. So you don't need to scoll ...
by Harry_Mystic
Sat Nov 13, 2004 10:38 am
Forum: Beginners Help
Topic: Include error using Dev c++
Replies: 1
Views: 265

Try this if not already done:

http://irrlicht.sourceforge.net/tut001b.html

It is a tutorial how to setup Dev-c++ for Irrlicht.

Hope this helps. If not, post the error message.
by Harry_Mystic
Thu Nov 04, 2004 7:10 am
Forum: Project Announcements
Topic: The overambitious, doomed project - (screenshots on page2)
Replies: 25
Views: 8414

About the "adventures will only happen once" Thanks for clarifying that. "Dynamic quests": Maybe some bad magicians with an evil AI that travel the world and make trouble :twisted: ? About "a lot of fight" To avoid misunderstanding, this is not what I prefer and I don't...
by Harry_Mystic
Wed Nov 03, 2004 7:32 pm
Forum: Beginners Help
Topic: your preference on gui?
Replies: 5
Views: 448

The easiest way I found was to create a new class derivered from IGUIButton, copy the code from CGUIButton.h and .cpp and then start changing/adding functions depending what I need. So it is a button with an image. About mouseover, in the button OnEvent I've putted something like this: case EET_GUI_...
by Harry_Mystic
Tue Nov 02, 2004 9:41 pm
Forum: Project Announcements
Topic: The overambitious, doomed project - (screenshots on page2)
Replies: 25
Views: 8414

Sounds good, seems that you have planed on it deeply and for long time. MMORPG is not bad, it is a game that you can play with/against other people and that makes a game more interesting than playing alone. After a first look on your plan I see few thinks that maybe will be a problem: The game will ...
by Harry_Mystic
Wed Oct 27, 2004 5:29 pm
Forum: Beginners Help
Topic: I think implementing Joystick support is very important!
Replies: 5
Views: 775

I don't know when (if ever) joystick will be supported by Irrlicht but maybe you want to try SDL for Joystick input. I've played last year a little bit with and I was able to control an image with my wingman, this worked under win98 and linux as well. Not realy sure how to get this work but I rememb...
by Harry_Mystic
Mon Oct 25, 2004 10:26 pm
Forum: Open Discussion and Dev Announcements
Topic: topic #25000
Replies: 2
Views: 362

Glad to be the first who congratulates :D
I just saw it in the TV-News :wink:
by Harry_Mystic
Mon Oct 25, 2004 3:08 pm
Forum: Project Announcements
Topic: wooohoooooo! level started growing!!!
Replies: 16
Views: 6106

Happy to know that this helped :D
by Harry_Mystic
Sun Oct 24, 2004 11:05 pm
Forum: Project Announcements
Topic: wooohoooooo! level started growing!!!
Replies: 16
Views: 6106

If you don't know this already a really good forum about Blender can you found under: http://www.elysiun.com/index.php Search for uvmap, uv mapping and unwrap Blender has an internal unwrapper as well. A small step by step tut about unwrapping and mapping http://otothecleaner.free.fr/tutorials/Littl...
by Harry_Mystic
Sat Oct 23, 2004 9:12 pm
Forum: Beginners Help
Topic: C++ and art
Replies: 22
Views: 1544

If you get it work (try the "Hello World" tutorial) with everything setted up correctly (include-path, libs etc. like the tutorial) then you can create a template so you don't have to do this work every time you start a new project. In Dev-c++ go to File->new->template... make your changes...
by Harry_Mystic
Sat Oct 23, 2004 8:25 pm
Forum: Beginners Help
Topic: C++ and art
Replies: 22
Views: 1544

Here is a link to the tutorial about how to use dev-cpp and irrlicht
http://irrlicht.sourceforge.net/tut001b.html

Or go to main irrlicht page and then look for the tutorials page if this doesnt work directly.
by Harry_Mystic
Fri Oct 22, 2004 5:24 pm
Forum: Advanced Help
Topic: hud?
Replies: 11
Views: 1769

Where do you call this function?
In the while(device->run())?
I use it in a custom button class and have put it in the draw() function, it works fine.