Does it work if you add a "break;" after "device->closeDevice;"
Just a question:
Is there any advantage to put all this bool, drivers etc. in a main.h ? I usually make them private class members (any disadvantage here?).
And must these are static?
Although I don't know a lot about SVG, scalable images for gui sounds interesting. Important are easy usage and flexibility (not sure if this is the right word, I just mean how things like transparency/alpha channel, what file formats etc. works). I'm sure if you have something like a demo to show ...
I've had some problems too at the beginning, but after about 2 dozen tries I was in. So the whole procedure took little more than 1 hour. I agree, they had to planned better, maybe additional registration servers for he first week(s). Usually you go home with the new game, install and play. Not so ...
In short: Organising project, especially when you work with classes. Each class has a header for the implementation and a source for the declaration. And if you have really long functions you can put them in a sepetate file as well. So you don't need to scoll ...
About the "adventures will only happen once" Thanks for clarifying that. "Dynamic quests": Maybe some bad magicians with an evil AI that travel the world and make trouble :twisted: ?
About "a lot of fight" To avoid misunderstanding, this is not what I prefer and I don't find this hack 'n slay game ...
The easiest way I found was to create a new class derivered from IGUIButton, copy the code from CGUIButton.h and .cpp and then start changing/adding functions depending what I need. So it is a button with an image.
About mouseover, in the button OnEvent I've putted something like this:
Sounds good, seems that you have planed on it deeply and for long time. MMORPG is not bad, it is a game that you can play with/against other people and that makes a game more interesting than playing alone. After a first look on your plan I see few thinks that maybe will be a problem: The game will ...
I don't know when (if ever) joystick will be supported by Irrlicht but maybe you want to try SDL for Joystick input. I've played last year a little bit with and I was able to control an image with my wingman, this worked under win98 and linux as well. Not realy sure how to get this work but I ...
If you get it work (try the "Hello World" tutorial) with everything setted up correctly (include-path, libs etc. like the tutorial) then you can create a template so you don't have to do this work every time you start a new project.
In Dev-c++ go to File->new->template... make your changes (name ...