Does it work if you add a "break;" after "device->closeDevice;"
Just a question:
Is there any advantage to put all this bool, drivers etc. in a main.h ? I usually make them private class members (any disadvantage here?).
And must these are static?
Thanks in advance
Search found 32 matches
- Sat Nov 20, 2004 1:33 pm
- Forum: Beginners Help
- Topic: my code doesnt work
- Replies: 6
- Views: 503
- Thu Nov 18, 2004 9:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Anyone Interest in implementing SVG
- Replies: 16
- Views: 1587
Although I don't know a lot about SVG, scalable images for gui sounds interesting. Important are easy usage and flexibility (not sure if this is the right word, I just mean how things like transparency/alpha channel, what file formats etc. works). I'm sure if you have something like a demo to show y...
- Tue Nov 16, 2004 11:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Half Life 2
- Replies: 13
- Views: 1629
I've had some problems too at the beginning, but after about 2 dozen tries I was in. So the whole procedure took little more than 1 hour. I agree, they had to planned better, maybe additional registration servers for he first week(s). Usually you go home with the new game, install and play. Not so t...
- Sat Nov 13, 2004 11:23 am
- Forum: Beginners Help
- Topic: why is makePlanarTextureMapping not working
- Replies: 8
- Views: 617
About splitting code in multiple files. In short: Organising project, especially when you work with classes. Each class has a header for the implementation and a source for the declaration. And if you have really long functions you can put them in a sepetate file as well. So you don't need to scoll ...
- Sat Nov 13, 2004 10:38 am
- Forum: Beginners Help
- Topic: Include error using Dev c++
- Replies: 1
- Views: 265
Try this if not already done:
http://irrlicht.sourceforge.net/tut001b.html
It is a tutorial how to setup Dev-c++ for Irrlicht.
Hope this helps. If not, post the error message.
http://irrlicht.sourceforge.net/tut001b.html
It is a tutorial how to setup Dev-c++ for Irrlicht.
Hope this helps. If not, post the error message.
- Thu Nov 04, 2004 7:10 am
- Forum: Project Announcements
- Topic: The overambitious, doomed project - (screenshots on page2)
- Replies: 25
- Views: 8414
- Wed Nov 03, 2004 7:32 pm
- Forum: Beginners Help
- Topic: your preference on gui?
- Replies: 5
- Views: 448
The easiest way I found was to create a new class derivered from IGUIButton, copy the code from CGUIButton.h and .cpp and then start changing/adding functions depending what I need. So it is a button with an image. About mouseover, in the button OnEvent I've putted something like this: case EET_GUI_...
- Tue Nov 02, 2004 9:41 pm
- Forum: Project Announcements
- Topic: The overambitious, doomed project - (screenshots on page2)
- Replies: 25
- Views: 8414
Sounds good, seems that you have planed on it deeply and for long time. MMORPG is not bad, it is a game that you can play with/against other people and that makes a game more interesting than playing alone. After a first look on your plan I see few thinks that maybe will be a problem: The game will ...
- Wed Oct 27, 2004 5:29 pm
- Forum: Beginners Help
- Topic: I think implementing Joystick support is very important!
- Replies: 5
- Views: 775
I don't know when (if ever) joystick will be supported by Irrlicht but maybe you want to try SDL for Joystick input. I've played last year a little bit with and I was able to control an image with my wingman, this worked under win98 and linux as well. Not realy sure how to get this work but I rememb...
- Mon Oct 25, 2004 10:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: topic #25000
- Replies: 2
- Views: 362
- Mon Oct 25, 2004 3:08 pm
- Forum: Project Announcements
- Topic: wooohoooooo! level started growing!!!
- Replies: 16
- Views: 6106
- Sun Oct 24, 2004 11:05 pm
- Forum: Project Announcements
- Topic: wooohoooooo! level started growing!!!
- Replies: 16
- Views: 6106
If you don't know this already a really good forum about Blender can you found under: http://www.elysiun.com/index.php Search for uvmap, uv mapping and unwrap Blender has an internal unwrapper as well. A small step by step tut about unwrapping and mapping http://otothecleaner.free.fr/tutorials/Littl...
- Sat Oct 23, 2004 9:12 pm
- Forum: Beginners Help
- Topic: C++ and art
- Replies: 22
- Views: 1544
- Sat Oct 23, 2004 8:25 pm
- Forum: Beginners Help
- Topic: C++ and art
- Replies: 22
- Views: 1544
Here is a link to the tutorial about how to use dev-cpp and irrlicht
http://irrlicht.sourceforge.net/tut001b.html
Or go to main irrlicht page and then look for the tutorials page if this doesnt work directly.
http://irrlicht.sourceforge.net/tut001b.html
Or go to main irrlicht page and then look for the tutorials page if this doesnt work directly.
- Fri Oct 22, 2004 5:24 pm
- Forum: Advanced Help
- Topic: hud?
- Replies: 11
- Views: 1769