EDIT: problems resolved! Thanks to Cobra & the irrlicht chat :)
I'll recap how it was solved in case someone else might encounter the same problems in the future:
This is how I got the Hello World example to work:
My first mistake was not installing Bullet itself (really stupid :x ) So do that ...
Search found 12 matches
- Sat Mar 26, 2011 8:16 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221629
- Sat Mar 26, 2011 3:42 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221629
- Sat Mar 26, 2011 3:23 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221629
- Fri Mar 25, 2011 5:36 pm
- Forum: Beginners Help
- Topic: matrix and shader question (demo example code)
- Replies: 3
- Views: 1061
- Fri Mar 25, 2011 1:31 pm
- Forum: Beginners Help
- Topic: matrix and shader question (demo example code)
- Replies: 3
- Views: 1061
matrix and shader question (demo example code)
Hello everyone, I just went through all the code of the ‘Demo’ file included in the irrLicht examples and I have a few questions about it.
In the loadSceneData function there is the following bit of code:
core::matrix4 m;
m.setTranslation(core::vector3df(-1300,-70,-1249));
for ( i = 0; i!= scene ...
In the loadSceneData function there is the following bit of code:
core::matrix4 m;
m.setTranslation(core::vector3df(-1300,-70,-1249));
for ( i = 0; i!= scene ...
- Mon Mar 14, 2011 9:35 am
- Forum: Beginners Help
- Topic: Flow of the program and tutorial 7
- Replies: 5
- Views: 585
- Sun Mar 13, 2011 9:06 pm
- Forum: Beginners Help
- Topic: Flow of the program and tutorial 7
- Replies: 5
- Views: 585
- Sat Mar 12, 2011 8:47 pm
- Forum: Beginners Help
- Topic: Flow of the program and tutorial 7
- Replies: 5
- Views: 585
Flow of the program and tutorial 7
Hello everyone, I've been going through the tutorials on Irrlicht and I've read through what is currently there in the wiki. I've just gone through tutorial 7 for the third time, but I don't understand some of the parts in that tutorial. I also have some questions about how irrlicht goes through the ...
- Thu Mar 10, 2011 6:13 pm
- Forum: Game Programming
- Topic: What tools are recommended for a first person game?
- Replies: 9
- Views: 3349
- Thu Mar 10, 2011 5:19 pm
- Forum: Game Programming
- Topic: What tools are recommended for a first person game?
- Replies: 9
- Views: 3349
- Thu Mar 10, 2011 4:28 pm
- Forum: Game Programming
- Topic: What tools are recommended for a first person game?
- Replies: 9
- Views: 3349
Hmmm, yeah I was afraid of this. Maybe I'll manage if I use an existing game engine? Or even use a pre written fps game and create new content for it? I would make a more simple 2D game if I could, but the 3D first person element is a key feature for my project.
The thing with using a pre made game ...
The thing with using a pre made game ...
- Thu Mar 10, 2011 1:51 pm
- Forum: Game Programming
- Topic: What tools are recommended for a first person game?
- Replies: 9
- Views: 3349
What tools are recommended for a first person game?
Hello everyone,
I need to make a First Person game for a project and I am thinking of using irrLicht for this. But I'm not sure what else I need to make it work (engines, libraries ect.)
The game I need to make requires the following:
- 3D environments with 3D movement (I prefer real 3D with actual ...
I need to make a First Person game for a project and I am thinking of using irrLicht for this. But I'm not sure what else I need to make it work (engines, libraries ect.)
The game I need to make requires the following:
- 3D environments with 3D movement (I prefer real 3D with actual ...