Search found 12 matches

by RobinvK
Sat Mar 26, 2011 8:16 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 221629

EDIT: problems resolved! Thanks to Cobra & the irrlicht chat :)
I'll recap how it was solved in case someone else might encounter the same problems in the future:


This is how I got the Hello World example to work:
My first mistake was not installing Bullet itself (really stupid :x ) So do that ...
by RobinvK
Sat Mar 26, 2011 3:42 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 221629

Oh, didn't know that! :shock: This is how someone at cplusplus.com told me to do it.
I'll first try to set up irrlicht by linking to the files then.
by RobinvK
Sat Mar 26, 2011 3:23 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 221629

I'm trying to set up irrBullet in Visual C++ Express but I can't seem to get it to work. I've had trouble with setting up things like this before in visual C++, but for irrLicht I managed to get things working in a different way:
I copied the Irrlicht.dll file to my system 32 folder.
I copied ...
by RobinvK
Fri Mar 25, 2011 5:36 pm
Forum: Beginners Help
Topic: matrix and shader question (demo example code)
Replies: 3
Views: 1061

Thanks! I got it now :)
I guess I'll first decide what modeller and world editor I am going to use before I delve into the details of Quake 3 maps.
by RobinvK
Fri Mar 25, 2011 1:31 pm
Forum: Beginners Help
Topic: matrix and shader question (demo example code)
Replies: 3
Views: 1061

matrix and shader question (demo example code)

Hello everyone, I just went through all the code of the ‘Demo’ file included in the irrLicht examples and I have a few questions about it.
In the loadSceneData function there is the following bit of code:
core::matrix4 m;
m.setTranslation(core::vector3df(-1300,-70,-1249));

for ( i = 0; i!= scene ...
by RobinvK
Mon Mar 14, 2011 9:35 am
Forum: Beginners Help
Topic: Flow of the program and tutorial 7
Replies: 5
Views: 585

Yeah I noticed I'm not very comfortable with pointers yet. I understand online tutorials on pointers, classes and objects. But it's more difficult when they are used in a more complex engine.
But I think I understand things enough to at least continue with the tutorials. Thanks for all the help! :D
by RobinvK
Sun Mar 13, 2011 9:06 pm
Forum: Beginners Help
Topic: Flow of the program and tutorial 7
Replies: 5
Views: 585

Thanks for your post CuteAlien! That cleared a lot of things up for me! Sorry I asked so many things at once, but I'm glad you took the time to answer them, it helped me a lot! :D

I made the following based on http://www.irrlicht3d.org/wiki/index.php?n=Main.GlossaryOfCommonTerms and your ...
by RobinvK
Sat Mar 12, 2011 8:47 pm
Forum: Beginners Help
Topic: Flow of the program and tutorial 7
Replies: 5
Views: 585

Flow of the program and tutorial 7

Hello everyone, I've been going through the tutorials on Irrlicht and I've read through what is currently there in the wiki. I've just gone through tutorial 7 for the third time, but I don't understand some of the parts in that tutorial. I also have some questions about how irrlicht goes through the ...
by RobinvK
Thu Mar 10, 2011 6:13 pm
Forum: Game Programming
Topic: What tools are recommended for a first person game?
Replies: 9
Views: 3349

Thanks for all the replies guys! :D
I decided I'm going to try to edit the demo file from the irrLicht examples. I'll go through all the tutorials first and if I don't understand something I hope I can come to the forums for help.

I hope I'll be able to get as many features in there before my ...
by RobinvK
Thu Mar 10, 2011 5:19 pm
Forum: Game Programming
Topic: What tools are recommended for a first person game?
Replies: 9
Views: 3349

In 15 days I need to get the key elements in place. 3D movement, health, ammo, sounds, enemies and the player should be able to shoot. For this I can use existing free models and maps. After this is done I can start creating my own content.

I thought it would be possible (but difficult) to make ...
by RobinvK
Thu Mar 10, 2011 4:28 pm
Forum: Game Programming
Topic: What tools are recommended for a first person game?
Replies: 9
Views: 3349

Hmmm, yeah I was afraid of this. Maybe I'll manage if I use an existing game engine? Or even use a pre written fps game and create new content for it? I would make a more simple 2D game if I could, but the 3D first person element is a key feature for my project.

The thing with using a pre made game ...
by RobinvK
Thu Mar 10, 2011 1:51 pm
Forum: Game Programming
Topic: What tools are recommended for a first person game?
Replies: 9
Views: 3349

What tools are recommended for a first person game?

Hello everyone,
I need to make a First Person game for a project and I am thinking of using irrLicht for this. But I'm not sure what else I need to make it work (engines, libraries ect.)

The game I need to make requires the following:
- 3D environments with 3D movement (I prefer real 3D with actual ...