Search found 40 matches
- Sun Apr 08, 2012 12:30 pm
- Forum: Everything 2d/3d Graphics
- Topic: deepMesh v1.4 Launches Today
- Replies: 4
- Views: 1867
Re: deepMesh v1.4 Launches Today
Great tool :D Can we use shaders inside the editor? That would be a really useful feature... Thanks! Shaders in-editor is still high on the todo list. Not sure how it will be implemented yet, but it's going in at some point. Currently, (as in some of the screenshots that use shaders) the way it's d...
- Fri Apr 06, 2012 9:50 pm
- Forum: Everything 2d/3d Graphics
- Topic: deepMesh v1.4 Launches Today
- Replies: 4
- Views: 1867
deepMesh v1.4 Launches Today
I know this was promised back in January, but this update is packed with new tools and features suggested by Irrlicht users, and it's finally here. 8) For the uninitiated, deepMesh is an irrlicht powered 3D modelling application which supports just about any model format you can think of, uses the I...
- Mon Dec 19, 2011 6:18 am
- Forum: Game Assets
- Topic: deepMesh [70% off] until xmas day
- Replies: 10
- Views: 2396
Re: deepMesh [70% off] until xmas day
Wow! Thoses lightmaps are really nice! Good job on the level! I really like theses rounded corner pipes! (Theses are difficult to do in Hammer). Did you do also the lights props in deepMesh? Can textures be used as emissive for lightmapping? Thanks for the info about the texture tool, i didnt know ...
- Sun Dec 18, 2011 5:27 am
- Forum: Game Assets
- Topic: deepMesh [70% off] until xmas day
- Replies: 10
- Views: 2396
Re: deepMesh [70% off] until xmas day
@christianclavet, Thanks for a very detailed and easy to follow request. I'll definitely be taking these suggestions on board. deepMesh already has CSG tools similar to valve's hammer editor, although this isn't the main way of modelling in dM - the option is there. I'll look into improving the work...
- Wed Dec 14, 2011 6:56 pm
- Forum: Game Assets
- Topic: deepMesh [70% off] until xmas day
- Replies: 10
- Views: 2396
Re: deepMesh [70% off] until xmas day
Alright! Plug-ins yes! What script language? The scripting language will be a brand new custom language called 'deepScript'. Now's the time to send your suggestions for it - v1.4 will likely be in january, but the scripting will probably be ready for v1.5 shortly after. There's already some major f...
- Wed Dec 14, 2011 7:52 am
- Forum: Game Assets
- Topic: deepMesh [70% off] until xmas day
- Replies: 10
- Views: 2396
deepMesh [70% off] until xmas day
Irrlicht powered 3D modeller, deepMesh is 70% off until xmas day - only on Bitsdujour. http://www.bitsdujour.com/software/innesoft-deepmesh/ Also, version 1.4 is coming in the new year, which you'll get as a free upgrade. More details on this will be posted in the main deepMesh thread, which you ca...
- Fri Nov 25, 2011 7:46 pm
- Forum: Everything 2d/3d Graphics
- Topic: Cheap Programmer For Hire (me)
- Replies: 19
- Views: 6107
Re: Cheap Programmer For Hire (me)
Can you write HLSL? If so, PM me.
- Sun Oct 23, 2011 1:20 pm
- Forum: Project Announcements
- Topic: deepMesh3D - Irrlicht powered 3D Modeler
- Replies: 59
- Views: 14796
Re: deepMesh3D - Irrlicht powered 3D Modeler
:!: deepMesh v1.3 is now available! If you already own v1.2 or older, check your email for a download link to 1.3 (free upgrade) In a nutshell: It's been a while since the last update, and I wanted to get v1.3 released before xmas, so here it is, with many new features and bug-fixes. Not all suggest...
- Wed Jul 13, 2011 10:28 pm
- Forum: Game Assets
- Topic: FREE Dungeon PROP from Arteria's new pack
- Replies: 4
- Views: 2045
Re: FREE Dungeon PROP from Arteria's new pack
Do you have any idea what's special in the untextured parts? Opened up the .x file, Meshbuffer 1 has a missing texture... Material DungMetal { 1.000000; 1.000000; 1.000000; 1.000000;; 128.000000; 1.000000; 1.000000; 1.000000;; 0.000000; 0.000000; 0.000000;; TextureFilen...
- Wed Jul 13, 2011 7:31 am
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34216
Re: Puzzle Moppet
I agree with shadowslair, the price is not the issue - it's just getting more downloads. I also think it's a mistake to give it away free (your 1 day promotion coming up) - what this does is devalue the product, nobody will buy it knowing they can get it free on a certain day. I would cancel this pr...
- Wed Jul 06, 2011 1:37 am
- Forum: Project Announcements
- Topic: deepMesh3D - Irrlicht powered 3D Modeler
- Replies: 59
- Views: 14796
Re: deepMesh3D - Irrlicht powered 3D Modeler
When is the version with plugin support going to be available? All i can say is, as soon as it's ready. Plugin support is quite a big feature, and something I want to get right - it's definitely on the list, and there is a big update being worked on right now, so I'll send a mass-mail to everyone w...
- Fri Jun 24, 2011 1:50 pm
- Forum: Game Programming
- Topic: Jewels of Egypt - Using Irrlicht for 2D
- Replies: 8
- Views: 2829
Re: Great looking game
Can't even remember now, probably no more than 3 months.umen wrote:How long did it take you to build it ?
- Sat May 28, 2011 9:50 am
- Forum: Project Announcements
- Topic: I Shall Wear a Crown
- Replies: 9
- Views: 2034
- Fri May 27, 2011 1:46 pm
- Forum: Game Programming
- Topic: Jewels of Egypt - Using Irrlicht for 2D
- Replies: 8
- Views: 2829
Re: Jewels of Egypt - Using Irrlicht for 2D
I was referrring to this one It uses an ancient build (Irrlicht 1.5) so I'd be pretty interested to see if anyone's done anything similar with a newer version. :roll: And thought that you might want to make some money from your nicely looking game. Ah, yeah.. well, as randomMesh said, match-3 isn't...
- Thu May 26, 2011 11:44 pm
- Forum: Game Programming
- Topic: Jewels of Egypt - Using Irrlicht for 2D
- Replies: 8
- Views: 2829
Yeah, nice one. Maybe you want to port it to a newer version on your own, and make an iPhone or Android version of your game now?! Not sure what you mean, this is an old project and I've no intention of doing anything else with it. Just thought I'd post it as an example of 2D stuff done with irrlic...