Thanks for all the replies but nothing yet has really worked because well
my camera seems to be alright, it rotates around my character perfectly and it works well, it's just a problem in my character
It needs to move independently of the axis.
like if i press W when the camera is on the X axis ...
Search found 16 matches
- Sat Apr 30, 2011 2:37 pm
- Forum: Beginners Help
- Topic: Movement on X,Y,Z axis based on camera [HELP!!]
- Replies: 9
- Views: 2781
- Tue Apr 26, 2011 7:48 pm
- Forum: Beginners Help
- Topic: Movement on X,Y,Z axis based on camera [HELP!!]
- Replies: 9
- Views: 2781
- Tue Apr 26, 2011 7:23 pm
- Forum: Beginners Help
- Topic: Movement on X,Y,Z axis based on camera [HELP!!]
- Replies: 9
- Views: 2781
- Tue Apr 26, 2011 4:25 pm
- Forum: Beginners Help
- Topic: Movement on X,Y,Z axis based on camera [HELP!!]
- Replies: 9
- Views: 2781
- Tue Apr 26, 2011 3:19 pm
- Forum: Beginners Help
- Topic: Movement on X,Y,Z axis based on camera [HELP!!]
- Replies: 9
- Views: 2781
Movement on X,Y,Z axis based on camera [HELP!!]
Hi there,
I'm having some math problems here,
I created a 3rd person camera for my game and i want my
node to move with the WASD keys, however
it works if for example the camera is behind the character
but if i then rotate the camera to for example it's side, then W is still (move on Z axis) while ...
I'm having some math problems here,
I created a 3rd person camera for my game and i want my
node to move with the WASD keys, however
it works if for example the camera is behind the character
but if i then rotate the camera to for example it's side, then W is still (move on Z axis) while ...
- Sat Apr 23, 2011 10:50 am
- Forum: Beginners Help
- Topic: Meshes/Textures aren't showing up! Help!
- Replies: 7
- Views: 959
- Sat Apr 23, 2011 1:25 am
- Forum: Beginners Help
- Topic: Meshes/Textures aren't showing up! Help!
- Replies: 7
- Views: 959
- Sat Apr 23, 2011 1:00 am
- Forum: Beginners Help
- Topic: Meshes/Textures aren't showing up! Help!
- Replies: 7
- Views: 959
Meshes/Textures aren't showing up! Help!
Hey there,
I downloaded a pack of meshes from the internet (with textures) but for some reason, these won't load correctly.
I loaded thousands of other meshes who most of the time load their textures respectively through the .mtl file.
the code i use is:
IAnimatedMesh *mesh = smgr->getMesh ...
I downloaded a pack of meshes from the internet (with textures) but for some reason, these won't load correctly.
I loaded thousands of other meshes who most of the time load their textures respectively through the .mtl file.
the code i use is:
IAnimatedMesh *mesh = smgr->getMesh ...
- Fri Apr 22, 2011 11:10 pm
- Forum: Beginners Help
- Topic: Removing Meshes from scene and/or memory [Help needed badly!
- Replies: 7
- Views: 512
- Fri Apr 22, 2011 10:29 pm
- Forum: Beginners Help
- Topic: Removing Meshes from scene and/or memory [Help needed badly!
- Replies: 7
- Views: 512
- Fri Apr 22, 2011 10:12 pm
- Forum: Beginners Help
- Topic: Removing Meshes from scene and/or memory [Help needed badly!
- Replies: 7
- Views: 512
Removing Meshes from scene and/or memory [Help needed badly!
Hey,
For the past few days, i've been searching my butt off on how to actually remove meshes from the scenemanager and or the memory.
Everytime i try "getSceneNodeFrom[Id/Name/etc.](...)->remove[ /All]();
the application freezes.
If i just test "sydney->remove[ /All](); or smgr->remove[ /All ...
For the past few days, i've been searching my butt off on how to actually remove meshes from the scenemanager and or the memory.
Everytime i try "getSceneNodeFrom[Id/Name/etc.](...)->remove[ /All]();
the application freezes.
If i just test "sydney->remove[ /All](); or smgr->remove[ /All ...
- Tue Apr 19, 2011 7:17 pm
- Forum: Beginners Help
- Topic: Projectiles / Temporary Objects?
- Replies: 5
- Views: 555
- Sun Apr 17, 2011 7:47 pm
- Forum: Beginners Help
- Topic: Projectiles / Temporary Objects?
- Replies: 5
- Views: 555
Projectiles / Temporary Objects?
Hi there,
My idea was to well, "Shoot objects" in my game, however...i have no clue on how to do that, I mean, i can create meshes and i can delete them
but it would be heavy on the system to load meshes from the drive and deleting them again everytime a button is pressed.
So i was wondering ...
My idea was to well, "Shoot objects" in my game, however...i have no clue on how to do that, I mean, i can create meshes and i can delete them
but it would be heavy on the system to load meshes from the drive and deleting them again everytime a button is pressed.
So i was wondering ...
- Sun Apr 17, 2011 2:36 pm
- Forum: Beginners Help
- Topic: CameraSceneNode problems!
- Replies: 2
- Views: 286
- Sun Apr 17, 2011 12:40 pm
- Forum: Beginners Help
- Topic: CameraSceneNode problems!
- Replies: 2
- Views: 286
CameraSceneNode problems!
Hi there,
I'm working on a project for the Playstation Portable(with LTE Irrlicht Port)
and it does not support any CameraSceneNodeFPS camera...
So i'm looking for a way to "recreate" that camera with a normal camerascenenode, or i atleast want to know how to manipulate the movement and targetting ...
I'm working on a project for the Playstation Portable(with LTE Irrlicht Port)
and it does not support any CameraSceneNodeFPS camera...
So i'm looking for a way to "recreate" that camera with a normal camerascenenode, or i atleast want to know how to manipulate the movement and targetting ...