Search found 16 matches

by DoritoX
Sat Apr 30, 2011 2:37 pm
Forum: Beginners Help
Topic: Movement on X,Y,Z axis based on camera [HELP!!]
Replies: 9
Views: 2584

Thanks for all the replies but nothing yet has really worked because well my camera seems to be alright, it rotates around my character perfectly and it works well, it's just a problem in my character It needs to move independently of the axis. like if i press W when the camera is on the X axis, the...
by DoritoX
Tue Apr 26, 2011 7:48 pm
Forum: Beginners Help
Topic: Movement on X,Y,Z axis based on camera [HELP!!]
Replies: 9
Views: 2584

but if i'd do that, then i wouldnt be able to rotate my cam around the player right? then my player would move together with the camera
by DoritoX
Tue Apr 26, 2011 7:23 pm
Forum: Beginners Help
Topic: Movement on X,Y,Z axis based on camera [HELP!!]
Replies: 9
Views: 2584

err that was not exactly what i meant, it's like this, the camera is behind my character, then if i press W (up) my character moves up, then if i press A (left) my character moves left etc. but if i rotate my camera around my character for let's say....180 degrees (so it faces the front of my charac...
by DoritoX
Tue Apr 26, 2011 4:25 pm
Forum: Beginners Help
Topic: Movement on X,Y,Z axis based on camera [HELP!!]
Replies: 9
Views: 2584

ufff how exactly would i do that? cause i also want the camera to be rotatable around the character
by DoritoX
Tue Apr 26, 2011 3:19 pm
Forum: Beginners Help
Topic: Movement on X,Y,Z axis based on camera [HELP!!]
Replies: 9
Views: 2584

Movement on X,Y,Z axis based on camera [HELP!!]

Hi there, I'm having some math problems here, I created a 3rd person camera for my game and i want my node to move with the WASD keys, however it works if for example the camera is behind the character but if i then rotate the camera to for example it's side, then W is still (move on Z axis) while i...
by DoritoX
Sat Apr 23, 2011 10:50 am
Forum: Beginners Help
Topic: Meshes/Textures aren't showing up! Help!
Replies: 7
Views: 757

Entire code is about 500 lines so it's a bit hard to show just like that. plus the camera must be setup right because it does show other meshes, on top of that, i also tried with a first person camera. And i left the default lighting, i don't know if that matters Also in the Irrlicht meshviewer, the...
by DoritoX
Sat Apr 23, 2011 1:25 am
Forum: Beginners Help
Topic: Meshes/Textures aren't showing up! Help!
Replies: 7
Views: 757

Exporting Options: for .OBJ -> Context = Selection Only Output Options = RotateX90 Export = Edges, Materials, UV's,Nurbs Blender Objects as OBJ = keep vert order for .X -> Anim = off Flop Norm = off Swap zy = off Flip z = on Speed = off Export All BI.normals = on recalc.no = off no smooth = off
by DoritoX
Sat Apr 23, 2011 1:00 am
Forum: Beginners Help
Topic: Meshes/Textures aren't showing up! Help!
Replies: 7
Views: 757

Meshes/Textures aren't showing up! Help!

Hey there, I downloaded a pack of meshes from the internet (with textures) but for some reason, these won't load correctly. I loaded thousands of other meshes who most of the time load their textures respectively through the .mtl file. the code i use is: IAnimatedMesh *mesh = smgr->getMesh("loc...
by DoritoX
Fri Apr 22, 2011 11:10 pm
Forum: Beginners Help
Topic: Removing Meshes from scene and/or memory [Help needed badly!
Replies: 7
Views: 349

Just a freeze unfortunately, however i think i may have found it
it turned out to be a fault in another class i made.

So thanks alot, i'm good now!

so final question(s), does this function remove both texture+mesh?
and also, does it remove it/them from just the scene? or also the memory?

Thanks!
by DoritoX
Fri Apr 22, 2011 10:29 pm
Forum: Beginners Help
Topic: Removing Meshes from scene and/or memory [Help needed badly!
Replies: 7
Views: 349

Thanks for the fast reply,
However, my game still freezes!
by DoritoX
Fri Apr 22, 2011 10:12 pm
Forum: Beginners Help
Topic: Removing Meshes from scene and/or memory [Help needed badly!
Replies: 7
Views: 349

Removing Meshes from scene and/or memory [Help needed badly!

Hey, For the past few days, i've been searching my butt off on how to actually remove meshes from the scenemanager and or the memory. Everytime i try "getSceneNodeFrom[Id/Name/etc.](...)->remove[ /All](); the application freezes. If i just test "sydney->remove[ /All](); or smgr->remove[ /A...
by DoritoX
Tue Apr 19, 2011 7:17 pm
Forum: Beginners Help
Topic: Projectiles / Temporary Objects?
Replies: 5
Views: 423

I see, but....how do i even remove stuff from both scene (and RAM) anyways?
by DoritoX
Sun Apr 17, 2011 7:47 pm
Forum: Beginners Help
Topic: Projectiles / Temporary Objects?
Replies: 5
Views: 423

Projectiles / Temporary Objects?

Hi there, My idea was to well, "Shoot objects" in my game, however...i have no clue on how to do that, I mean, i can create meshes and i can delete them but it would be heavy on the system to load meshes from the drive and deleting them again everytime a button is pressed. So i was wonderi...
by DoritoX
Sun Apr 17, 2011 2:36 pm
Forum: Beginners Help
Topic: CameraSceneNode problems!
Replies: 2
Views: 229

It worked, that's great....Thanks alot for your fast and useful reply!
by DoritoX
Sun Apr 17, 2011 12:40 pm
Forum: Beginners Help
Topic: CameraSceneNode problems!
Replies: 2
Views: 229

CameraSceneNode problems!

Hi there, I'm working on a project for the Playstation Portable(with LTE Irrlicht Port) and it does not support any CameraSceneNodeFPS camera... So i'm looking for a way to "recreate" that camera with a normal camerascenenode, or i atleast want to know how to manipulate the movement and ta...