Search found 11 matches
- Thu Mar 24, 2011 11:37 am
- Forum: Beginners Help
- Topic: What's this? .Pos.Y += (up) ? step : -step;
- Replies: 5
- Views: 623
- Thu Mar 24, 2011 10:03 am
- Forum: Beginners Help
- Topic: What's this? .Pos.Y += (up) ? step : -step;
- Replies: 5
- Views: 623
What's this? .Pos.Y += (up) ? step : -step;
...[index].Pos.Y += (up) ? step : -step;
General question here. I have NO idea how I'd begin to look this up so if someone could explain the (up), ?, and : portions of this that would be great. up is a bool that's passed in, but why's it in () and how's it used to perform what seems like a math ...
General question here. I have NO idea how I'd begin to look this up so if someone could explain the (up), ?, and : portions of this that would be great. up is a bool that's passed in, but why's it in () and how's it used to perform what seems like a math ...
- Tue Mar 22, 2011 6:34 pm
- Forum: Code Snippets
- Topic: terrain height painting
- Replies: 28
- Views: 22575
- Tue Mar 22, 2011 6:01 pm
- Forum: Code Snippets
- Topic: terrain height painting
- Replies: 28
- Views: 22575
- Tue Mar 22, 2011 3:18 am
- Forum: Beginners Help
- Topic: How to edit mesh vertices?
- Replies: 7
- Views: 1580
- Tue Mar 22, 2011 1:10 am
- Forum: Beginners Help
- Topic: How to edit mesh vertices?
- Replies: 7
- Views: 1580
- Mon Mar 21, 2011 8:44 pm
- Forum: Beginners Help
- Topic: How to edit mesh vertices?
- Replies: 7
- Views: 1580
Ok reading over that, sounds like he was almost in the same predicament as I am. The difference though is that I wish not to use a heightmap. I was editing the post above when you posted your last response, but now, how does one go about skipping the heightmap portion to great the geometry of the ...
- Mon Mar 21, 2011 8:13 pm
- Forum: Beginners Help
- Topic: How to edit mesh vertices?
- Replies: 7
- Views: 1580
I've looked at and extracted a lot of things from these two tutorials, the thing that I either can't figure out or is missing is the editing of a vertex during runtime. What function is it?
EDIT: Ok so to elaborate a little more. This is the impression that I'm under:
I need a mesh and a meshbuffer ...
EDIT: Ok so to elaborate a little more. This is the impression that I'm under:
I need a mesh and a meshbuffer ...
- Mon Mar 21, 2011 10:03 am
- Forum: Beginners Help
- Topic: How to edit mesh vertices?
- Replies: 7
- Views: 1580
How to edit mesh vertices?
Hey guys, just looking for some guidance here. In short I'm doing like a terrain editor. I want a plane and I want to be able to manipulate the vertices in it. I don't wish for anyone to do it for me, just some direction.
The different mesh types have confused me thus far. So:
1. What is it that I ...
The different mesh types have confused me thus far. So:
1. What is it that I ...
- Mon Mar 21, 2011 4:30 am
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 36001
Haven't had a chance to look at it much, but it may be helpful to others searching to post your edge scrolling findings and solution?
For anyone else wondering:
The following section of RTSCamera::animate() is responsible for edge scrolling, either remove this section or add a condition to allow it ...
For anyone else wondering:
The following section of RTSCamera::animate() is responsible for edge scrolling, either remove this section or add a condition to allow it ...
- Mon Mar 14, 2011 10:59 am
- Forum: Beginners Help
- Topic: Terrain placement ?'s
- Replies: 2
- Views: 392
Terrain placement ?'s
So I came across Irrlicht 12 hours ago and have been non-stop since. It seems to be exactly everything I've been looking for to get started...however, there's one issue. I'm placing terrain to get a feel of what I can do and what I'm shooting for is a Simcity-ish sort of look. Turns out I'm just not ...