Search found 6 matches

by havok2063
Wed Mar 23, 2011 5:32 pm
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32573

Thanks for posting the code. It totally slipped my mind before. Sorry about that.

I still haven't been able to fix the collision detection yet. I'll keep at it.
by havok2063
Sun Mar 20, 2011 9:02 pm
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15876

So I've managed to get everything compiling and linking correctly, using the latest libnoise files and zillion42's CWorldSceneNode.h. When I run the main though, it takes a long time to load. When it finally finishes, all I see is a blank gray screen. I let it run for awhile but nothing changes. Any...
by havok2063
Tue Mar 15, 2011 2:51 pm
Forum: Project Announcements
Topic: Water Demo - Now OpenGL and DX supported
Replies: 39
Views: 27842

Any update on that sourcecode release? :D I'm really looking forward to an underwater shader.
by havok2063
Tue Mar 15, 2011 2:22 pm
Forum: Beginners Help
Topic: RTSCamera collision problem
Replies: 0
Views: 473

RTSCamera collision problem

I'm using the latest code for the RTSCamera and it's working great except for the collision detection with terrain (or anything I presume). The collision code works for the standard Maya or FPS camera so I think it's right and the problem must be with the RTSCamera code. I can't figure it out though...
by havok2063
Tue Mar 15, 2011 5:04 am
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32573

I found the section of code in charge of edge-scrolling.

Still have no idea about the collision detection. Any ideas?
by havok2063
Tue Mar 15, 2011 1:00 am
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32573

edge-scrolling and collision detection

Does anyone know how to turn off the edge-scrolling for this camera? I can't seem to find the relative code that controls it. Also, the collision detection with the camera isn't working right. Has anyone found a fix for this? The collision detections works with the standard Maya or FPS camera so I k...