Thanks for posting the code. It totally slipped my mind before. Sorry about that.
I still haven't been able to fix the collision detection yet. I'll keep at it.
Search found 6 matches
- Wed Mar 23, 2011 5:32 pm
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 32573
- Sun Mar 20, 2011 9:02 pm
- Forum: Code Snippets
- Topic: Simple Spherical terrain (improved)
- Replies: 35
- Views: 15876
So I've managed to get everything compiling and linking correctly, using the latest libnoise files and zillion42's CWorldSceneNode.h. When I run the main though, it takes a long time to load. When it finally finishes, all I see is a blank gray screen. I let it run for awhile but nothing changes. Any...
- Tue Mar 15, 2011 2:51 pm
- Forum: Project Announcements
- Topic: Water Demo - Now OpenGL and DX supported
- Replies: 39
- Views: 27842
- Tue Mar 15, 2011 2:22 pm
- Forum: Beginners Help
- Topic: RTSCamera collision problem
- Replies: 0
- Views: 473
RTSCamera collision problem
I'm using the latest code for the RTSCamera and it's working great except for the collision detection with terrain (or anything I presume). The collision code works for the standard Maya or FPS camera so I think it's right and the problem must be with the RTSCamera code. I can't figure it out though...
- Tue Mar 15, 2011 5:04 am
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 32573
- Tue Mar 15, 2011 1:00 am
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 32573
edge-scrolling and collision detection
Does anyone know how to turn off the edge-scrolling for this camera? I can't seem to find the relative code that controls it. Also, the collision detection with the camera isn't working right. Has anyone found a fix for this? The collision detections works with the standard Maya or FPS camera so I k...