Search found 23 matches
- Wed May 11, 2011 8:02 am
- Forum: Advanced Help
- Topic: Mesh geometries can cast shadow ??
- Replies: 1
- Views: 798
Mesh geometries can cast shadow ??
As i tried to cast shadow of of mesh objects created by IGeometry class's method name as createSphereMesh()...that creates mesh sphere scene node ! But may be there is not any method addShadowVolumeSceneNode() for static meshes in irrlicht ! My question : Is it is not possible to cast shadows those ...
- Sun May 08, 2011 7:49 am
- Forum: Advanced Help
- Topic: Mouse and Key effect can be fires in same program !
- Replies: 5
- Views: 538
My problem !
As My Application contains basic shapes/primitives that are created by filling textboxes with the related co-ordinates and on button clicking the shape is drawn of screen ! furthur i want that created shape can be drag and droped anywhere with in the irrlicht device engine so i am programing for tha...
- Sun May 08, 2011 6:52 am
- Forum: Beginners Help
- Topic: Is multi texture mapping is possible in irrlicht?
- Replies: 3
- Views: 718
Prototype !
If i am not understanding wrong then you mean as i understanded ! i.e: (1) 1st i create i.e let cube (2) then for each 8 vertices i use different mesh buffers to map them for multi texture application further ~! Is this or some thing different u want to say! If you can then please give me prototype ...
- Sat May 07, 2011 7:10 pm
- Forum: Beginners Help
- Topic: Is multi texture mapping is possible in irrlicht?
- Replies: 3
- Views: 718
Is multi texture mapping is possible in irrlicht?
Is Multi texture mapping is possible in irrlicht where i want to apply is like following ! By using IGeometryCreater's createCubeMesh() i will create and cube then on every 6 face of cube i want to wrap differnt texture/color ! I dont want to export any external mesh ! i want to only create mesh usi...
- Fri May 06, 2011 2:55 pm
- Forum: Beginners Help
- Topic: Adding texture to cube
- Replies: 17
- Views: 12940
Beaking One texture file in more then one for single model !
StargateSG1 >> no, texture is not inside model file, it contain only data about vertex position, normals, UV and possibly animation. But normaly it links to texture file which usualy have the same name like model (not neceserily). Normaly when you load model in to the Irrlicht, it automaticly load ...
- Fri May 06, 2011 2:24 pm
- Forum: Advanced Help
- Topic: Mouse and Key effect can be fires in same program !
- Replies: 5
- Views: 538
Prototype !
If possible then please give me the prototype what you are discribing as i am facing problem of event receivers as i wrote different event receivers for mouse and key events ! But as after execution of mouse event (on button pressing) i want to use key event for rotation of object which is created o...
- Fri May 06, 2011 12:42 pm
- Forum: Advanced Help
- Topic: Use of IIGeometryCreator for cylinder
- Replies: 14
- Views: 1951
Camera Max and Min Cordinates !
I am working on irrlicht from last 1 and 1/2 months but not getting the actually Maximum and Minimum camera position as ! As center/origin is at Center of screen then what is the maximum range for +ive X,+ive Y and +ive Z directions ! bcoz without this how i pridict the actually co-ordinate for cust...
- Fri May 06, 2011 5:38 am
- Forum: Advanced Help
- Topic: Mouse and Key effect can be fires in same program !
- Replies: 5
- Views: 538
Mouse and Key effect can be fires in same program !
I want to implement mouse event and key event with the same program where the functionality is like following ! user will provide cube/cone/sphere co-ordinates in text boxes and then clicking on the button the related 3d object will be rendered on the screen then after renderring on object i want to...
- Fri May 06, 2011 5:31 am
- Forum: Advanced Help
- Topic: Use of IIGeometryCreator for cylinder
- Replies: 14
- Views: 1951
Working !
Thanks ! Now its Rendering after changing camera to FPS camera and Alpha Color Value to 255 ! Thks a lot ! afterall cylinder shows it ! But without FPS camera i want to use it.. because i want to apply customized rotation on the cylinder object ? Becoz My GUI Application Working with menu,textboxes,...
- Thu May 05, 2011 7:20 am
- Forum: Advanced Help
- Topic: Use of IIGeometryCreator for cylinder
- Replies: 14
- Views: 1951
Still Not any effect on Irrlicht Device Screen ~ :(
I tried with your suggested code replacement but still not anything displayed on the irrlicht device screen ! Follwing is the full code after replacements ! int wmain() { video::E_DRIVER_TYPE driverType; printf("Please select the driver you want for this example:\n"\ " (a) OpenGL 1.5\...
- Wed May 04, 2011 1:58 pm
- Forum: Advanced Help
- Topic: Use of IIGeometryCreator for cylinder
- Replies: 14
- Views: 1951
Camera Positioning
As the removal of camera code is due to my mistake but now i added normal camera where position of object(cylinder) is (0,0,0) and camera position is (0,0,100) but still not any effect on the irrlicht device screen.. not showing any think :( My code for creating cylinder is ok or not ? if it is ok a...
- Wed May 04, 2011 6:32 am
- Forum: Advanced Help
- Topic: Use of IIGeometryCreator for cylinder
- Replies: 14
- Views: 1951
Still Now showing Any thing
As you Corrected me i added the meshscenenode in scenemanger but still not showing this code any thing.. Following is my code: scene::ISceneManager* smgr = device->getSceneManager(); const scene::IGeometryCreator *geo=smgr->getGeometryCreator(); scene::IMesh *mC=geo->createCylinderMesh(100.0,500.0,0...
- Tue May 03, 2011 7:33 pm
- Forum: Beginners Help
- Topic: Does the irrlicht offer a method to create a cylinder??
- Replies: 13
- Views: 3939
About the code
It isn't difficult to create a cylinder. You just have to figure out a little bit of math and have a good understanding of how a mesh buffer describes a series of triangles (i.e., you need to know how a vertex and index buffer work). I wrote this code some time back, but I believe it works correctl...
- Tue May 03, 2011 5:50 pm
- Forum: Beginners Help
- Topic: Shadow with ISceneNode
- Replies: 9
- Views: 1969
Then it is impossible to cast shodows of primitive shapes
Ahhh ok. I will try it :) Then it is impossible in irrlicht engine to cast shadows those does not contain any mesh ???? you can convert any ISceneNode to IAnimatedMeshSceneNode and then addShadowSceneNode to it, but be advised, when you use the animated meshscenenode you cannot apply normal/paralla...
- Tue May 03, 2011 5:19 pm
- Forum: Advanced Help
- Topic: Use of IIGeometryCreator for cylinder
- Replies: 14
- Views: 1951
Use of IIGeometryCreator for cylinder
I am also struggling for creating cylinder as i dont want to write any seperate procedure for cylinder insteed of that i want to use the method of IGeometryCreator Method named as createGeometryMesh() but my problem is that it not showing any thing on runing/debuging the code.. IrrlichtDevice *devic...