Search found 39 matches

by Sfortza
Thu Sep 22, 2011 9:04 am
Forum: Beginners Help
Topic: How to force animation
Replies: 6
Views: 446

Re: How to force animation

Thanks for replies!

The Android port of the engine I'm using is based on Irrlicht 1.7.0.
Were any bugs connected with animation fixed in later releases till 1.7.2?

Thank you.
by Sfortza
Sun Sep 18, 2011 6:57 pm
Forum: Beginners Help
Topic: How to force animation
Replies: 6
Views: 446

Re: How to force animation

Shadowslair, thanks for reply. 1. I was hoping that setCurrentFrame() can help more quickly switch between animations. Should I even count on that? Perhaps you prompt me, in what circumstances it is appropriate to use setCurrentFrame()? 2. I use empty scene node as a parent for my animated nodes to ...
by Sfortza
Sun Sep 18, 2011 10:16 am
Forum: Beginners Help
Topic: How to force animation
Replies: 6
Views: 446

How to force animation

Using Irrlicht to develop a mobile game for the Android. Using the android port for GLES 1.1. There are about 15,000 polygons in the scene. Terrain, skydome, static and animated 3D objects are models of the scene. FPS is 28 - 30. Using skeletal animation. To play the animation using two meshes of fo...
by Sfortza
Sun Sep 18, 2011 8:56 am
Forum: Beginners Help
Topic: Cyrillic symbols in ITextSceneNode
Replies: 2
Views: 314

Re: Cyrillic symbols in ITextSceneNode

Hybrid, thank you very much!
by Sfortza
Wed Aug 31, 2011 2:10 pm
Forum: Beginners Help
Topic: Cyrillic symbols in ITextSceneNode
Replies: 2
Views: 314

Cyrillic symbols in ITextSceneNode

Mobile game on Android. I'm using ITextSceneNode to show players names. Name can be written in Russian. I get it from server, convert from Java to C++ through JNI. (GetStringUTFChars) As a result I get name as const char*. ITextSceneNode requires text as wchar_t*. To convert the text from const char...
by Sfortza
Tue Aug 30, 2011 7:26 am
Forum: Beginners Help
Topic: Animated meshes and fps
Replies: 12
Views: 545

Re: Animated meshes and fps

Ok!
Now it's clear.

Thank you very much!
by Sfortza
Mon Aug 29, 2011 4:10 pm
Forum: Beginners Help
Topic: Animated meshes and fps
Replies: 12
Views: 545

Re: Animated meshes and fps

I'm sorry, but my last question was

"How can I add removed node to the scene graph again without mesh loading?"

How can I return saved pointer (*IAnimatedSceneNode) to the scene graph?
by Sfortza
Mon Aug 29, 2011 1:41 pm
Forum: Beginners Help
Topic: Animated meshes and fps
Replies: 12
Views: 545

Re: Animated meshes and fps

Why don't you try it yourself? I help if you get stuck and have specific questions. Ok. So, I create two nodes ISceneNode* parent = smgr->addEmptySceneNode(0, 100); IAnimatedMeshSceneNode* child = smgr->addAnimatedMeshSceneNode(smgr->getMesh(workingDirectory + modelPath), parent); I want to remove ...
by Sfortza
Mon Aug 29, 2011 12:20 pm
Forum: Beginners Help
Topic: Animated meshes and fps
Replies: 12
Views: 545

Re: Animated meshes and fps

Animations are not calculated when the nodes are invisible, transformations are still needed. Although those are usually not so expensive. But you can also remove nodes completely from the scenegraph. Just put them into some other structure which contains 2 ISceneNode pointers. One for the parent a...
by Sfortza
Mon Aug 08, 2011 8:12 am
Forum: Beginners Help
Topic: Animation and performance
Replies: 2
Views: 174

Re: Animation and performance

shadowslair, thank you!
by Sfortza
Sun Aug 07, 2011 10:45 am
Forum: Beginners Help
Topic: The name of the character
Replies: 2
Views: 321

Re: The name of the character

Iyad, thank you very much!
by Sfortza
Sun Aug 07, 2011 10:44 am
Forum: Beginners Help
Topic: Irrlicht Parent and Child nodes
Replies: 9
Views: 1007

Re: Irrlicht Parent and Child nodes

Ok, thank you!
I'll try!
by Sfortza
Sat Aug 06, 2011 10:10 pm
Forum: Beginners Help
Topic: The name of the character
Replies: 2
Views: 321

The name of the character

Have animated moving meshes for the characters.
I want to write the name of each of them over the head of the model.
How can I do that?

Thank you.
by Sfortza
Sat Aug 06, 2011 9:32 pm
Forum: Beginners Help
Topic: Irrlicht Parent and Child nodes
Replies: 9
Views: 1007

Re: Irrlicht Parent and Child nodes

CuteAlien, how do you think can I combine terrain and static meshes with extensions
and create Octree node after that from combined mesh to get more effective
rendering by reducing draw calls this way?

Thank you!
by Sfortza
Sat Aug 06, 2011 5:28 pm
Forum: Beginners Help
Topic: Irrlicht Parent and Child nodes
Replies: 9
Views: 1007

Re: Irrlicht Parent and Child nodes

Are the Irrlicht extensions like CBatchingMesh or CMeshCombiner suitable for animated meshes?

Thank you.