Search found 65 matches

by Duncan Mac Leod
Mon Jun 12, 2006 1:21 am
Forum: Project Announcements
Topic: New IrrExtension - MultiAnimations
Replies: 20
Views: 3586

with my multi animations it's now possible to define as much frame loops as desired for an IAnimatedMeshSceneNode and play them just by telling the scene node the ID of the animation to be played. You can define the count of loops that should each animaion be played (not only once or infinit). Anim...
by Duncan Mac Leod
Sun Jun 11, 2006 2:21 am
Forum: Project Announcements
Topic: Programmers needed in Canada
Replies: 7
Views: 1674

Re: Programmers needed in Canada

RikVee wrote:p.s. We will be posting the progress of the game here, for those that are interested.
Yes, I am interested 8) - I love that kind of graphics...

Duncan
--
http://www.tucan-entertainment.com/
Home of the Creators of the EXCELSIOR Saga
--
by Duncan Mac Leod
Sat Jun 10, 2006 10:41 am
Forum: Off-topic
Topic: Forum Bug: Can't upload my Avatar Picture...
Replies: 9
Views: 709

Forum Bug: Can't upload my Avatar Picture...

To Forum Admins: plz fix it! Warning: copy(./images/avatars/1258090165448aa19c83a02.png): failed to open stream: Read-only file system in /home/groups/i/ir/irrlicht/htdocs/phpBB2/includes/usercp_avatar.php on line 288 Warning: Cannot modify header information - headers already sent by (output starte...
by Duncan Mac Leod
Fri Jun 09, 2006 3:23 pm
Forum: Off-topic
Topic: Comparison Between Real-Life and the CRYSIS Engine
Replies: 23
Views: 1508

How about a Comparison Irrlicht<-->Crysis Engine ..? (no joke!) ...and I ONLY mean the (Graphic-)Rendering Capabilities (not physics & co.)! Would also be to nice have a statement from Niko, how many (and what kind of) still missing features of a leading-edge (render!)-engine will be incorporate...
by Duncan Mac Leod
Tue May 30, 2006 11:40 pm
Forum: Open Discussion and Dev Announcements
Topic: What IDE and Compiler do you use? and why?
Replies: 37
Views: 2162

...using Visual Studio Professional 2005, cause it's IMHO the best 8) !

Duncan
--
Tucan Entertainment
by Duncan Mac Leod
Thu May 25, 2006 10:51 am
Forum: Beginners Help
Topic: water transparency
Replies: 9
Views: 591

laforced wrote:http://www.moon-labs.com/ml_resources.htm


scroll to bottom of page. learn technique and apply to Irrlicht
Nice WaterEffect :D - hope that anyone will port it to irrlicht...
by Duncan Mac Leod
Sun May 21, 2006 12:31 am
Forum: Beginners Help
Topic: Need a more precise selection method for MeshSceneNodes...
Replies: 1
Views: 180

Need a more precise selection method for MeshSceneNodes...

I am using Selection via BBox, but I need another solution... this->snSelectedSceneNode = device->getSceneManager()->getSceneCollisionManager()->getSceneNodeFromScreenCoordinatesBB(irr::core::position2d<s32>(e->X, e->Y), 2); Example: I have some trees setup as AnimatedMeshSceneNodes, but if one tree...
by Duncan Mac Leod
Fri May 19, 2006 11:44 am
Forum: Project Announcements
Topic: Bolzplatz 2006 / Slam Soccer 2006
Replies: 13
Views: 4883

Congratulations on finishing your Game!

It's nice to see another Irrlicht-based Game released.

Duncan
by Duncan Mac Leod
Sat May 13, 2006 11:08 pm
Forum: Off-topic
Topic: follow the white rabbit
Replies: 6
Views: 707

jam wrote:People love a good conspiracy.
AGREED 8)
by Duncan Mac Leod
Sat May 13, 2006 1:00 am
Forum: Beginners Help
Topic: How to use the function getEdges ? and another thing
Replies: 11
Views: 740

Raptor88 wrote:thank you for the explanation, but I don't understand!!! LOL... Can you repeat me the procedure? thanks
Hmm - for what purpose do you want to use getEdges ?? Would be nice if you can describe your problem more clearly...

Duncan
by Duncan Mac Leod
Sat Apr 08, 2006 4:23 pm
Forum: Beginners Help
Topic: how to draw a tree in the irrlicht?
Replies: 7
Views: 933

etcaptor wrote:- if any dynamic light is used instead, engine gives worst shadows for transparence chanels and slow down fps.
phu! does anyone know if the shadow code will be improved to handle such things ?
by Duncan Mac Leod
Mon Mar 13, 2006 2:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Thank you
Replies: 2
Views: 378

niko wrote:Hope too :)
Already there! 8)

Image
by Duncan Mac Leod
Fri Mar 10, 2006 1:45 am
Forum: Open Discussion and Dev Announcements
Topic: commercial irrlicht projects?
Replies: 3
Views: 537

Re: commercial irrlicht projects?

are there examples of commercial irrlicht projects? i mean commercial games, simulations,... or isn't irrlicht considered mature enough yet? Hmm? If you mean 'commercial' = 'released' then I don't know... But our Project is a commercial one and currently under development (with a release date far f...
by Duncan Mac Leod
Thu Mar 02, 2006 1:03 am
Forum: Off-topic
Topic: Finally Irrlicht has CVS, now Sourceforge.net has SVN. OUCH!
Replies: 5
Views: 410

CVS vs SVN ...and GIT has won 8) - Sorry, I couldn't resist :wink: We have tested CVS, SVN and GIT to find a SCM which suits our needs and it seems that GIT has won the 'contest'... Unfortunately, there is no Windows-Client for GIT available at the moment and it seems you'll have to wait for such a...
by Duncan Mac Leod
Fri Feb 17, 2006 4:28 pm
Forum: Open Discussion and Dev Announcements
Topic: How about adding a bug tracker to the project?
Replies: 4
Views: 296

Re: How about adding a bug tracker to the project?

chromdragon wrote:How about adding a bug tracker to the project? to make easy to add/remove bug/ideas/futures.
Full ACK!

Bugzilla would be nice!

Duncan