Search found 65 matches
- Mon Jun 12, 2006 1:21 am
- Forum: Project Announcements
- Topic: New IrrExtension - MultiAnimations
- Replies: 20
- Views: 3586
with my multi animations it's now possible to define as much frame loops as desired for an IAnimatedMeshSceneNode and play them just by telling the scene node the ID of the animation to be played. You can define the count of loops that should each animaion be played (not only once or infinit). Anim...
- Sun Jun 11, 2006 2:21 am
- Forum: Project Announcements
- Topic: Programmers needed in Canada
- Replies: 7
- Views: 1674
Re: Programmers needed in Canada
Yes, I am interested - I love that kind of graphics...RikVee wrote:p.s. We will be posting the progress of the game here, for those that are interested.
Duncan
--
http://www.tucan-entertainment.com/
Home of the Creators of the EXCELSIOR Saga
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- Sat Jun 10, 2006 10:41 am
- Forum: Off-topic
- Topic: Forum Bug: Can't upload my Avatar Picture...
- Replies: 9
- Views: 709
Forum Bug: Can't upload my Avatar Picture...
To Forum Admins: plz fix it! Warning: copy(./images/avatars/1258090165448aa19c83a02.png): failed to open stream: Read-only file system in /home/groups/i/ir/irrlicht/htdocs/phpBB2/includes/usercp_avatar.php on line 288 Warning: Cannot modify header information - headers already sent by (output starte...
- Fri Jun 09, 2006 3:23 pm
- Forum: Off-topic
- Topic: Comparison Between Real-Life and the CRYSIS Engine
- Replies: 23
- Views: 1508
- Tue May 30, 2006 11:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What IDE and Compiler do you use? and why?
- Replies: 37
- Views: 2162
- Thu May 25, 2006 10:51 am
- Forum: Beginners Help
- Topic: water transparency
- Replies: 9
- Views: 591
Nice WaterEffect - hope that anyone will port it to irrlicht...laforced wrote:http://www.moon-labs.com/ml_resources.htm
scroll to bottom of page. learn technique and apply to Irrlicht
- Sun May 21, 2006 12:31 am
- Forum: Beginners Help
- Topic: Need a more precise selection method for MeshSceneNodes...
- Replies: 1
- Views: 180
Need a more precise selection method for MeshSceneNodes...
I am using Selection via BBox, but I need another solution... this->snSelectedSceneNode = device->getSceneManager()->getSceneCollisionManager()->getSceneNodeFromScreenCoordinatesBB(irr::core::position2d<s32>(e->X, e->Y), 2); Example: I have some trees setup as AnimatedMeshSceneNodes, but if one tree...
- Fri May 19, 2006 11:44 am
- Forum: Project Announcements
- Topic: Bolzplatz 2006 / Slam Soccer 2006
- Replies: 13
- Views: 4883
- Sat May 13, 2006 11:08 pm
- Forum: Off-topic
- Topic: follow the white rabbit
- Replies: 6
- Views: 707
- Sat May 13, 2006 1:00 am
- Forum: Beginners Help
- Topic: How to use the function getEdges ? and another thing
- Replies: 11
- Views: 740
- Sat Apr 08, 2006 4:23 pm
- Forum: Beginners Help
- Topic: how to draw a tree in the irrlicht?
- Replies: 7
- Views: 933
- Mon Mar 13, 2006 2:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Thank you
- Replies: 2
- Views: 378
- Fri Mar 10, 2006 1:45 am
- Forum: Open Discussion and Dev Announcements
- Topic: commercial irrlicht projects?
- Replies: 3
- Views: 537
Re: commercial irrlicht projects?
are there examples of commercial irrlicht projects? i mean commercial games, simulations,... or isn't irrlicht considered mature enough yet? Hmm? If you mean 'commercial' = 'released' then I don't know... But our Project is a commercial one and currently under development (with a release date far f...
- Thu Mar 02, 2006 1:03 am
- Forum: Off-topic
- Topic: Finally Irrlicht has CVS, now Sourceforge.net has SVN. OUCH!
- Replies: 5
- Views: 410
CVS vs SVN ...and GIT has won 8) - Sorry, I couldn't resist :wink: We have tested CVS, SVN and GIT to find a SCM which suits our needs and it seems that GIT has won the 'contest'... Unfortunately, there is no Windows-Client for GIT available at the moment and it seems you'll have to wait for such a...
- Fri Feb 17, 2006 4:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: How about adding a bug tracker to the project?
- Replies: 4
- Views: 296
Re: How about adding a bug tracker to the project?
Full ACK!chromdragon wrote:How about adding a bug tracker to the project? to make easy to add/remove bug/ideas/futures.
Bugzilla would be nice!
Duncan