How can I use the "pymdl2mesh.py"? I mean what is this .py file or how can I use it to convert the files to Ogre Mesh?
And what do you Duncan Mac Leod recommand, pymdl2mesh or mdl2mesh?
You will need support for Python ( http://www.python.org/ ) if you want to use .py files (needed for pymdl2mesh ...
Search found 65 matches
- Sun Aug 19, 2007 3:57 pm
- Forum: Everything 2d/3d Graphics
- Topic: What is Neverwinter Nights model format?
- Replies: 23
- Views: 25960
- Sun Aug 19, 2007 8:54 am
- Forum: Everything 2d/3d Graphics
- Topic: What is Neverwinter Nights model format?
- Replies: 23
- Views: 25960
Why go a long and hard road?
Just use one of the two existing and working NWN to Ogre Mesh converters...
http://www.ogre3d.org/phpBB2/viewtopic.php?t=32590
and
http://www.ogre3d.org/phpBB2/viewtopic.php?t=11519
AFAIK Irrlicht now supports loading of Ogre Mesh format...
HTH,
Duncan
Just use one of the two existing and working NWN to Ogre Mesh converters...
http://www.ogre3d.org/phpBB2/viewtopic.php?t=32590
and
http://www.ogre3d.org/phpBB2/viewtopic.php?t=11519
AFAIK Irrlicht now supports loading of Ogre Mesh format...
HTH,
Duncan
- Fri Jul 06, 2007 11:15 pm
- Forum: Off-topic
- Topic: ogre and irrlicht thingy!!
- Replies: 70
- Views: 28238
- Sun May 27, 2007 7:47 am
- Forum: Everything 2d/3d Graphics
- Topic: Cry Engine, made me cry...... :( :(
- Replies: 16
- Views: 6280
- Thu Oct 19, 2006 1:07 am
- Forum: Beginners Help
- Topic: moving a vehicle forward while pitching and rolling
- Replies: 10
- Views: 1127
- Thu Oct 05, 2006 12:03 am
- Forum: Game Programming
- Topic: irrKlang
- Replies: 16
- Views: 8474
Re: does it work in linux?
wait i don't get it
can we (linux users) or can we not use irrKlang? From Hybrid's comments it didn't seem like we could
AFAIK irrklang only runs on win32 at the moment - take a look at the download page - there is only one SDK for win32 => http://irrklang.irrlicht3d.org/downloads.html
can we (linux users) or can we not use irrKlang? From Hybrid's comments it didn't seem like we could
AFAIK irrklang only runs on win32 at the moment - take a look at the download page - there is only one SDK for win32 => http://irrklang.irrlicht3d.org/downloads.html
- Fri Sep 29, 2006 1:12 pm
- Forum: Project Announcements
- Topic: Legacy of The Damned - Death Fog Entertainment
- Replies: 23
- Views: 5111
- Thu Sep 21, 2006 10:31 pm
- Forum: Project Announcements
- Topic: ARCHON2160 - Lead Programmer Needed !
- Replies: 8
- Views: 1503
- Thu Sep 21, 2006 7:38 pm
- Forum: Project Announcements
- Topic: ARCHON2160 - Lead Programmer Needed !
- Replies: 8
- Views: 1503
- Sat Sep 09, 2006 1:21 pm
- Forum: Beginners Help
- Topic: basic question.
- Replies: 8
- Views: 1240
In the 'include'-folder of the DirectX SDK!irrlichter wrote:where is the d3d9.h file normally located?
http://msdn.microsoft.com/directx/sdk
HTH,
Duncan
- Tue Aug 08, 2006 12:40 am
- Forum: Beginners Help
- Topic: Can Irrlicht Do Point & Click control
- Replies: 2
- Views: 1166
Re: Can Irrlicht Do Point & Click control
1)
I'd just like to make sure that Irrlicht is capable of creating the kind of game that I'm interested. 3rd person 'Roleplaying Action/Adventure' games, in the style of NeverWinter Nights or Dungeon Siege.
To make the player move, you simply click a point on the ground and the player moves to ...
I'd just like to make sure that Irrlicht is capable of creating the kind of game that I'm interested. 3rd person 'Roleplaying Action/Adventure' games, in the style of NeverWinter Nights or Dungeon Siege.
To make the player move, you simply click a point on the ground and the player moves to ...
- Thu Jun 22, 2006 12:40 pm
- Forum: Off-topic
- Topic: <cancelled>
- Replies: 3
- Views: 637
Re: Legions of The Damned
5.trees
i have absolutely no idea how to create realistic-looking trees in a relatively small amount of time... i am thinking about using the method bethesda used for oblivion... the problem is - i haven't got the faintest idea what that method is :D
Look at http://www.speedtree.com/ 8)
Duncan ...
i have absolutely no idea how to create realistic-looking trees in a relatively small amount of time... i am thinking about using the method bethesda used for oblivion... the problem is - i haven't got the faintest idea what that method is :D
Look at http://www.speedtree.com/ 8)
Duncan ...
- Fri Jun 16, 2006 11:29 am
- Forum: Project Announcements
- Topic: Programmers needed in Canada
- Replies: 7
- Views: 2065
- Thu Jun 15, 2006 7:01 pm
- Forum: Project Announcements
- Topic: New mesh file formats (ASE,LWO,DXF, Ogre) Ogre update
- Replies: 20
- Views: 12070
- Mon Jun 12, 2006 12:51 pm
- Forum: Off-topic
- Topic: Forum Bug: Can't upload my Avatar Picture...
- Replies: 9
- Views: 1180