Search found 65 matches
- Sun Aug 19, 2007 3:57 pm
- Forum: Everything 2d/3d Graphics
- Topic: What is Neverwinter Nights model format?
- Replies: 23
- Views: 18596
- Sun Aug 19, 2007 8:54 am
- Forum: Everything 2d/3d Graphics
- Topic: What is Neverwinter Nights model format?
- Replies: 23
- Views: 18596
Why go a long and hard road?
Just use one of the two existing and working NWN to Ogre Mesh converters...
http://www.ogre3d.org/phpBB2/viewtopic.php?t=32590
and
http://www.ogre3d.org/phpBB2/viewtopic.php?t=11519
AFAIK Irrlicht now supports loading of Ogre Mesh format...
HTH,
Duncan
Just use one of the two existing and working NWN to Ogre Mesh converters...
http://www.ogre3d.org/phpBB2/viewtopic.php?t=32590
and
http://www.ogre3d.org/phpBB2/viewtopic.php?t=11519
AFAIK Irrlicht now supports loading of Ogre Mesh format...
HTH,
Duncan
- Fri Jul 06, 2007 11:15 pm
- Forum: Off-topic
- Topic: ogre and irrlicht thingy!!
- Replies: 70
- Views: 25159
- Sun May 27, 2007 7:47 am
- Forum: Everything 2d/3d Graphics
- Topic: Cry Engine, made me cry...... :( :(
- Replies: 16
- Views: 4545
- Thu Oct 19, 2006 1:07 am
- Forum: Beginners Help
- Topic: moving a vehicle forward while pitching and rolling
- Replies: 10
- Views: 745
- Thu Oct 05, 2006 12:03 am
- Forum: Game Programming
- Topic: irrKlang
- Replies: 16
- Views: 7074
Re: does it work in linux?
wait i don't get it can we (linux users) or can we not use irrKlang? From Hybrid's comments it didn't seem like we could AFAIK irrklang only runs on win32 at the moment - take a look at the download page - there is only one SDK for win32 => http://irrklang.irrlicht3d.org/downloads.html
- Fri Sep 29, 2006 1:12 pm
- Forum: Project Announcements
- Topic: Legacy of The Damned - Death Fog Entertainment
- Replies: 23
- Views: 3763
We're sorry to announce that due to extremely limited financial capabilities and due to the Irrlicht limited (for now) capabilities we-re postponing the project and will eventually get it running on the Direct3D 10 API. Why then not use another Engine (i.e. Ogre3D) ? Why wait for DX10? You mentione...
- Thu Sep 21, 2006 10:31 pm
- Forum: Project Announcements
- Topic: ARCHON2160 - Lead Programmer Needed !
- Replies: 8
- Views: 1049
- Thu Sep 21, 2006 7:38 pm
- Forum: Project Announcements
- Topic: ARCHON2160 - Lead Programmer Needed !
- Replies: 8
- Views: 1049
No response yet? I thought the situation of starting from the beginning as a programmer with lots and lots of graphics done already would be appealing in a scene where you mostly wait for others to finish their job or to make it all yourself. Wait and see I guess... Maybe it has something to do wit...
- Sat Sep 09, 2006 1:21 pm
- Forum: Beginners Help
- Topic: basic question.
- Replies: 8
- Views: 901
In the 'include'-folder of the DirectX SDK!irrlichter wrote:where is the d3d9.h file normally located?
http://msdn.microsoft.com/directx/sdk
HTH,
Duncan
- Tue Aug 08, 2006 12:40 am
- Forum: Beginners Help
- Topic: Can Irrlicht Do Point & Click control
- Replies: 2
- Views: 995
Re: Can Irrlicht Do Point & Click control
1) I'd just like to make sure that Irrlicht is capable of creating the kind of game that I'm interested. 3rd person 'Roleplaying Action/Adventure' games, in the style of NeverWinter Nights or Dungeon Siege. To make the player move, you simply click a point on the ground and the player moves to that...
- Thu Jun 22, 2006 12:40 pm
- Forum: Off-topic
- Topic: <cancelled>
- Replies: 3
- Views: 467
Re: Legions of The Damned
5.trees i have absolutely no idea how to create realistic-looking trees in a relatively small amount of time... i am thinking about using the method bethesda used for oblivion... the problem is - i haven't got the faintest idea what that method is :D Look at http://www.speedtree.com/ 8) Duncan -- h...
- Fri Jun 16, 2006 11:29 am
- Forum: Project Announcements
- Topic: Programmers needed in Canada
- Replies: 7
- Views: 1713
- Thu Jun 15, 2006 7:01 pm
- Forum: Project Announcements
- Topic: New mesh file formats (ASE,LWO,DXF, Ogre) Ogre update
- Replies: 20
- Views: 11160
- Mon Jun 12, 2006 12:51 pm
- Forum: Off-topic
- Topic: Forum Bug: Can't upload my Avatar Picture...
- Replies: 9
- Views: 749