Search found 65 matches

by Duncan Mac Leod
Sun Aug 19, 2007 3:57 pm
Forum: Everything 2d/3d Graphics
Topic: What is Neverwinter Nights model format?
Replies: 23
Views: 18596

How can I use the "pymdl2mesh.py"? I mean what is this .py file or how can I use it to convert the files to Ogre Mesh? And what do you Duncan Mac Leod recommand, pymdl2mesh or mdl2mesh? You will need support for Python ( http://www.python.org/ ) if you want to use .py files (needed for py...
by Duncan Mac Leod
Sun Aug 19, 2007 8:54 am
Forum: Everything 2d/3d Graphics
Topic: What is Neverwinter Nights model format?
Replies: 23
Views: 18596

Why go a long and hard road?

Just use one of the two existing and working NWN to Ogre Mesh converters...

http://www.ogre3d.org/phpBB2/viewtopic.php?t=32590

and

http://www.ogre3d.org/phpBB2/viewtopic.php?t=11519

AFAIK Irrlicht now supports loading of Ogre Mesh format...

HTH,
Duncan
by Duncan Mac Leod
Fri Jul 06, 2007 11:15 pm
Forum: Off-topic
Topic: ogre and irrlicht thingy!!
Replies: 70
Views: 25159

Nadro wrote:Ogre is good, but Irrlicht is better ;) Irrlicht only require: good VBO, new Animation system for good mesh format and Shaders :)
What a nonsense! Just like my old car which needs an engine with more power, bigger wheels and a chassis like a Lamborghini Gallardo :twisted: !
by Duncan Mac Leod
Sun May 27, 2007 7:47 am
Forum: Everything 2d/3d Graphics
Topic: Cry Engine, made me cry...... :( :(
Replies: 16
Views: 4545

Nice graphics... - but it's just another FPS - no story, no fun! boring...

It's a shame to waste money on developing such games...

Just my 2 cents,
Duncan
by Duncan Mac Leod
Thu Oct 19, 2006 1:07 am
Forum: Beginners Help
Topic: moving a vehicle forward while pitching and rolling
Replies: 10
Views: 745

Trikko wrote:Have you tried to use an empty node tree? You can use a node to roll, one to pitch etc... As long as movement is relative it should works fine...
That's IMHO the best and easiest way :wink: ...
by Duncan Mac Leod
Thu Oct 05, 2006 12:03 am
Forum: Game Programming
Topic: irrKlang
Replies: 16
Views: 7074

Re: does it work in linux?

wait i don't get it can we (linux users) or can we not use irrKlang? From Hybrid's comments it didn't seem like we could AFAIK irrklang only runs on win32 at the moment - take a look at the download page - there is only one SDK for win32 => http://irrklang.irrlicht3d.org/downloads.html
by Duncan Mac Leod
Fri Sep 29, 2006 1:12 pm
Forum: Project Announcements
Topic: Legacy of The Damned - Death Fog Entertainment
Replies: 23
Views: 3763

We're sorry to announce that due to extremely limited financial capabilities and due to the Irrlicht limited (for now) capabilities we-re postponing the project and will eventually get it running on the Direct3D 10 API. Why then not use another Engine (i.e. Ogre3D) ? Why wait for DX10? You mentione...
by Duncan Mac Leod
Thu Sep 21, 2006 10:31 pm
Forum: Project Announcements
Topic: ARCHON2160 - Lead Programmer Needed !
Replies: 8
Views: 1049

stodge wrote:I would suggest choosing the technology that suits your needs first and then find the right developer.
That's what I thought as I read the post in both forums...
by Duncan Mac Leod
Thu Sep 21, 2006 7:38 pm
Forum: Project Announcements
Topic: ARCHON2160 - Lead Programmer Needed !
Replies: 8
Views: 1049

No response yet? I thought the situation of starting from the beginning as a programmer with lots and lots of graphics done already would be appealing in a scene where you mostly wait for others to finish their job or to make it all yourself. Wait and see I guess... Maybe it has something to do wit...
by Duncan Mac Leod
Sat Sep 09, 2006 1:21 pm
Forum: Beginners Help
Topic: basic question.
Replies: 8
Views: 901

irrlichter wrote:where is the d3d9.h file normally located?
In the 'include'-folder of the DirectX SDK!

http://msdn.microsoft.com/directx/sdk

HTH,
Duncan
by Duncan Mac Leod
Tue Aug 08, 2006 12:40 am
Forum: Beginners Help
Topic: Can Irrlicht Do Point & Click control
Replies: 2
Views: 995

Re: Can Irrlicht Do Point & Click control

1) I'd just like to make sure that Irrlicht is capable of creating the kind of game that I'm interested. 3rd person 'Roleplaying Action/Adventure' games, in the style of NeverWinter Nights or Dungeon Siege. To make the player move, you simply click a point on the ground and the player moves to that...
by Duncan Mac Leod
Thu Jun 22, 2006 12:40 pm
Forum: Off-topic
Topic: <cancelled>
Replies: 3
Views: 467

Re: Legions of The Damned

5.trees i have absolutely no idea how to create realistic-looking trees in a relatively small amount of time... i am thinking about using the method bethesda used for oblivion... the problem is - i haven't got the faintest idea what that method is :D Look at http://www.speedtree.com/ 8) Duncan -- h...
by Duncan Mac Leod
Fri Jun 16, 2006 11:29 am
Forum: Project Announcements
Topic: Programmers needed in Canada
Replies: 7
Views: 1713

stodge wrote:Nice to see game-related companies in Canada!
Are you kidding?

You have Bioware! IMHO the world's best Game-Company... 8)
by Duncan Mac Leod
Thu Jun 15, 2006 7:01 pm
Forum: Project Announcements
Topic: New mesh file formats (ASE,LWO,DXF, Ogre) Ogre update
Replies: 20
Views: 11160

hybrid wrote:Decisions for the next file format are not yet made, I hope I'll improve support of the existing loaders first (e.g. animations, bump mapping etc.)
Animations for Ogre would be nice - need them desperately 8) !

Thanx again for your hard work!

bye,
Duncan
by Duncan Mac Leod
Mon Jun 12, 2006 12:51 pm
Forum: Off-topic
Topic: Forum Bug: Can't upload my Avatar Picture...
Replies: 9
Views: 749

Hirte wrote:Has images/avatars chmod 777?
How long do you use Linux? => chmod 777 == CRAZY!

P.S.: I bet you are using SuSE :lol: ..?