Search found 4 matches

by pzduniak
Fri Mar 25, 2011 5:22 pm
Forum: Beginners Help
Topic: State Manager
Replies: 25
Views: 11793

Bumping old topic :< Anyway, I found that nice state machine - it seems to be ok for my app. Anyway, when I try to port it to Irrlicht 1.7.1, there are few errors which I don't know how to fix:

||=== OrangeCraft, Debug ===|
J:\OrangeCraft\game\main.cpp|4|warning: ignoring #pragma comment |
J ...
by pzduniak
Sat Mar 19, 2011 9:41 pm
Forum: Beginners Help
Topic: FPS framework?
Replies: 13
Views: 1041

Phew, I think that I have enough skills to do that. I commited many things to Multi Theft Auto and I am experienced with networking. I did a framework for it too... Time for next one for c++ :P Anyway, I thought that there would be a simple framework for Irrlicht.
by pzduniak
Sat Mar 19, 2011 1:59 pm
Forum: Beginners Help
Topic: FPS framework?
Replies: 13
Views: 1041

By "every basic part", I mean that I'd like to have a framework with states etc. I used OGRE3D before, but it was too slow for me - Irrlicht is faster ^^

Sudi: UDK, Unity3d or HeroEngine for a game with cubic graphics? Epic fail.

randomMesh: I already did something using irrlicht but I need an OOP ...
by pzduniak
Sat Mar 19, 2011 1:21 pm
Forum: Beginners Help
Topic: FPS framework?
Replies: 13
Views: 1041

FPS framework?

Hey!

First, I've to say that I am mostly experienced in PHP and LUA. I just know basics of C++.

My team is going to create a minecraft-like mmo game. The problem is that I can't find any really good FPS framework for irrlicht. IrrWizard fps-thing doesn't work for me. Minetest's code is not very ...