Bumping old topic :< Anyway, I found that nice state machine - it seems to be ok for my app. Anyway, when I try to port it to Irrlicht 1.7.1, there are few errors which I don't know how to fix:
||=== OrangeCraft, Debug ===|
J:\OrangeCraft\game\main.cpp|4|warning: ignoring #pragma comment |
J ...
Search found 4 matches
- Fri Mar 25, 2011 5:22 pm
- Forum: Beginners Help
- Topic: State Manager
- Replies: 25
- Views: 11793
- Sat Mar 19, 2011 9:41 pm
- Forum: Beginners Help
- Topic: FPS framework?
- Replies: 13
- Views: 1041
- Sat Mar 19, 2011 1:59 pm
- Forum: Beginners Help
- Topic: FPS framework?
- Replies: 13
- Views: 1041
By "every basic part", I mean that I'd like to have a framework with states etc. I used OGRE3D before, but it was too slow for me - Irrlicht is faster ^^
Sudi: UDK, Unity3d or HeroEngine for a game with cubic graphics? Epic fail.
randomMesh: I already did something using irrlicht but I need an OOP ...
Sudi: UDK, Unity3d or HeroEngine for a game with cubic graphics? Epic fail.
randomMesh: I already did something using irrlicht but I need an OOP ...
- Sat Mar 19, 2011 1:21 pm
- Forum: Beginners Help
- Topic: FPS framework?
- Replies: 13
- Views: 1041
FPS framework?
Hey!
First, I've to say that I am mostly experienced in PHP and LUA. I just know basics of C++.
My team is going to create a minecraft-like mmo game. The problem is that I can't find any really good FPS framework for irrlicht. IrrWizard fps-thing doesn't work for me. Minetest's code is not very ...
First, I've to say that I am mostly experienced in PHP and LUA. I just know basics of C++.
My team is going to create a minecraft-like mmo game. The problem is that I can't find any really good FPS framework for irrlicht. IrrWizard fps-thing doesn't work for me. Minetest's code is not very ...