what i did is pretty much wrap the irrlicht android code with simple qualcomm ar code:
qualcomm AR code render camera;
irrlicht render frame code that render 3d model;
qualcomm AR code clean up;
So I found that if removing the qualcomm AR code for rendering camera, the 3D model texture works. So ...
Search found 7 matches
- Wed Mar 30, 2011 4:23 pm
- Forum: Advanced Help
- Topic: android port and qualcomm AR
- Replies: 9
- Views: 3596
- Wed Mar 30, 2011 6:01 am
- Forum: Advanced Help
- Topic: android port and qualcomm AR
- Replies: 9
- Views: 3596
- Tue Mar 22, 2011 5:06 am
- Forum: Advanced Help
- Topic: android port and qualcomm AR
- Replies: 9
- Views: 3596
- Tue Mar 22, 2011 3:35 am
- Forum: Advanced Help
- Topic: Irrlicht as an Android NDK module on Mac
- Replies: 1
- Views: 1031
- Tue Mar 22, 2011 2:51 am
- Forum: Advanced Help
- Topic: android port and qualcomm AR
- Replies: 9
- Views: 3596
- Mon Mar 21, 2011 8:33 am
- Forum: Advanced Help
- Topic: android port and qualcomm AR
- Replies: 9
- Views: 3596
- Mon Mar 21, 2011 3:29 am
- Forum: Advanced Help
- Topic: android port and qualcomm AR
- Replies: 9
- Views: 3596
android port and qualcomm AR
Hi,
I am playing around with Qualcomm AR lib and trying to make it work with Irrlicht android port. I play with the Sydney sample and with some hacking around I can kind of make the 3D model move relative to an image (Qualcomm calls it Trackable). But I couldn't get the texture working on the model ...
I am playing around with Qualcomm AR lib and trying to make it work with Irrlicht android port. I play with the Sydney sample and with some hacking around I can kind of make the 3D model move relative to an image (Qualcomm calls it Trackable). But I couldn't get the texture working on the model ...