Search found 7 matches

by ronaldylee
Wed Mar 30, 2011 4:23 pm
Forum: Advanced Help
Topic: android port and qualcomm AR
Replies: 9
Views: 3596

what i did is pretty much wrap the irrlicht android code with simple qualcomm ar code:

qualcomm AR code render camera;

irrlicht render frame code that render 3d model;

qualcomm AR code clean up;

So I found that if removing the qualcomm AR code for rendering camera, the 3D model texture works. So ...
by ronaldylee
Wed Mar 30, 2011 6:01 am
Forum: Advanced Help
Topic: android port and qualcomm AR
Replies: 9
Views: 3596

Still no luck with this integration. Texture still using the camera feed. What needs to be clear for texture in order for Irrlicht to work?
by ronaldylee
Tue Mar 22, 2011 5:06 am
Forum: Advanced Help
Topic: android port and qualcomm AR
Replies: 9
Views: 3596

Here is a screen shot showing the transparent model in motion:

http://72.249.23.79/photo.JPG
by ronaldylee
Tue Mar 22, 2011 3:35 am
Forum: Advanced Help
Topic: Irrlicht as an Android NDK module on Mac
Replies: 1
Views: 1031

i can make my setup work on my mac, not exactly remember if i saw this problem but i remember i need to copy some header files to the project directory at some point..
by ronaldylee
Tue Mar 22, 2011 2:51 am
Forum: Advanced Help
Topic: android port and qualcomm AR
Replies: 9
Views: 3596

Here is the main "renderFrame" call:

Java_com_xxx_renderFrame(JNIEnv *, jobject)
{
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

// Render video background:
QCAR::State state = QCAR::Renderer::getInstance().begin();

// Did we find any trackables this ...
by ronaldylee
Mon Mar 21, 2011 8:33 am
Forum: Advanced Help
Topic: android port and qualcomm AR
Replies: 9
Views: 3596

thanks for quick response. I wil try to resize the .bmp image, but it was running fine on my Nexus One without Qualcomm AR stuff, just the original Android port sample.

Is there a way for me to zip up my whole project directory and post it to the forum or email to u? My test project is mainly to ...
by ronaldylee
Mon Mar 21, 2011 3:29 am
Forum: Advanced Help
Topic: android port and qualcomm AR
Replies: 9
Views: 3596

android port and qualcomm AR

Hi,

I am playing around with Qualcomm AR lib and trying to make it work with Irrlicht android port. I play with the Sydney sample and with some hacking around I can kind of make the 3D model move relative to an image (Qualcomm calls it Trackable). But I couldn't get the texture working on the model ...