Well, you seem to have misunderstood both the API docs and our suggestions. You have to call setMaterial and setTransformation directly before the draw3DLine call. In each render cycle.
Sorry but I didn't know that I must call setMaterial and setTransformation every time before draww3dline in ...
Search found 13 matches
- Mon May 07, 2012 12:23 pm
- Forum: Beginners Help
- Topic: [Solved]3Dline are visible only under certain angle
- Replies: 7
- Views: 619
- Mon May 07, 2012 8:56 am
- Forum: Beginners Help
- Topic: [Solved]3Dline are visible only under certain angle
- Replies: 7
- Views: 619
Re: 3Dline are visible only under certain angle
Hi,
@smso : I have test with your code but don't resolve this problem.
@hybrid : I have set zbuffer to false, and now, the line go black when I am near.
I have search about my orientation problem and why I have 2 line.
I think it's because I have rotate all world mesh by -90,180,0. And now the Y ...
@smso : I have test with your code but don't resolve this problem.
@hybrid : I have set zbuffer to false, and now, the line go black when I am near.
I have search about my orientation problem and why I have 2 line.
I think it's because I have rotate all world mesh by -90,180,0. And now the Y ...
- Sun May 06, 2012 11:54 pm
- Forum: Beginners Help
- Topic: [Solved]3Dline are visible only under certain angle
- Replies: 7
- Views: 619
Re: 3Dline are visible only under certain angle
I have set the transformation matrix as in the doc :
But don't help.. (http://youtu.be/2D5VSOqHgo0)
I have some orientation error too, the ray start at vector3df(10,10,10) and end at start + vector3df(0,-100,0).
RVM
Code: Select all
VideoDriver->setTransform(irr::video::ETS_WORLD, irr::core::IdentityMatrix);
I have some orientation error too, the ray start at vector3df(10,10,10) and end at start + vector3df(0,-100,0).
RVM
- Sun May 06, 2012 2:11 pm
- Forum: Beginners Help
- Topic: [Solved]3Dline are visible only under certain angle
- Replies: 7
- Views: 619
[Solved]3Dline are visible only under certain angle
Hello,
I draw a 3D line with this code in a 3D environment with a skybox, some 3D mesh and a FPSCamera :
VideoDriver->draw3DLine(irr::core::vector3df(0,50,0),irr::core::vector3df(0,-500,0));
Before I do :
irr::video::SMaterial m;
m.Lighting = false;
VideoDriver->setMaterial(m);
But I ...
I draw a 3D line with this code in a 3D environment with a skybox, some 3D mesh and a FPSCamera :
VideoDriver->draw3DLine(irr::core::vector3df(0,50,0),irr::core::vector3df(0,-500,0));
Before I do :
irr::video::SMaterial m;
m.Lighting = false;
VideoDriver->setMaterial(m);
But I ...
- Fri May 04, 2012 5:06 pm
- Forum: Code Snippets
- Topic: TextArea GUI Element [v1.0]
- Replies: 37
- Views: 106698
Re: TextArea GUI Element [v1.0]
Do you have Line.h and Line.cpp in your project?
Yes
Did you change anything in in the TextArea.h or .cpp ?
No
Can you build the example in the download? (main.cpp)
Yes and it run...
But you must change this line :
TextArea* chatBox = new TextArea(Environment);
to :
TextArea* chatBox = new ...
Yes
Did you change anything in in the TextArea.h or .cpp ?
No
Can you build the example in the download? (main.cpp)
Yes and it run...
But you must change this line :
TextArea* chatBox = new TextArea(Environment);
to :
TextArea* chatBox = new ...
- Fri May 04, 2012 1:54 pm
- Forum: Beginners Help
- Topic: Tutorial 15 : Error at getSceneNodeFromType
- Replies: 2
- Views: 375
Re: Tutorial 15 : Error at getSceneNodeFromType
Hi,
The declaration of getSceneNodesFromType is the following one :
virtual void getSceneNodesFromType(ESCENE_NODE_TYPE type,
core::array<scene::ISceneNode*>& outNodes,
ISceneNode* start=0) = 0;
I use MinGW with gcc version 4.6.2 under Windows 7 64b.
But I have found how to correct this ...
The declaration of getSceneNodesFromType is the following one :
virtual void getSceneNodesFromType(ESCENE_NODE_TYPE type,
core::array<scene::ISceneNode*>& outNodes,
ISceneNode* start=0) = 0;
I use MinGW with gcc version 4.6.2 under Windows 7 64b.
But I have found how to correct this ...
- Fri May 04, 2012 1:49 pm
- Forum: Code Snippets
- Topic: TextArea GUI Element [v1.0]
- Replies: 37
- Views: 106698
Re: TextArea GUI Element [v1.0]
Hello,
I have some error when I compile my project with this code (Irr v1.7.3):
Text_Zone = new TextArea(GuiEnv,GuiEnv->getRootGUIElement());
Text_Zone->setDimension(irr::core::rect<irr::s32>(5,deskres.Height-65, 105,deskres.Height));
Text_Zone->setMaxLines(6);
Text_Zone->setAlignment(TextArea ...
I have some error when I compile my project with this code (Irr v1.7.3):
Text_Zone = new TextArea(GuiEnv,GuiEnv->getRootGUIElement());
Text_Zone->setDimension(irr::core::rect<irr::s32>(5,deskres.Height-65, 105,deskres.Height));
Text_Zone->setMaxLines(6);
Text_Zone->setAlignment(TextArea ...
- Wed May 02, 2012 12:40 pm
- Forum: Beginners Help
- Topic: Tutorial 15 : Error at getSceneNodeFromType
- Replies: 2
- Views: 375
Tutorial 15 : Error at getSceneNodeFromType
Hello,
I work with the tutorial 15 and I encounter a problem with the function getSceneNodeFromType :
core::array<scene::ISceneNode *> nodes;
smgr->getSceneNodesFromType(scene::ESNT_ANY, nodes);
Get this error :
..\SDK\irrlicht-1.7.3\include\ISceneManager.h|1053|note: no known conversion ...
I work with the tutorial 15 and I encounter a problem with the function getSceneNodeFromType :
core::array<scene::ISceneNode *> nodes;
smgr->getSceneNodesFromType(scene::ESNT_ANY, nodes);
Get this error :
..\SDK\irrlicht-1.7.3\include\ISceneManager.h|1053|note: no known conversion ...
- Thu Apr 05, 2012 8:55 am
- Forum: Beginners Help
- Topic: Eventreceiver block animator OnEvent
- Replies: 3
- Views: 355
Re: Eventreceiver block animator OnEvent
It was my case, thank you.CuteAlien wrote:Sounds like you might return "true" in your eventreceiver. That marks events are finished and the camera animator will no longer receive them. So by default return false unless you want to ensure an event is not passed any further.
RVM
- Thu Apr 05, 2012 7:44 am
- Forum: Beginners Help
- Topic: Eventreceiver block animator OnEvent
- Replies: 3
- Views: 355
Eventreceiver block animator OnEvent
Hello,
I have a problem with the eventreceiver :
My program have a MainEventreceiver for general use (GUI, some GameState ) and a camera animator.
When I create my device with EventReceiver (or set), the OnEvent at my animator don't run..
Can someone enlighten me ?
RVM
I have a problem with the eventreceiver :
My program have a MainEventreceiver for general use (GUI, some GameState ) and a camera animator.
When I create my device with EventReceiver (or set), the OnEvent at my animator don't run..
Can someone enlighten me ?
RVM
- Tue Apr 05, 2011 4:47 pm
- Forum: Everything 2d/3d Graphics
- Topic: arb assembly tutorials?
- Replies: 19
- Views: 11430
- Mon Apr 04, 2011 4:47 pm
- Forum: Game Programming
- Topic: Script evaluation
- Replies: 44
- Views: 15243
Here you can find a Game Scripting Languages Comparaison who talk about AngelScript, GameMonkey, Lua, Pawn, Squirrel and TinyScheme.
Edit : You can see at http://pastie.org/1721408 too
Edit : You can see at http://pastie.org/1721408 too
- Mon Mar 28, 2011 3:35 pm
- Forum: Project Announcements
- Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
- Replies: 35
- Views: 15281