Search found 7 matches
- Tue Apr 19, 2011 12:11 am
- Forum: Beginners Help
- Topic: [SOLVED]unexpected crash using custom irrlicht method
- Replies: 6
- Views: 586
Well, the easiest problem would be that smgr is a null pointer. OH MY GOD. I am such an idiot. Thanks hybrid, that was definitely the issue. I had changed my program to have a private member variable called smgr_ , but it also had one for testing named smgr , and in this case I was testing function...
- Mon Apr 18, 2011 8:24 pm
- Forum: Beginners Help
- Topic: [SOLVED]unexpected crash using custom irrlicht method
- Replies: 6
- Views: 586
Thanks hybrid. One of the reasons I'm so baffled is that there is a Segmentation Fault that is causing my program to crash, right at the line where I call the new method: scene::ITerrainSceneNode* terrain = smgr_->addTerrainSceneNode(data, size, // size 0, // parent node -1, // node id core::vector3...
- Mon Apr 18, 2011 4:31 pm
- Forum: Beginners Help
- Topic: [SOLVED]unexpected crash using custom irrlicht method
- Replies: 6
- Views: 586
Hi Hybrid, Thanks for the reply. I figured I might be able to use that memory read file technique (I think I saw that used somewhere in the forums?), but since I have lots of things I'd like to add to the engine, I figured I might as well start with this :) I tried recompiling the Irrlicht library a...
- Mon Apr 18, 2011 4:51 am
- Forum: Beginners Help
- Topic: [SOLVED]unexpected crash using custom irrlicht method
- Replies: 6
- Views: 586
[SOLVED]unexpected crash using custom irrlicht method
Hi everyone, I decided I needed some functionality that would require me to modify the irrlicht source code directly. What I wanted was an addTerrainSceneNode(..) method that could take in a 'float* data' variable (structured as a 1D row-major ordered array of floats) to use as the terrain data in l...
- Sat Apr 16, 2011 10:12 pm
- Forum: Beginners Help
- Topic: hi i have a little problem
- Replies: 1
- Views: 256
Hi Fury, I'm by no means an expert, but Windows may be having problems with having 2 graphics cards installed. I see you tried removing the older card, but did you also purge the video driver? If I were you, I would try removing the old card again, completely removing (i.e. purging) both video card ...
- Tue Apr 05, 2011 5:20 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112753
- Sun Apr 03, 2011 3:51 am
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112753
License question
Hi all! I have a question about irrBP license...more specifically, the 'share alike' clause, which states: Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. If I have integrated the irrBP framewor...