Search found 6 matches

by PaperCutDoom
Fri Jul 20, 2012 8:00 pm
Forum: Project Announcements
Topic: GameEngine! With an editor
Replies: 6
Views: 3594

Re: GameEngine! With an editor

Thanks for all the advice. Yeah, I definitely need to find some nicer artwork.
by PaperCutDoom
Tue Jul 10, 2012 4:47 am
Forum: Project Announcements
Topic: GameEngine! With an editor
Replies: 6
Views: 3594

Re: GameEngine! With an editor

Thanks! A lot of things need tweaking though. It is good enough for the Ludum Dares I do though :P
by PaperCutDoom
Thu Jul 05, 2012 1:03 am
Forum: Project Announcements
Topic: GameEngine! With an editor
Replies: 6
Views: 3594

GameEngine! With an editor

Hey all! I'm just announcing the project that I've poured my heart and soul into for the past 6 months. I'm hoping to make it an easy to use, extensible, and complete game engine. I haven't thought of a name for it yet, so it's just called GameEngine for now. It uses a GameObject-Component architect...
by PaperCutDoom
Thu Jun 28, 2012 1:20 am
Forum: Project Announcements
Topic: Lighting manager - normal & specular mapped with shadows
Replies: 27
Views: 12431

Re: Lighting manager - normal & specular mapped with shadows

Hey, I know this is a very old topic, but I was wondering if you could re-upload this. The links are broken and I really, really want to use it!
by PaperCutDoom
Sun Apr 03, 2011 4:39 am
Forum: Code Snippets
Topic: Joint IK with Irrlicht
Replies: 5
Views: 3069

No problem :) Glad it was actually useful XD But yeah, the maxTries variable is something that should be played with a bit more, and there's no constraint checking. A speed issue is the max tries. When you use animateJoints() the skeleton gets reset, so you need more iterations for it to find a good...
by PaperCutDoom
Sun Apr 03, 2011 3:24 am
Forum: Code Snippets
Topic: Joint IK with Irrlicht
Replies: 5
Views: 3069

Joint IK with Irrlicht

Hey, I couldn't find anything on joint IK with irrlicht, so I'm pretty sure there is nothing publicly available, but if I'm wrong I guess this post is worthless. Anyways, here's a function to position joints using the CCD IK algorithm. It's pretty fast and you can implement it pretty easily into wha...