Search found 6 matches
- Fri Jul 20, 2012 8:00 pm
- Forum: Project Announcements
- Topic: GameEngine! With an editor
- Replies: 6
- Views: 3594
Re: GameEngine! With an editor
Thanks for all the advice. Yeah, I definitely need to find some nicer artwork.
- Tue Jul 10, 2012 4:47 am
- Forum: Project Announcements
- Topic: GameEngine! With an editor
- Replies: 6
- Views: 3594
Re: GameEngine! With an editor
Thanks! A lot of things need tweaking though. It is good enough for the Ludum Dares I do though
- Thu Jul 05, 2012 1:03 am
- Forum: Project Announcements
- Topic: GameEngine! With an editor
- Replies: 6
- Views: 3594
GameEngine! With an editor
Hey all! I'm just announcing the project that I've poured my heart and soul into for the past 6 months. I'm hoping to make it an easy to use, extensible, and complete game engine. I haven't thought of a name for it yet, so it's just called GameEngine for now. It uses a GameObject-Component architect...
- Thu Jun 28, 2012 1:20 am
- Forum: Project Announcements
- Topic: Lighting manager - normal & specular mapped with shadows
- Replies: 27
- Views: 12431
Re: Lighting manager - normal & specular mapped with shadows
Hey, I know this is a very old topic, but I was wondering if you could re-upload this. The links are broken and I really, really want to use it!
- Sun Apr 03, 2011 4:39 am
- Forum: Code Snippets
- Topic: Joint IK with Irrlicht
- Replies: 5
- Views: 3069
No problem :) Glad it was actually useful XD But yeah, the maxTries variable is something that should be played with a bit more, and there's no constraint checking. A speed issue is the max tries. When you use animateJoints() the skeleton gets reset, so you need more iterations for it to find a good...
- Sun Apr 03, 2011 3:24 am
- Forum: Code Snippets
- Topic: Joint IK with Irrlicht
- Replies: 5
- Views: 3069
Joint IK with Irrlicht
Hey, I couldn't find anything on joint IK with irrlicht, so I'm pretty sure there is nothing publicly available, but if I'm wrong I guess this post is worthless. Anyways, here's a function to position joints using the CCD IK algorithm. It's pretty fast and you can implement it pretty easily into wha...