Search found 9 matches
- Sun Jun 19, 2011 2:24 pm
- Forum: Project Announcements
- Topic: TANK@WAR
- Replies: 87
- Views: 231094
- Wed Apr 27, 2011 8:56 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 170070
We have included Irrbullet in our project to do the physics for our vehicles / objects. I added wheels to the vehicle and can drive it around but its really jumpy / bumpy even when standing still. Can somebody tell me how to tweak the wheel settings of irrbullet to have my vehicles drive more realis...
- Wed Apr 27, 2011 6:32 pm
- Forum: Game Programming
- Topic: IrrBullet / Bullet / Irrlicht vehicle help
- Replies: 1
- Views: 1166
IrrBullet / Bullet / Irrlicht vehicle help
We have included Irrbullet in our project to do the physics for our vehicles / objects. I added wheels to the vehicle and can drive it around but its really jumpy / bumpy even when standing still. Can somebody tell me how to tweak the wheel settings of irrbullet to have my vehicles drive more realis...
- Thu Apr 14, 2011 10:30 am
- Forum: Advanced Help
- Topic: Shading different on ATI / NVIDIA cards
- Replies: 11
- Views: 1494
Ok, so are the bright areas textures with a different texture? Could be a wrong texture size or wrapping mode which is unsupported by the driver. there are 3 textures: the barrel turret tankbase they are all the same texture they are applied in maya. And are loaded via the .mtl file exported by may...
- Wed Apr 13, 2011 4:50 pm
- Forum: Advanced Help
- Topic: Shading different on ATI / NVIDIA cards
- Replies: 11
- Views: 1494
- Wed Apr 13, 2011 3:50 pm
- Forum: Advanced Help
- Topic: Shading different on ATI / NVIDIA cards
- Replies: 11
- Views: 1494
Shading different on ATI / NVIDIA cards
Hi we just added a light to our scene for shaders. Now we noticed it looks good on all ATI cards but somehow on NVIDIA cards its working not that good. I already search for a bit but couldnt find anything. Nvidia: http://img857.imageshack.us/img857/4033/tanknvidia.png Ati: http://img820.imageshack.u...
- Tue Apr 12, 2011 10:49 pm
- Forum: Code Snippets
- Topic: 2D images with rotation
- Replies: 43
- Views: 29880
I've fixed it getting drawn behind things it shouldn't (by disabling zbuffer for it, which I should have done already in hindsight) and made it be able to use the texture's alpha and combine it with the alpha you supply through the color value. //Code// Great! thanks. i had to add somethings though...
- Tue Apr 12, 2011 3:21 pm
- Forum: Code Snippets
- Topic: 2D images with rotation
- Replies: 43
- Views: 29880
- Tue Apr 12, 2011 1:15 pm
- Forum: Code Snippets
- Topic: 2D images with rotation
- Replies: 43
- Views: 29880