Search found 9 matches

by mrdoubleb
Sun Jun 19, 2011 2:24 pm
Forum: Project Announcements
Topic: TANK@WAR
Replies: 87
Views: 229617

I am using the ubuntu 11.04. I copied the asound.so and didn't get sound. "ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so" In the repos, I can install libasound2. I will test it on windows later. I succeeded in conne...
by mrdoubleb
Wed Apr 27, 2011 8:56 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162580

We have included Irrbullet in our project to do the physics for our vehicles / objects. I added wheels to the vehicle and can drive it around but its really jumpy / bumpy even when standing still. Can somebody tell me how to tweak the wheel settings of irrbullet to have my vehicles drive more realis...
by mrdoubleb
Wed Apr 27, 2011 6:32 pm
Forum: Game Programming
Topic: IrrBullet / Bullet / Irrlicht vehicle help
Replies: 1
Views: 1129

IrrBullet / Bullet / Irrlicht vehicle help

We have included Irrbullet in our project to do the physics for our vehicles / objects. I added wheels to the vehicle and can drive it around but its really jumpy / bumpy even when standing still. Can somebody tell me how to tweak the wheel settings of irrbullet to have my vehicles drive more realis...
by mrdoubleb
Thu Apr 14, 2011 10:30 am
Forum: Advanced Help
Topic: Shading different on ATI / NVIDIA cards
Replies: 11
Views: 1387

Ok, so are the bright areas textures with a different texture? Could be a wrong texture size or wrapping mode which is unsupported by the driver. there are 3 textures: the barrel turret tankbase they are all the same texture they are applied in maya. And are loaded via the .mtl file exported by may...
by mrdoubleb
Wed Apr 13, 2011 4:50 pm
Forum: Advanced Help
Topic: Shading different on ATI / NVIDIA cards
Replies: 11
Views: 1387

hybrid wrote:Looks like your normals are not normalized. Did you set the material flag NORMALIZE_NORMALS when scaling meshes? Some cards cope quite good with non-normalized normals, but others don't.
Yes those are set after scaling... so thats not the problem i think?
by mrdoubleb
Wed Apr 13, 2011 3:50 pm
Forum: Advanced Help
Topic: Shading different on ATI / NVIDIA cards
Replies: 11
Views: 1387

Shading different on ATI / NVIDIA cards

Hi we just added a light to our scene for shaders. Now we noticed it looks good on all ATI cards but somehow on NVIDIA cards its working not that good. I already search for a bit but couldnt find anything. Nvidia: http://img857.imageshack.us/img857/4033/tanknvidia.png Ati: http://img820.imageshack.u...
by mrdoubleb
Tue Apr 12, 2011 10:49 pm
Forum: Code Snippets
Topic: 2D images with rotation
Replies: 43
Views: 29086

I've fixed it getting drawn behind things it shouldn't (by disabling zbuffer for it, which I should have done already in hindsight) and made it be able to use the texture's alpha and combine it with the alpha you supply through the color value. //Code// Great! thanks. i had to add somethings though...
by mrdoubleb
Tue Apr 12, 2011 3:21 pm
Forum: Code Snippets
Topic: 2D images with rotation
Replies: 43
Views: 29086

what about calling it after "smgr->drawAll()" ? its already called after smgr->drawAll() its part of a HUD in game. I draw another image that works fine with the normal. (driver->draw2DImage) below that image i use the function suplyed above it draws but it appears behind everything.
by mrdoubleb
Tue Apr 12, 2011 1:15 pm
Forum: Code Snippets
Topic: 2D images with rotation
Replies: 43
Views: 29086

This works great only problem i have no i that it gets drawn behind other things. So when i have a map/terrain i cant see it because its behind it. How can i fix that?