Well, I don't mind splitting up meshbuffers, as long as I don't need 50 lines of hilariously confusing code to get the indices right :D
I believe if you want to use meshbuffers directly and from time to time modify its content, you anyway will need to "dance" around those indices. 8)
I have ...
Search found 25 matches
- Thu Apr 21, 2011 1:53 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 234396
- Mon Apr 18, 2011 1:47 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 234396
- Sun Apr 17, 2011 10:04 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 234396
- Sun Apr 17, 2011 7:09 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 234396
- Sun Apr 17, 2011 4:46 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 234396
- Sun Apr 17, 2011 4:30 pm
- Forum: Beginners Help
- Topic: Rendering 250k+ vertices FAST?
- Replies: 5
- Views: 577
- Sun Apr 17, 2011 2:38 pm
- Forum: Beginners Help
- Topic: Rendering 250k+ vertices FAST?
- Replies: 5
- Views: 577
Rendering 250k+ vertices FAST?
Hi, I render about 280000 vertices in openGL using the Quads type, and it's pretty slow. I know other applications that can render a LOT more vertices without performance issues. How come it's so slow the way I do it ?
I render them using driver.DrawVertexPrimitiveList();
any way to drastically ...
I render them using driver.DrawVertexPrimitiveList();
any way to drastically ...
- Sat Apr 16, 2011 10:23 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 234396
- Sat Apr 16, 2011 8:14 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 234396
- Sat Apr 16, 2011 7:45 am
- Forum: Beginners Help
- Topic: Vertex questions
- Replies: 10
- Views: 738
- Fri Apr 15, 2011 9:48 pm
- Forum: Beginners Help
- Topic: Vertex questions
- Replies: 10
- Views: 738
- Fri Apr 15, 2011 8:37 pm
- Forum: Beginners Help
- Topic: Vertex questions
- Replies: 10
- Views: 738
- Fri Apr 15, 2011 7:55 pm
- Forum: Beginners Help
- Topic: Vertex questions
- Replies: 10
- Views: 738
- Fri Apr 15, 2011 6:54 pm
- Forum: Beginners Help
- Topic: Vertex questions
- Replies: 10
- Views: 738
Vertex questions
Okay, first of all, I use the IrrlichtLime .Net wrapper.
So I have List of vertice and I can render them, BUT:
1) When I change the color of a vertex, it won't render colored:
vertices.Add(new Vertex3D((x + chunkX * World.chunkSize) * Render.blockSize - Render.blockSize / 2,
y * Render.blockSize ...
So I have List of vertice and I can render them, BUT:
1) When I change the color of a vertex, it won't render colored:
vertices.Add(new Vertex3D((x + chunkX * World.chunkSize) * Render.blockSize - Render.blockSize / 2,
y * Render.blockSize ...
- Fri Apr 15, 2011 5:09 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 234396