Search found 25 matches

by pixartist
Thu Apr 21, 2011 1:53 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

Well, I don't mind splitting up meshbuffers, as long as I don't need 50 lines of hilariously confusing code to get the indices right :D I believe if you want to use meshbuffers directly and from time to time modify its content, you anyway will need to "dance" around those indices. 8) I ha...
by pixartist
Mon Apr 18, 2011 1:47 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

ATI HD4670, core2duo 2ghz, 3,5GB ram

216k cubes, OpenGL
16bit : 100-160 fps
32 bit: 66-102 fps
by pixartist
Sun Apr 17, 2011 10:04 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

Well, I don't mind splitting up meshbuffers, as long as I don't need 50 lines of hilariously confusing code to get the indices right :D

looking forward to the update
by pixartist
Sun Apr 17, 2011 7:09 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

In case you have missed it- he posted the code after the screenshot: Test code is here: http://irrlichtirc.g0dsoft.com/pastebin/view/32368373 well, right now device.VideoDriver.DrawVertexPrimitiveList(vertices, indices); does only take lists, not arrays edit: oh I see the improvement for DrawVertex...
by pixartist
Sun Apr 17, 2011 4:46 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

very nice, when will a binary version be available ?
by pixartist
Sun Apr 17, 2011 4:30 pm
Forum: Beginners Help
Topic: Rendering 250k+ vertices FAST?
Replies: 5
Views: 391

oh, he did? I did not see that... gonna read that now
by pixartist
Sun Apr 17, 2011 2:38 pm
Forum: Beginners Help
Topic: Rendering 250k+ vertices FAST?
Replies: 5
Views: 391

Rendering 250k+ vertices FAST?

Hi, I render about 280000 vertices in openGL using the Quads type, and it's pretty slow. I know other applications that can render a LOT more vertices without performance issues. How come it's so slow the way I do it ? I render them using driver.DrawVertexPrimitiveList(); any way to drastically impr...
by pixartist
Sat Apr 16, 2011 10:23 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

hmm weird, when I switch from openGL to Direct3d, my vertices aren't being drawn anymore :shock:
edit: uh direct3d can't draw quads ? damn..
by pixartist
Sat Apr 16, 2011 8:14 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

Okay, thank you :)
I managed to get colors now.

Do you know how many vertices can be rendered in a scene with an acceptable framerate ? I tried ~720000 (in Quads mode) and it lagged like hell, but I need to draw a lot for what I've planned
by pixartist
Sat Apr 16, 2011 7:45 am
Forum: Beginners Help
Topic: Vertex questions
Replies: 10
Views: 464

doesn't irrlicht have global lighting? like sunlight... ?
by pixartist
Fri Apr 15, 2011 9:48 pm
Forum: Beginners Help
Topic: Vertex questions
Replies: 10
Views: 464

hmm okay, thanks that works, though I can only use one single color for a whole vertex list. :/ edit: ahh ! lighting=false ! Damn, so is there a way to apply some form of colors/texture to a list of vertices, but still have lighting on? btw, here is a better-to read piece of code: private void addTo...
by pixartist
Fri Apr 15, 2011 8:37 pm
Forum: Beginners Help
Topic: Vertex questions
Replies: 10
Views: 464

pixartist, where do you want me to asnwer your question, in this thread or in IrrlichtLime' thread (in Project Announcemenrs), where you also asked the same about vertex color? Well, I presumed you were busy, and did not have time to reply to the question, since it does not really have anything to ...
by pixartist
Fri Apr 15, 2011 7:55 pm
Forum: Beginners Help
Topic: Vertex questions
Replies: 10
Views: 464

1) 2)
I don't use node, I manually draw the vertices. As you can see I can set Vertex.Color. My question is why this does not work
3) Yea, sorry I meant a vertex list / polygon
by pixartist
Fri Apr 15, 2011 6:54 pm
Forum: Beginners Help
Topic: Vertex questions
Replies: 10
Views: 464

Vertex questions

Okay, first of all, I use the IrrlichtLime .Net wrapper. So I have List of vertice and I can render them, BUT: 1) When I change the color of a vertex, it won't render colored: vertices.Add(new Vertex3D((x + chunkX * World.chunkSize) * Render.blockSize - Render.blockSize / 2, y * Render.blockSize + R...
by pixartist
Fri Apr 15, 2011 5:09 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

Creating vertices: private void addTopFace(int x, int y, int z) { uint i = (uint)vertexIndices.Count; float gx = (x + chunkX * World.chunkSize) * Render.blockSize; float gy = y * Render.blockSize; float gz = (z + chunkZ * World.chunkSize) * Render.blockSize; float hb = Render.blockSize / 2; vertices...