Search found 14 matches
- Sun May 22, 2011 6:26 pm
- Forum: Advanced Help
- Topic: Opengl-es very slow for 2d image rendering
- Replies: 4
- Views: 1322
I don't use different texture for each draw call,many draw calls share same texture ,I just tested to see how spritebank works, but there is no improvement if I use draw2DImageBatch() because it use NullDriver::draw2DImageBatch() that don't do nothing than looping between modules(rectangles) and ...
- Sun May 22, 2011 2:42 pm
- Forum: Advanced Help
- Topic: Opengl-es very slow for 2d image rendering
- Replies: 4
- Views: 1322
- Sun May 22, 2011 2:25 pm
- Forum: Advanced Help
- Topic: Opengl-es very slow for 2d image rendering
- Replies: 4
- Views: 1322
Opengl-es very slow for 2d image rendering
Hi,
we need somebody with a very good 3D knowledge to optimize the opengles 2D image rendering, I have a 2D sprite animation engine using draw2dImage to render frames and seems that the FPS drops drastically (under 10fps) when rendering over 40 modules(40 drawImage calls:) ) on screen.
we need somebody with a very good 3D knowledge to optimize the opengles 2D image rendering, I have a 2D sprite animation engine using draw2dImage to render frames and seems that the FPS drops drastically (under 10fps) when rendering over 40 modules(40 drawImage calls:) ) on screen.
- Sun May 22, 2011 2:13 pm
- Forum: Advanced Help
- Topic: OGLES1 branch - Antialiasing not working
- Replies: 13
- Views: 4298
AntiAliasing for 2D image render fix
Below the updated code for setRenderStatesMode() to have AA functional on 2d image rendering, this is a copy/paste sample from opengl driver that works fine for opengles.
void COGLES1Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
{
if (CurrentRenderMode != ERM_2D ...
void COGLES1Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
{
if (CurrentRenderMode != ERM_2D ...
- Thu Apr 28, 2011 12:28 pm
- Forum: Advanced Help
- Topic: OGLES1 branch - Antialiasing not working
- Replies: 13
- Views: 4298
- Sat Apr 23, 2011 5:19 pm
- Forum: Advanced Help
- Topic: OGLES1 branch - Antialiasing not working
- Replies: 13
- Views: 4298
- Fri Apr 22, 2011 7:42 pm
- Forum: Advanced Help
- Topic: OGLES1 branch - Antialiasing not working
- Replies: 13
- Views: 4298
- Fri Apr 22, 2011 3:23 pm
- Forum: Advanced Help
- Topic: OGLES1 branch - Antialiasing not working
- Replies: 13
- Views: 4298
- Fri Apr 22, 2011 3:13 pm
- Forum: Advanced Help
- Topic: OGLES1 branch - Antialiasing not working
- Replies: 13
- Views: 4298
- Fri Apr 22, 2011 2:38 pm
- Forum: Advanced Help
- Topic: OGLES1 branch - Antialiasing not working
- Replies: 13
- Views: 4298
OGLES1 branch - Antialiasing not working
Hi ,
can anybody help me to make antialising work on OGLES1 branch,
I render few 2D images usoing rotation and scale and seems that the antialising doesn't work even I set the required flags. Tha
getVideoDriver()->getMaterial2D().AntiAliasing = video::EAAM_FULL_BASIC;
getVideoDriver ...
can anybody help me to make antialising work on OGLES1 branch,
I render few 2D images usoing rotation and scale and seems that the antialising doesn't work even I set the required flags. Tha
getVideoDriver()->getMaterial2D().AntiAliasing = video::EAAM_FULL_BASIC;
getVideoDriver ...
- Mon Apr 18, 2011 12:34 am
- Forum: Game Programming
- Topic: Feature required for 2 games
- Replies: 10
- Views: 3086
And the fix
For anyone that want to easy manipulate 2D images below is a small change that should be done in the irrlicht sources and a short example of image rotation. I think it will be great to have this in the irrlicht public sources if this don't break anything else.
In setRenderStates2DMode() method ...
In setRenderStates2DMode() method ...
- Sun Apr 17, 2011 4:17 pm
- Forum: Game Programming
- Topic: Feature required for 2 games
- Replies: 10
- Views: 3086
- Sat Apr 16, 2011 9:24 pm
- Forum: Game Programming
- Topic: Feature required for 2 games
- Replies: 10
- Views: 3086
- Sat Apr 16, 2011 8:40 pm
- Forum: Game Programming
- Topic: Feature required for 2 games
- Replies: 10
- Views: 3086
Feature required for 2 games
Hi,
I saw many posts related to 2D image rotation issue with implementations of new image classes to handle rotations,but this will make things much complex when the game should be scalable, the best way to handle transformations is to have the video driver behaving as Graphics class in java ,at ...
I saw many posts related to 2D image rotation issue with implementations of new image classes to handle rotations,but this will make things much complex when the game should be scalable, the best way to handle transformations is to have the video driver behaving as Graphics class in java ,at ...