Does this work for anyone?
water->setMaterialFlag(video::EMF_FOG_ENABLE, true);
If I use a plain blue cube I get a simple fog effect.
With RealisticWaterSceneNode I get no fog at all.
In one of my earlier posts I said that this water node does not work
with more than one camera (think fps ...
Search found 3 matches
- Tue May 17, 2011 9:26 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 341007
- Tue Apr 19, 2011 9:59 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 341007
- Tue Apr 19, 2011 8:10 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 341007
This does not work with multiple cameras.
I have a FPS camera and a static camera view from from the top (like a map view) in a small area in the top right corner.
This works perfectly in OpenGL.
However when I add a RealisticWaterSceneNode to the scene the top camera fills the screen and my map on ...
I have a FPS camera and a static camera view from from the top (like a map view) in a small area in the top right corner.
This works perfectly in OpenGL.
However when I add a RealisticWaterSceneNode to the scene the top camera fills the screen and my map on ...