Search found 3 matches

by Dennis
Tue May 17, 2011 9:26 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 341007

Does this work for anyone?

water->setMaterialFlag(video::EMF_FOG_ENABLE, true);


If I use a plain blue cube I get a simple fog effect.
With RealisticWaterSceneNode I get no fog at all.


In one of my earlier posts I said that this water node does not work
with more than one camera (think fps ...
by Dennis
Tue Apr 19, 2011 9:59 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 341007

There seems to be another problem.

If I have a scene with just a skydome and water and look straight ahead, everything looks fine. If i start to lower my camera angle, I would expect to see more and more blue water. This happens but the water turns darker and darker as the angle gets lower and ...
by Dennis
Tue Apr 19, 2011 8:10 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 341007

This does not work with multiple cameras.
I have a FPS camera and a static camera view from from the top (like a map view) in a small area in the top right corner.
This works perfectly in OpenGL.

However when I add a RealisticWaterSceneNode to the scene the top camera fills the screen and my map on ...