Search found 3 matches
- Tue May 17, 2011 9:26 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278027
Does this work for anyone? water->setMaterialFlag(video::EMF_FOG_ENABLE, true); If I use a plain blue cube I get a simple fog effect. With RealisticWaterSceneNode I get no fog at all. In one of my earlier posts I said that this water node does not work with more than one camera (think fps camera and...
- Tue Apr 19, 2011 9:59 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278027
There seems to be another problem. If I have a scene with just a skydome and water and look straight ahead, everything looks fine. If i start to lower my camera angle, I would expect to see more and more blue water. This happens but the water turns darker and darker as the angle gets lower and lower...
- Tue Apr 19, 2011 8:10 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278027
This does not work with multiple cameras. I have a FPS camera and a static camera view from from the top (like a map view) in a small area in the top right corner. This works perfectly in OpenGL. However when I add a RealisticWaterSceneNode to the scene the top camera fills the screen and my map on/...