Search found 83 matches

by omg_fail
Sat Feb 25, 2012 5:34 pm
Forum: Project Announcements
Topic: 3D3ditor Yet another "Irr" Editor ! (Downloads enabled)
Replies: 20
Views: 56179

Re: 3D3ditor Yet another "Irr" Editor !

Looks awesome dude :D
Really looking forward to it.
by omg_fail
Sun Feb 12, 2012 11:44 am
Forum: Beginners Help
Topic: Jumping and collision is buggy
Replies: 2
Views: 285

Re: Jumping and collision is buggy

Ok I'm sorry I forgot to write the code for the function.

Code: Select all

 
u32 cSkeleton::getSecondMotionVariable() {
        return kTemp;
}
 
Thanks for the link, I'll have a look at it.
Your code suggestion is probably better than mine, I think i might going to use it, when my current code finally works.
by omg_fail
Sat Feb 11, 2012 11:21 am
Forum: Beginners Help
Topic: Jumping and collision is buggy
Replies: 2
Views: 285

Jumping and collision is buggy

Hello guys.
I need some help with this.

Here is my colision :

//Player model
scene::IAnimatedMesh *mesh = (IAnimatedMesh*) smgr->getMesh("media/player.x");
scene::IAnimatedMeshSceneNode *skelNode = (IAnimatedMeshSceneNode*) smgr->addAnimatedMeshSceneNode(mesh);

IAnimatedMesh* q3levelmesh=smgr ...
by omg_fail
Sun Nov 27, 2011 10:25 am
Forum: Beginners Help
Topic: How to turn of using lights with normalmap shader.
Replies: 0
Views: 550

How to turn of using lights with normalmap shader.

Hello guys.
I wanted to know if there is a way to turn of using light sources for the normalmap shader from this post : http://irrlicht.sourceforge.net/forum/v ... normal+map
by omg_fail
Sat Oct 08, 2011 10:01 pm
Forum: Beginners Help
Topic: How to create and use triggers
Replies: 7
Views: 1103

Re: How to create and use triggers

Thats a very good idea with the vector. Thanks will try it this way
by omg_fail
Mon Oct 03, 2011 5:32 pm
Forum: Beginners Help
Topic: How to create and use triggers
Replies: 7
Views: 1103

Re: How to create and use triggers

Yes , using a mesh as a invisible bounding box was what I thought too.

The thing with the luna script was because I saw it in the wow folder of my friend , and it contains some coords...but nevermind.

I will see if I have the know-how to do it.

Thanks so far
by omg_fail
Mon Oct 03, 2011 12:56 pm
Forum: Beginners Help
Topic: How to create and use triggers
Replies: 7
Views: 1103

How to create and use triggers

Hello guys!

I wonder on how to use and create triggers in my 3D scene.So for example , if i go into a door , igot into another part of the map , or into a new map.
I read something about luna script but i am not sure about this.
by omg_fail
Mon Sep 19, 2011 1:03 pm
Forum: Beginners Help
Topic: Valve Hammer Map editor
Replies: 6
Views: 857

Re: Valve Hammer Map editor

You can normally use irredit 1.5 with all curent realeases of irrlicht.Also you can write add-ons for irredit on your self so its very nice .With this valve editor...it depends,on what format you export your map.
by omg_fail
Sat Sep 17, 2011 12:30 pm
Forum: Beginners Help
Topic: irrlicht key codes
Replies: 1
Views: 460

Re: irrlicht key codes

by omg_fail
Sat Sep 17, 2011 12:29 pm
Forum: Beginners Help
Topic: irrlicht key codes
Replies: 1
Views: 460

irrlicht key codes

Hello guys.

I am working on a 3erd person camera.
Now i want to add a running button , so if its hold down with W , the charakter speeds up.
Works fine so fast , I just want to know the key code for Shift.
Maybe if something like this exist , you can give me the api page where all the keycodes are ...
by omg_fail
Fri Aug 19, 2011 5:19 pm
Forum: Beginners Help
Topic: HLSL beginning
Replies: 4
Views: 384

Re: HLSL beginning

Ah so its kind of seperating , isn't it ?
by omg_fail
Fri Aug 19, 2011 1:22 pm
Forum: Beginners Help
Topic: HLSL beginning
Replies: 4
Views: 384

Re: HLSL beginning

Ok thanks for now.
I just started Fx Composer and it contains a compiler.

*Shaders can also be compiled during a pre-processing stage as to get faster loading times
So on the startup of the game the shaders compile itself ??

*runtime using compile flags based on the requested permutation
What does ...
by omg_fail
Fri Aug 19, 2011 12:57 pm
Forum: Beginners Help
Topic: HLSL beginning
Replies: 4
Views: 384

HLSL beginning

Hello guys.

I am on starting with hlsl shaders and i would be very happy if you can give me some recommend shader tutorials.
The best is if they where german , but english will work too.

Also I have a question about the formats.
Some time ago i read that hlsl or glsl languages are like assembling ...
by omg_fail
Tue Jul 26, 2011 4:30 pm
Forum: Beginners Help
Topic: Help with post process shader
Replies: 5
Views: 642

Re: Help with post process shader

oh and i see taht createRenderTargetTexuture should be addReander....

Don't go anyway
by omg_fail
Tue Jul 26, 2011 4:29 pm
Forum: Beginners Help
Topic: Help with post process shader
Replies: 5
Views: 642

Re: Help with post process shader

This was the wrong code
...
firstmap = driver->createRenderTargetTexture(core::dimension2d<u32>(res_x,res_y));
secondmap = NULL;
material.Wireframe = false;
material.Lighting = false;
material.setTexture(0,firstmap);
material.TextureLayer[0].TextureWrap = video::ETC_CLAMP;

material ...