Any idea what would cause the Makefile to not function correctly:
brian@www ~/server_code/source/irrBullet-0.1.71/build $ make
make: *** No rule to make target `BulletCollision/CollisionShapes/btCollisionShape.h', needed by `../source/softbody.o'. Stop.
brian@www ~/server_code/source/irrBullet-0.1 ...
Search found 14 matches
- Tue Sep 13, 2011 7:55 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221776
- Mon Sep 05, 2011 9:59 am
- Forum: Beginners Help
- Topic: IGUIEnvironment Implementation
- Replies: 2
- Views: 170
IGUIEnvironment Implementation
I'm currently working on exposing the GUI classes and methods to Angelscript. IGUIEnvironment appears to be almost entirely composed of pure virtual functions. Angelscript does not allow me to register virtual functions in this manner, and IGUIElement, another class I am registering depends on ...
- Thu Aug 11, 2011 2:22 pm
- Forum: Beginners Help
- Topic: Invalid static_cast registering class to Angelscript
- Replies: 8
- Views: 993
Re: Invalid static_cast registering class to Angelscript
That will be very useful, thank you!!
- Wed Aug 10, 2011 3:26 am
- Forum: Beginners Help
- Topic: Invalid static_cast registering class to Angelscript
- Replies: 8
- Views: 993
Re: Invalid static_cast registering class to Angelscript
Just for reference, this is the proper syntax for a native method implementation of the dimension2df::operator== method:
r = engine->RegisterObjectMethod("dimension2f", "bool opEquals(const dimension2f &in) const", asMETHODPR(dimension2df, operator==, (const dimension2df&) const, bool),asCALL ...
r = engine->RegisterObjectMethod("dimension2f", "bool opEquals(const dimension2f &in) const", asMETHODPR(dimension2df, operator==, (const dimension2df&) const, bool),asCALL ...
- Tue Aug 09, 2011 9:54 pm
- Forum: Beginners Help
- Topic: Invalid static_cast registering class to Angelscript
- Replies: 8
- Views: 993
Re: Invalid static_cast registering class to Angelscript
Ah ok, I was hoping the native implementation would work. It seems to be complaining about the fact that it is a template function. I will see if I can expose it as a template to AngelScript, then try the generic implementation as you suggested. Thank you, I will respond with what I find! 
- Tue Aug 09, 2011 8:48 am
- Forum: Beginners Help
- Topic: Invalid static_cast registering class to Angelscript
- Replies: 8
- Views: 993
Invalid static_cast registering class to Angelscript
Hello,
I am currently attempting to expose the Irrlicht engine to AngelScript. The first class I decided to implement was the 'dimension2d<T>' class.
Here is the line of code that is giving me problems:
u32 r;
//other registered functions snipped
r = engine->RegisterObjectMethod("dimension2f ...
I am currently attempting to expose the Irrlicht engine to AngelScript. The first class I decided to implement was the 'dimension2d<T>' class.
Here is the line of code that is giving me problems:
u32 r;
//other registered functions snipped
r = engine->RegisterObjectMethod("dimension2f ...
- Mon May 23, 2011 10:48 am
- Forum: Beginners Help
- Topic: Animation Techniques
- Replies: 11
- Views: 1186
- Mon May 23, 2011 9:15 am
- Forum: Beginners Help
- Topic: Animation Techniques
- Replies: 11
- Views: 1186
- Mon May 23, 2011 4:03 am
- Forum: Beginners Help
- Topic: Animation Techniques
- Replies: 11
- Views: 1186
- Mon May 23, 2011 2:35 am
- Forum: Beginners Help
- Topic: Animation Techniques
- Replies: 11
- Views: 1186
It turns out that option number 3 isn't going to be practical at this time. We have about 2000 frames from trying to mix in an animation program (blender) which results in a 9meg file and really eats up memory.
I made a simple animation wrapper to try to combine two (or more) animations at once but ...
I made a simple animation wrapper to try to combine two (or more) animations at once but ...
- Mon May 16, 2011 10:57 pm
- Forum: Beginners Help
- Topic: Animation Techniques
- Replies: 11
- Views: 1186
- Mon May 16, 2011 10:52 am
- Forum: Beginners Help
- Topic: Animation Techniques
- Replies: 11
- Views: 1186
- Mon May 16, 2011 10:22 am
- Forum: Beginners Help
- Topic: Animation Techniques
- Replies: 11
- Views: 1186
Animation Techniques
Hello, I am just beginning a project in my spare time and ran into a problem when thinking about how I'm going to handle animation in my game. How do you play two animations at once? For example, if my character is both blocking and strafing sideways, is there a way to combine a blocking and a ...
- Mon Apr 25, 2011 10:00 am
- Forum: Beginners Help
- Topic: Problem with GUI tutorial snippets
- Replies: 1
- Views: 264
Problem with GUI tutorial snippets
Hello, I am new to the engine and just started fiddling with some different things. I was messing around with the GUI functions, specifically using an EventReceiver to capture GUI commands, it worked before, but I changed something (don't remember what) and now I get "Runtime Error, pure virtual ...