Search found 191 matches

by Virror
Wed Nov 02, 2011 3:14 pm
Forum: Advanced Help
Topic: Tutorial 10: Shader - Questions about HLSL-Code
Replies: 9
Views: 1350

Re: Tutorial 10: Shader - Questions about HLSL-Code

What? As i said i don't know alot about shaders : p I have most of the shader done, but need to know what coordinates i need to feed the shader from the callback. When looking at the examples, they use for example: float4x4 World; float4x4 View; float4x4 Projection; But that wont help me a lot becau...
by Virror
Wed Nov 02, 2011 3:08 pm
Forum: Beginners Help
Topic: Texturing problems
Replies: 5
Views: 269

Re: Texturing problems

That helped alot, thanx : D Now i get the texture correct on 1,5 of the sides : ) But still not all correct, but maybe thats because of extreme stretching? Plan is to make a Triplanar shader, but hard to test it when a ordinary texture looked like on the picture above ; ) Edit: Texturing is ok with ...
by Virror
Wed Nov 02, 2011 10:18 am
Forum: Beginners Help
Topic: Texturing problems
Replies: 5
Views: 269

Texturing problems

I have problems texturing a ISceneNode with a custom mesh thats generated in the game. Mesh and normals are showing correct, but texture is just a mess. What can the problem be? Code and picture:   IMeshBuffer * newBuffer = ConvertMesh(decimatedMesh, vertexColor); //Creates the mesh SMesh * newMesh ...
by Virror
Wed Nov 02, 2011 10:06 am
Forum: Advanced Help
Topic: Tutorial 10: Shader - Questions about HLSL-Code
Replies: 9
Views: 1350

Re: Tutorial 10: Shader - Questions about HLSL-Code

While on this subject, how do i know what positions and stuff i need for different shaders? Any good reads on the subject?
Trying to make a Triplanar shader, plenty of examples out there, but sure what inputs i should use.
by Virror
Wed Nov 02, 2011 9:54 am
Forum: Everything 2d/3d Graphics
Topic: Dynamic Voxel System For 3D maps, Does It Exist?
Replies: 12
Views: 5906

Re: Dynamic Voxel System For 3D maps, Does It Exist?

The terrain detail is all up yo you i guess. The large volume supports nearly endless size, so if you have some good render techniques you could probably go very detailed. Working on a test terrain based on PolyVox but have some issues with picking the correct voxels from the mesh-selection and also...
by Virror
Wed Nov 02, 2011 9:48 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht API Documentation Search function
Replies: 11
Views: 3121

Re: Irrlicht API Documentation Search function

I like it! Very nice. Found no other issues than the member thing.
by Virror
Mon Oct 31, 2011 8:39 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht API Documentation Search function
Replies: 11
Views: 3121

Re: Irrlicht API Documentation Search function

Maybe this could be integrated into the API-page?
by Virror
Fri Oct 28, 2011 7:26 am
Forum: Beginners Help
Topic: Water Sync
Replies: 2
Views: 177

Re: Water Sync

Best way must be to just have one and resize?
by Virror
Thu Oct 27, 2011 10:53 am
Forum: Beginners Help
Topic: clone a billboard?
Replies: 8
Views: 369

Re: clone a billboard?

iBillboardSceneNode inherit from ISceneNode which have a clone method.
by Virror
Thu Oct 27, 2011 8:06 am
Forum: Beginners Help
Topic: IDynamicMeshBuffer to addMeshSceneNode
Replies: 4
Views: 361

Re: IDynamicMeshBuffer to addMeshSceneNode

It works now : ) When i made the volume smaller i forgot to make the radius smaller as well, so the sphere was larger than the volume = only empty space : p
by Virror
Thu Oct 27, 2011 7:42 am
Forum: Everything 2d/3d Graphics
Topic: Dynamic Voxel System For 3D maps, Does It Exist?
Replies: 12
Views: 5906

Re: Dynamic Voxel System For 3D maps, Does It Exist?

Very good articles! I have played around with noise generated terrain my self a bit for my game generating hightmaps. But using PolyVox gives a lot more possibilities : D
by Virror
Wed Oct 26, 2011 5:55 pm
Forum: Beginners Help
Topic: IDynamicMeshBuffer to addMeshSceneNode
Replies: 4
Views: 361

Re: IDynamicMeshBuffer to addMeshSceneNode

Yeah, drops are in complete code. Problem is nothing appears at all, just wanted to check that i did not do any stupid mistakes i missed : )
Probably something else thats wrong then, maybe i will try the PolyWox forums.
by Virror
Wed Oct 26, 2011 3:43 pm
Forum: Beginners Help
Topic: IDynamicMeshBuffer to addMeshSceneNode
Replies: 4
Views: 361

IDynamicMeshBuffer to addMeshSceneNode

I'm trying to get PolyWox data to render in Irrlicht and found this example: http://thermite3d.org/phpBB3/viewtopic.php?f=14&t=185&start=10 That creates a CDynamicMeshBuffer and returns a IMeshBuffer, but how do i add that MeshBuffer to a IMesh so i can create a SceneNode from it? Can i use ...
by Virror
Wed Oct 26, 2011 3:36 pm
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1741

Re: CollisionReponseAnimator

Haha, sorry about that, don't know what i was reading ; )
by Virror
Wed Oct 26, 2011 11:16 am
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1741

Re: CollisionReponseAnimator

Sliding value only sets how steep slopes the camera can climb, wont help against this issue.
I also have this issue with the built in fps-cam.
The built in cam is not good and should be replaced by a custom camera, its mostly just for demo/testing. For example its based on fps and not time.