Search found 191 matches
- Wed Nov 02, 2011 3:14 pm
- Forum: Advanced Help
- Topic: Tutorial 10: Shader - Questions about HLSL-Code
- Replies: 9
- Views: 1350
Re: Tutorial 10: Shader - Questions about HLSL-Code
What? As i said i don't know alot about shaders : p I have most of the shader done, but need to know what coordinates i need to feed the shader from the callback. When looking at the examples, they use for example: float4x4 World; float4x4 View; float4x4 Projection; But that wont help me a lot becau...
- Wed Nov 02, 2011 3:08 pm
- Forum: Beginners Help
- Topic: Texturing problems
- Replies: 5
- Views: 269
Re: Texturing problems
That helped alot, thanx : D Now i get the texture correct on 1,5 of the sides : ) But still not all correct, but maybe thats because of extreme stretching? Plan is to make a Triplanar shader, but hard to test it when a ordinary texture looked like on the picture above ; ) Edit: Texturing is ok with ...
- Wed Nov 02, 2011 10:18 am
- Forum: Beginners Help
- Topic: Texturing problems
- Replies: 5
- Views: 269
Texturing problems
I have problems texturing a ISceneNode with a custom mesh thats generated in the game. Mesh and normals are showing correct, but texture is just a mess. What can the problem be? Code and picture: IMeshBuffer * newBuffer = ConvertMesh(decimatedMesh, vertexColor); //Creates the mesh SMesh * newMesh ...
- Wed Nov 02, 2011 10:06 am
- Forum: Advanced Help
- Topic: Tutorial 10: Shader - Questions about HLSL-Code
- Replies: 9
- Views: 1350
Re: Tutorial 10: Shader - Questions about HLSL-Code
While on this subject, how do i know what positions and stuff i need for different shaders? Any good reads on the subject?
Trying to make a Triplanar shader, plenty of examples out there, but sure what inputs i should use.
Trying to make a Triplanar shader, plenty of examples out there, but sure what inputs i should use.
- Wed Nov 02, 2011 9:54 am
- Forum: Everything 2d/3d Graphics
- Topic: Dynamic Voxel System For 3D maps, Does It Exist?
- Replies: 12
- Views: 5906
Re: Dynamic Voxel System For 3D maps, Does It Exist?
The terrain detail is all up yo you i guess. The large volume supports nearly endless size, so if you have some good render techniques you could probably go very detailed. Working on a test terrain based on PolyVox but have some issues with picking the correct voxels from the mesh-selection and also...
- Wed Nov 02, 2011 9:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht API Documentation Search function
- Replies: 11
- Views: 3121
Re: Irrlicht API Documentation Search function
I like it! Very nice. Found no other issues than the member thing.
- Mon Oct 31, 2011 8:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht API Documentation Search function
- Replies: 11
- Views: 3121
Re: Irrlicht API Documentation Search function
Maybe this could be integrated into the API-page?
- Fri Oct 28, 2011 7:26 am
- Forum: Beginners Help
- Topic: Water Sync
- Replies: 2
- Views: 177
Re: Water Sync
Best way must be to just have one and resize?
- Thu Oct 27, 2011 10:53 am
- Forum: Beginners Help
- Topic: clone a billboard?
- Replies: 8
- Views: 369
Re: clone a billboard?
iBillboardSceneNode inherit from ISceneNode which have a clone method.
- Thu Oct 27, 2011 8:06 am
- Forum: Beginners Help
- Topic: IDynamicMeshBuffer to addMeshSceneNode
- Replies: 4
- Views: 361
Re: IDynamicMeshBuffer to addMeshSceneNode
It works now : ) When i made the volume smaller i forgot to make the radius smaller as well, so the sphere was larger than the volume = only empty space : p
- Thu Oct 27, 2011 7:42 am
- Forum: Everything 2d/3d Graphics
- Topic: Dynamic Voxel System For 3D maps, Does It Exist?
- Replies: 12
- Views: 5906
Re: Dynamic Voxel System For 3D maps, Does It Exist?
Very good articles! I have played around with noise generated terrain my self a bit for my game generating hightmaps. But using PolyVox gives a lot more possibilities : D
- Wed Oct 26, 2011 5:55 pm
- Forum: Beginners Help
- Topic: IDynamicMeshBuffer to addMeshSceneNode
- Replies: 4
- Views: 361
Re: IDynamicMeshBuffer to addMeshSceneNode
Yeah, drops are in complete code. Problem is nothing appears at all, just wanted to check that i did not do any stupid mistakes i missed : )
Probably something else thats wrong then, maybe i will try the PolyWox forums.
Probably something else thats wrong then, maybe i will try the PolyWox forums.
- Wed Oct 26, 2011 3:43 pm
- Forum: Beginners Help
- Topic: IDynamicMeshBuffer to addMeshSceneNode
- Replies: 4
- Views: 361
IDynamicMeshBuffer to addMeshSceneNode
I'm trying to get PolyWox data to render in Irrlicht and found this example: http://thermite3d.org/phpBB3/viewtopic.php?f=14&t=185&start=10 That creates a CDynamicMeshBuffer and returns a IMeshBuffer, but how do i add that MeshBuffer to a IMesh so i can create a SceneNode from it? Can i use ...
- Wed Oct 26, 2011 3:36 pm
- Forum: Bug reports
- Topic: CollisionReponseAnimator
- Replies: 13
- Views: 1741
Re: CollisionReponseAnimator
Haha, sorry about that, don't know what i was reading ; )
- Wed Oct 26, 2011 11:16 am
- Forum: Bug reports
- Topic: CollisionReponseAnimator
- Replies: 13
- Views: 1741
Re: CollisionReponseAnimator
Sliding value only sets how steep slopes the camera can climb, wont help against this issue.
I also have this issue with the built in fps-cam.
The built in cam is not good and should be replaced by a custom camera, its mostly just for demo/testing. For example its based on fps and not time.
I also have this issue with the built in fps-cam.
The built in cam is not good and should be replaced by a custom camera, its mostly just for demo/testing. For example its based on fps and not time.