Search found 191 matches
- Tue Jan 17, 2012 9:25 am
- Forum: Project Announcements
- Topic: Octodad 2
- Replies: 31
- Views: 13340
Re: Octodad 2
Looks very, very nice!
- Mon Jan 16, 2012 8:57 am
- Forum: Code Snippets
- Topic: PolyVox Surface extractor for Irrlicht mesh buffer.
- Replies: 9
- Views: 5958
Re: PolyVox Surface extractor for Irrlicht mesh buffer.
Nice that it works : )
- Thu Dec 01, 2011 6:54 pm
- Forum: Beginners Help
- Topic: PolyVox - general questions
- Replies: 20
- Views: 1691
Re: PolyVox - general questions
I don't think you have a option besides using a shader for this type of texturing, so you have to read some tutorials on that. There are plenty of them out there explaining the basics of texturing and other stuff. This is one of the mayor things im struggling with as well right now, im trying for so...
- Tue Nov 29, 2011 7:22 pm
- Forum: Beginners Help
- Topic: PolyVox - general questions
- Replies: 20
- Views: 1691
Re: PolyVox - general questions
Maybe you should mail them and ask?
Not sure how to do the texturing since im not working on a minecraft clone.
Not sure how to do the texturing since im not working on a minecraft clone.
- Sun Nov 27, 2011 9:33 pm
- Forum: Beginners Help
- Topic: How to pick blocks in minecraft?
- Replies: 61
- Views: 4878
Re: How to pick blocks in minecraft?
Nice!
Btw, using irrSurfaceExtractor is not a good idea when doing a minecraft type of game since it will make a more smooth terrain.
Use the "CubicSurfaceExtractorWithNormals" intead.
Btw, using irrSurfaceExtractor is not a good idea when doing a minecraft type of game since it will make a more smooth terrain.
Use the "CubicSurfaceExtractorWithNormals" intead.
- Sun Nov 27, 2011 9:32 pm
- Forum: Beginners Help
- Topic: PolyVox - general questions
- Replies: 20
- Views: 1691
Re: PolyVox - general questions
You want to change the size of the blocks?
In that case just change the scale of the SceneNode.
For texturing, you probably need to implement a shader that can access the different materials of the voxels and apply a texture depending on the type of material.
In that case just change the scale of the SceneNode.
For texturing, you probably need to implement a shader that can access the different materials of the voxels and apply a texture depending on the type of material.
- Sun Nov 27, 2011 12:13 pm
- Forum: Beginners Help
- Topic: How to pick blocks in minecraft?
- Replies: 61
- Views: 4878
Re: How to pick blocks in minecraft?
Well, it also helps a lot if you tell us what environment you are using.
You will also need to include the paths to all the header files in your project, or the compiler wont find them.
You will also need to include the paths to all the header files in your project, or the compiler wont find them.
- Sat Nov 26, 2011 12:16 pm
- Forum: Beginners Help
- Topic: How to pick blocks in minecraft?
- Replies: 61
- Views: 4878
Re: How to pick blocks in minecraft?
No, you dont need boost for PolyVox. On a first and quick glance the code looks good to me. PolyVox should be easy to "install", just include all the c files under PolyVox/PolyVoxCore/source and PolyVox/PolyVoxCore/source/PolyVoxImpl, just dont include SurfaceEdge.cpp since it seems to be ...
- Fri Nov 25, 2011 1:38 pm
- Forum: Game Programming
- Topic: id Software releases Doom 3 source code
- Replies: 42
- Views: 12857
Re: id Software releases Doom 3 source code
Some ppl just like to talk ; )
- Fri Nov 25, 2011 9:58 am
- Forum: Beginners Help
- Topic: Querying higher shader models
- Replies: 6
- Views: 311
Re: Querying higher shader models
I'm just happy its actually drawing closer : D
- Thu Nov 24, 2011 6:11 pm
- Forum: Beginners Help
- Topic: How to pick blocks in minecraft?
- Replies: 61
- Views: 4878
Re: How to pick blocks in minecraft?
As everyone said over and over again, read the docs, try to make the simple tutorial they have. Search the PolyVox forum for Irrlicht integration, there are good examples there.
- Thu Nov 24, 2011 8:58 am
- Forum: Beginners Help
- Topic: How to pick blocks in minecraft?
- Replies: 61
- Views: 4878
Re: How to pick blocks in minecraft?
As i said, no one have stated PolyVox is faster than using mesh combiner. But the good thing about PolyVox is thats its very easy to make minecraft like terrain with it since it has built in support to make "blocky worlds". Very simple to just take a heightmap and make a blocky terrain fro...
- Wed Nov 23, 2011 5:46 pm
- Forum: Beginners Help
- Topic: How to pick blocks in minecraft?
- Replies: 61
- Views: 4878
Re: How to pick blocks in minecraft?
Who said anything about faster? After all, its up to you to do the implementation. Its not easy to make a good minecraft clone as many here already stated.
- Wed Nov 23, 2011 3:54 pm
- Forum: Beginners Help
- Topic: How to pick blocks in minecraft?
- Replies: 61
- Views: 4878
Re: How to pick blocks in minecraft?
PolyVox is practically made for this kind of use. Just check the tutorial they have on the website.
Then search the forum for Irrlicht integration, very easy.
For block picking, just calculate voxel position from the ray hit coordinates and remove that voxel when you want to remove a block.
Then search the forum for Irrlicht integration, very easy.
For block picking, just calculate voxel position from the ray hit coordinates and remove that voxel when you want to remove a block.
- Sun Nov 20, 2011 4:24 pm
- Forum: Project Announcements
- Topic: True modifiable terrain
- Replies: 31
- Views: 9127
Re: True modifiable terrain
Ofcourse, but load from file should still be faster. But generating from same seed is a very good way of making it space efficient. Still have not decided exactly how i will do with my terrain.