Search found 4 matches
- Fri May 06, 2011 5:25 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 149437
- Thu May 05, 2011 7:26 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 149437
- Wed May 04, 2011 3:32 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 149437
I have already read CProjectile.cpp, but I couldn't find something helpful... However, I tried to look it again today, and all I found (or understood) was that this should work: pBody->doRemoveFromPhysics(); world->getSharedInstance()->removeSceneNode(pBody); pBody->remove(); But it didn't. I got th...
- Tue May 03, 2011 7:18 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 149437
Removing Objects
Hi, I'm trying to remove objects from my simulated world. When I call "pBody->doRemoveFromPhysics()", the physics simulation doesn't affect the object, so I think it was successfully removed from IrrOde. However, I need to remove it from Irrlicht too and then I call "pBody->ISceneNode...