Search found 4 matches

by Lonesome Crow
Fri May 06, 2011 5:25 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 190715

Ok! Hope we can get it to work! :)

You can download my project at: http://www.lia.ufc.br/~yuri/irrodetest.zip

It's very simple, only a test trying to put and than remove a sphere in a world with a terrain constructed from a heightmap.

By the way... I get the "no world!" message too, but to me ...
by Lonesome Crow
Thu May 05, 2011 7:26 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 190715

Ok! Let's be more specific...

After trying your tip, the same error remained. So, I decided to read and understand how "ISceneManager::addToDeletionQueue" works. And I found something strange...

What I want to do is simply to remove an object immediately after its creation, only to learn how could ...
by Lonesome Crow
Wed May 04, 2011 3:32 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 190715

I have already read CProjectile.cpp, but I couldn't find something helpful... However, I tried to look it again today, and all I found (or understood) was that this should work:

pBody->doRemoveFromPhysics();
world->getSharedInstance()->removeSceneNode(pBody);
pBody->remove();

But it didn't. I ...
by Lonesome Crow
Tue May 03, 2011 7:18 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 190715

Removing Objects

Hi,

I'm trying to remove objects from my simulated world.

When I call "pBody->doRemoveFromPhysics()", the physics simulation doesn't affect the object, so I think it was successfully removed from IrrOde.
However, I need to remove it from Irrlicht too and then I call "pBody->ISceneNode::remove ...