Sorry if this sounds like a stupid question.
When I have a FPS camera, I can use the mouse to rotate the camera and look at my target. It feels very smooth. But on a system that has no mouse, I'd like to handle camera rotation with keys.
I got a few questions here:
1) I can catch my key event ...
Search found 16 matches
- Mon May 23, 2011 4:29 pm
- Forum: Beginners Help
- Topic: How to rotate FPS with keys?
- Replies: 0
- Views: 581
- Mon May 23, 2011 4:13 pm
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 2241
- Mon May 23, 2011 7:06 am
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 2241
Thanks for you guys to reply to my dumb newbie questions.
I'm learning to program with Irrlicht because I just want to have some fun on my Android device, nothing serious. But from the two-month learning experience (in the evening and weekend, that is), I found that learning a real physics engine ...
I'm learning to program with Irrlicht because I just want to have some fun on my Android device, nothing serious. But from the two-month learning experience (in the evening and weekend, that is), I found that learning a real physics engine ...
- Sat May 21, 2011 6:19 am
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 2241
Thanks everyone for replying. I was trying to do collision detection using triangle selector because, well, this is how the Irrlicht examples introduce how collision detection is done. I learn to program with Irrlicht by studying the examples provided, and thought that these are best practice to do ...
- Thu May 12, 2011 5:29 am
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 2241
Adding an animator makes the whole thing so slow
I have created a floor, and cube. I want to add collision detection so that the cube would not fall through the floor. With the following code:
ISceneNode * cube = smgr->addCubeSceneNode();
IAnimatedMesh * movingPlane = smgr->addHillPlaneMesh("floor",
core::dimension2df(10, 10),
core ...
ISceneNode * cube = smgr->addCubeSceneNode();
IAnimatedMesh * movingPlane = smgr->addHillPlaneMesh("floor",
core::dimension2df(10, 10),
core ...
- Thu May 12, 2011 3:36 am
- Forum: Beginners Help
- Topic: how to create floor plane that extends to infinity?
- Replies: 5
- Views: 1038
- Thu May 12, 2011 2:55 am
- Forum: Beginners Help
- Topic: how to create floor plane that extends to infinity?
- Replies: 5
- Views: 1038
- Thu May 12, 2011 2:02 am
- Forum: Beginners Help
- Topic: how to create floor plane that extends to infinity?
- Replies: 5
- Views: 1038
how to create floor plane that extends to infinity?
Hi,
I create a floor plane with something like this:
SMaterial * material = new SMaterial();
material->AntiAliasing = EAAM_QUALITY | EAAM_LINE_SMOOTH | EAAM_POINT_SMOOTH;
material->Thickness = 1.0f;
IAnimatedMesh *movingPlane = smgr->addHillPlaneMesh("floor",
core::dimension2df(10, 10 ...
I create a floor plane with something like this:
SMaterial * material = new SMaterial();
material->AntiAliasing = EAAM_QUALITY | EAAM_LINE_SMOOTH | EAAM_POINT_SMOOTH;
material->Thickness = 1.0f;
IAnimatedMesh *movingPlane = smgr->addHillPlaneMesh("floor",
core::dimension2df(10, 10 ...
- Sun May 08, 2011 9:27 am
- Forum: Beginners Help
- Topic: Memory use grows forever on Android!
- Replies: 7
- Views: 950
- Fri May 06, 2011 4:25 pm
- Forum: Beginners Help
- Topic: Memory use grows forever on Android!
- Replies: 7
- Views: 950
- Fri May 06, 2011 12:24 pm
- Forum: Beginners Help
- Topic: Memory use grows forever on Android!
- Replies: 7
- Views: 950
- Fri May 06, 2011 9:35 am
- Forum: Beginners Help
- Topic: Memory use grows forever on Android!
- Replies: 7
- Views: 950
Memory use grows forever on Android!
I run my little test (as I have posted in another thread here ) on my Android, and after a while, I see that memory used by the program is growing forever.
I just let it run for 5 minutes or so, and the system shows that memory usage of this little test (which does almost nothing) is around 40MB ...
I just let it run for 5 minutes or so, and the system shows that memory usage of this little test (which does almost nothing) is around 40MB ...
- Fri May 06, 2011 9:24 am
- Forum: Beginners Help
- Topic: Very low fps on Android
- Replies: 3
- Views: 3091
- Wed May 04, 2011 1:36 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 217895
Sorry for cross-posting, I tried to create my first application on Android, and I got extremely low fps. I described my issues (and my codes) in this post here.
Could someone give me a hint on what's going on?
Thanks
Paul
Could someone give me a hint on what's going on?
Thanks
Paul
- Wed May 04, 2011 1:21 pm
- Forum: Beginners Help
- Topic: Very low fps on Android
- Replies: 3
- Views: 3091