Search found 16 matches
- Mon May 23, 2011 4:29 pm
- Forum: Beginners Help
- Topic: How to rotate FPS with keys?
- Replies: 0
- Views: 496
How to rotate FPS with keys?
Sorry if this sounds like a stupid question. When I have a FPS camera, I can use the mouse to rotate the camera and look at my target. It feels very smooth. But on a system that has no mouse, I'd like to handle camera rotation with keys. I got a few questions here: 1) I can catch my key event, and t...
- Mon May 23, 2011 4:13 pm
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 1792
- Mon May 23, 2011 7:06 am
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 1792
Thanks for you guys to reply to my dumb newbie questions. I'm learning to program with Irrlicht because I just want to have some fun on my Android device, nothing serious. But from the two-month learning experience (in the evening and weekend, that is), I found that learning a real physics engine wi...
- Sat May 21, 2011 6:19 am
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 1792
Thanks everyone for replying. I was trying to do collision detection using triangle selector because, well, this is how the Irrlicht examples introduce how collision detection is done. I learn to program with Irrlicht by studying the examples provided, and thought that these are best practice to do ...
- Thu May 12, 2011 5:29 am
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 1792
Adding an animator makes the whole thing so slow
I have created a floor, and cube. I want to add collision detection so that the cube would not fall through the floor. With the following code: ISceneNode * cube = smgr->addCubeSceneNode(); IAnimatedMesh * movingPlane = smgr->addHillPlaneMesh("floor", core::dimension2df(10, 10), core::dime...
- Thu May 12, 2011 3:36 am
- Forum: Beginners Help
- Topic: how to create floor plane that extends to infinity?
- Replies: 5
- Views: 845
- Thu May 12, 2011 2:55 am
- Forum: Beginners Help
- Topic: how to create floor plane that extends to infinity?
- Replies: 5
- Views: 845
- Thu May 12, 2011 2:02 am
- Forum: Beginners Help
- Topic: how to create floor plane that extends to infinity?
- Replies: 5
- Views: 845
how to create floor plane that extends to infinity?
Hi, I create a floor plane with something like this: SMaterial * material = new SMaterial(); material->AntiAliasing = EAAM_QUALITY | EAAM_LINE_SMOOTH | EAAM_POINT_SMOOTH; material->Thickness = 1.0f; IAnimatedMesh *movingPlane = smgr->addHillPlaneMesh("floor", core::dimension2df(10, 10), co...
- Sun May 08, 2011 9:27 am
- Forum: Beginners Help
- Topic: Memory use grows forever on Android!
- Replies: 7
- Views: 788
Ah thank you very much, you made my day. This is exactly the problem. I put a flag to check the initialization, and that' s it, no more infinite memory growth. But then, another problem props up. After the game is stopped and resumed, the graphic is not right. It looks like there's no texture applie...
- Fri May 06, 2011 4:25 pm
- Forum: Beginners Help
- Topic: Memory use grows forever on Android!
- Replies: 7
- Views: 788
- Fri May 06, 2011 12:24 pm
- Forum: Beginners Help
- Topic: Memory use grows forever on Android!
- Replies: 7
- Views: 788
- Fri May 06, 2011 9:35 am
- Forum: Beginners Help
- Topic: Memory use grows forever on Android!
- Replies: 7
- Views: 788
Memory use grows forever on Android!
I run my little test (as I have posted in another thread here ) on my Android, and after a while, I see that memory used by the program is growing forever. I just let it run for 5 minutes or so, and the system shows that memory usage of this little test (which does almost nothing) is around 40MB. I ...
- Fri May 06, 2011 9:24 am
- Forum: Beginners Help
- Topic: Very low fps on Android
- Replies: 3
- Views: 2908
- Wed May 04, 2011 1:36 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173153
Sorry for cross-posting, I tried to create my first application on Android, and I got extremely low fps. I described my issues (and my codes) in this post here.
Could someone give me a hint on what's going on?
Thanks
Paul
Could someone give me a hint on what's going on?
Thanks
Paul
- Wed May 04, 2011 1:21 pm
- Forum: Beginners Help
- Topic: Very low fps on Android
- Replies: 3
- Views: 2908
And the size of the application is humongous! Even though I compiled Irrlicht Android and my test program with NDK_DEBUG = 0 , after the installation, Android shows that the size of my application is 30.58MB!!! And the thing is, Android also shows the following flags on the program: FLAG_DEBUGGABLE ...