Search found 14 matches

by sugarhigh
Mon Jul 04, 2005 1:39 am
Forum: Beginners Help
Topic: Jumping without physics sdk(unless dev-cpp compatible)?
Replies: 0
Views: 240

Jumping without physics sdk(unless dev-cpp compatible)?

I use dev-c++ to develop with irrlicht. I do have Visual Studio .net 2003 but for some reason no matter what I do, anything I compile that uses irrlicht (or OGRE when I tested it) it gives an error so I've been relying on dev-c++. Anyway, I have scoured the forums and haven't been able to find a rea...
by sugarhigh
Fri Jul 01, 2005 4:53 pm
Forum: Beginners Help
Topic: Which map compile option?
Replies: 4
Views: 211

How do I make it type 46?
by sugarhigh
Sun Jun 26, 2005 4:59 am
Forum: Beginners Help
Topic: player is hit
Replies: 1
Views: 186

Well the way I would do it is by adding the command to display the red bitmap withing the loop of the player being hit. I hope that makes sense but if not here's a basic rundown of what I mean... if (playHit == 1) { // Subtract helath and whatever else health - 10; // Flash red driver->draw2DImage(i...
by sugarhigh
Sun Jun 26, 2005 2:42 am
Forum: Beginners Help
Topic: Which map compile option?
Replies: 4
Views: 211

Which map compile option?

which map compile option should I use? I have always used BSP -meta but irrlicht says it has a bad header if i do that so do I need to use another option?
by sugarhigh
Sun Jun 26, 2005 1:43 am
Forum: Beginners Help
Topic: Just wondering how you guys do it...
Replies: 3
Views: 315

Okay, thanks, I didn't know you could do it that way. I've mapped for q3 and other q3 engine based games but I've always used shaders which Irrlicht doesn't support (or does it!?) so I wasn't quit sure. It's kind of ackward being lost in something you're so familiar with lol.
by sugarhigh
Sat Jun 25, 2005 8:40 pm
Forum: Beginners Help
Topic: Just wondering how you guys do it...
Replies: 3
Views: 315

Just wondering how you guys do it...

I'm currently mapping for my project and I'm using gtkradiant, but I was wondering, how do you guys get your textures for the map into the editor, like able to choose them/apply them from within the editor. Do you use shaders, am I missing a gtkradiant function (though I've used gtkradiant for mappi...
by sugarhigh
Sat Jun 25, 2005 4:46 am
Forum: Beginners Help
Topic: Escape button to exit program?
Replies: 1
Views: 334

Escape button to exit program?

I have searched the forums and found a topic like this but the event receiver messed up the FPS camera in irrlicht(it wouldnt allow the camera to move using the keyboard) so that's not an option. How else can I do this? EDIT: I fixed the problem with the MyEventReceiver so that is now an option agai...
by sugarhigh
Mon Jun 13, 2005 7:29 pm
Forum: Open Discussion and Dev Announcements
Topic: I need a team!
Replies: 2
Views: 366

I need a team!

I have "started" an FPS named irReale(for the moment codename: irReale due to its pre-development status) and need people that can help with modelling, texturing, animating, and really anything else that may be needed that includes some kind of art! I cannot do it myself because I model te...
by sugarhigh
Sat Jun 11, 2005 2:21 pm
Forum: Beginners Help
Topic: Two GUI questions...
Replies: 2
Views: 304

Ahhh... Okay I got it now. I've never had to use "wchar_t" before in my programming so I'm not sompletely familiar with it and declaring "input" just completely slipped my mind.
by sugarhigh
Sat Jun 11, 2005 5:14 am
Forum: Beginners Help
Topic: Two GUI questions...
Replies: 2
Views: 304

Two GUI questions...

Well now I'm at the point of making the gui for my app/game but I've hit yet another road block. I understand how to use tabs but is there any way to make them horizontal (up and down)? ALSO... I need an edit box for text input because part of it involves a terminal/command prompt like interface and...
by sugarhigh
Mon Jun 06, 2005 1:21 am
Forum: Beginners Help
Topic: FPS camera help
Replies: 2
Views: 288

Yes that solved my problem, but I just found my own solution. What was wrong was I was using the "MyEventReceiver" code included in the Movement tuorial which was messing with the FPScamera in irrlicht so it works now. Mod please lock/delete this topic as it is redundant. But you may want ...
by sugarhigh
Mon Jun 06, 2005 12:19 am
Forum: Beginners Help
Topic: FPS camera help
Replies: 2
Views: 288

FPS camera help

I have seen the wiki tutorial on custom mouse and keyboard input involving this but I don't really understand that code. And before I get flames, yes I can program I just don't understand THAT code. I have also searched but no posts really involve this... Anyway, onto my problem. I am making a game ...
by sugarhigh
Tue May 31, 2005 11:43 pm
Forum: Beginners Help
Topic: collision in *.3ds map?
Replies: 2
Views: 337

Okay thanks for the reply but I'm starting to hate .3ds but althoguh I said .3ds specifically I really meant any format but okay. thank you.
by sugarhigh
Sat May 28, 2005 4:20 am
Forum: Beginners Help
Topic: collision in *.3ds map?
Replies: 2
Views: 337

collision in *.3ds map?

I'm sure this is possible with A LOT of code i.e. something like: if (playerMeshLocation >= whatever coord) { movePlayerMesh(-1,0,0) } for each coordinate in the map mesh but how would you do this similar to the example7 with the q3 map. I have no problem with q3 mapping except i don't know of any o...