Search found 14 matches
- Mon Jul 04, 2005 1:39 am
- Forum: Beginners Help
- Topic: Jumping without physics sdk(unless dev-cpp compatible)?
- Replies: 0
- Views: 284
Jumping without physics sdk(unless dev-cpp compatible)?
I use dev-c++ to develop with irrlicht. I do have Visual Studio .net 2003 but for some reason no matter what I do, anything I compile that uses irrlicht (or OGRE when I tested it) it gives an error so I've been relying on dev-c++. Anyway, I have scoured the forums and haven't been able to find a ...
- Fri Jul 01, 2005 4:53 pm
- Forum: Beginners Help
- Topic: Which map compile option?
- Replies: 4
- Views: 440
- Sun Jun 26, 2005 4:59 am
- Forum: Beginners Help
- Topic: player is hit
- Replies: 1
- Views: 280
- Sun Jun 26, 2005 2:42 am
- Forum: Beginners Help
- Topic: Which map compile option?
- Replies: 4
- Views: 440
Which map compile option?
which map compile option should I use? I have always used BSP -meta but irrlicht says it has a bad header if i do that so do I need to use another option?
- Sun Jun 26, 2005 1:43 am
- Forum: Beginners Help
- Topic: Just wondering how you guys do it...
- Replies: 3
- Views: 434
- Sat Jun 25, 2005 8:40 pm
- Forum: Beginners Help
- Topic: Just wondering how you guys do it...
- Replies: 3
- Views: 434
Just wondering how you guys do it...
I'm currently mapping for my project and I'm using gtkradiant, but I was wondering, how do you guys get your textures for the map into the editor, like able to choose them/apply them from within the editor. Do you use shaders, am I missing a gtkradiant function (though I've used gtkradiant for ...
- Sat Jun 25, 2005 4:46 am
- Forum: Beginners Help
- Topic: Escape button to exit program?
- Replies: 1
- Views: 418
Escape button to exit program?
I have searched the forums and found a topic like this but the event receiver messed up the FPS camera in irrlicht(it wouldnt allow the camera to move using the keyboard) so that's not an option. How else can I do this?
EDIT: I fixed the problem with the MyEventReceiver so that is now an option ...
EDIT: I fixed the problem with the MyEventReceiver so that is now an option ...
- Mon Jun 13, 2005 7:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I need a team!
- Replies: 2
- Views: 475
I need a team!
I have "started" an FPS named irReale(for the moment codename: irReale due to its pre-development status) and need people that can help with modelling, texturing, animating, and really anything else that may be needed that includes some kind of art! I cannot do it myself because I model terribly ...
- Sat Jun 11, 2005 2:21 pm
- Forum: Beginners Help
- Topic: Two GUI questions...
- Replies: 2
- Views: 430
- Sat Jun 11, 2005 5:14 am
- Forum: Beginners Help
- Topic: Two GUI questions...
- Replies: 2
- Views: 430
Two GUI questions...
Well now I'm at the point of making the gui for my app/game but I've hit yet another road block. I understand how to use tabs but is there any way to make them horizontal (up and down)?
ALSO...
I need an edit box for text input because part of it involves a terminal/command prompt like interface ...
ALSO...
I need an edit box for text input because part of it involves a terminal/command prompt like interface ...
- Mon Jun 06, 2005 1:21 am
- Forum: Beginners Help
- Topic: FPS camera help
- Replies: 2
- Views: 419
Yes that solved my problem, but I just found my own solution. What was wrong was I was using the "MyEventReceiver" code included in the Movement tuorial which was messing with the FPScamera in irrlicht so it works now. Mod please lock/delete this topic as it is redundant. But you may want to put ...
- Mon Jun 06, 2005 12:19 am
- Forum: Beginners Help
- Topic: FPS camera help
- Replies: 2
- Views: 419
FPS camera help
I have seen the wiki tutorial on custom mouse and keyboard input involving this but I don't really understand that code. And before I get flames, yes I can program I just don't understand THAT code. I have also searched but no posts really involve this...
Anyway, onto my problem. I am making a game ...
Anyway, onto my problem. I am making a game ...
- Tue May 31, 2005 11:43 pm
- Forum: Beginners Help
- Topic: collision in *.3ds map?
- Replies: 2
- Views: 431
- Sat May 28, 2005 4:20 am
- Forum: Beginners Help
- Topic: collision in *.3ds map?
- Replies: 2
- Views: 431
collision in *.3ds map?
I'm sure this is possible with A LOT of code
i.e. something like:
if (playerMeshLocation >= whatever coord)
{
movePlayerMesh(-1,0,0)
}
for each coordinate in the map mesh but how would you do this similar to the example7 with the q3 map. I have no problem with q3 mapping except i don't know of ...
i.e. something like:
if (playerMeshLocation >= whatever coord)
{
movePlayerMesh(-1,0,0)
}
for each coordinate in the map mesh but how would you do this similar to the example7 with the q3 map. I have no problem with q3 mapping except i don't know of ...