Search found 3 matches

by Michel
Wed May 18, 2011 4:09 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171942

I have Irrlicht working with OpenGL ES 2.0!!!! Yeaaaah! :D As it turns out, the shaders are not consistent with the code. But, since I am a first time user/tester of irrlicht I am not sure on which side the problem is. In short for those who know more about Irrlicht than I do, here are my observatio...
by Michel
Wed May 18, 2011 4:00 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171942

For changes to the Irrlicht sources you can submit a patch ticket at our patch tracker here: http://sourceforge.net/tracker/?group_id=74339&atid=540678 The Android device and java files are not yet part of the Irrlicht repository and have to be submitted elsewhere. Thanks for the info. So far m...
by Michel
Tue May 17, 2011 9:41 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171942

Hi, Curious about the status of this port, specifically the one here: http://gitorious.org/irrlichtandroid/ As-is, the code wasn't working for me. I am using vs-android http://code.google.com/p/vs-android/ instead of ndk-build though, possibly there's other issues introduced here. The OpenGL ES 1 d...