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by diho
Fri May 20, 2011 9:04 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163045

What's the best way for using collision in irrbullet with an bsp map. I tried it with a normal Itriangleselector and with an IBvhTriangleMeshShape. But the cubes (code from example, hello world) just move throught the walls. :?