Search found 46 matches

by diho
Wed Jan 04, 2017 9:14 pm
Forum: Beginners Help
Topic: osx irrlicht build
Replies: 0
Views: 804

osx irrlicht build

Hello,

What is the best way to build the irrlicht lib (static) on osx, for osx, linux and windows? Preferably in combination with cmake, without the use of the xcode project.

Edit:
I have succesfully used cmake, but when I want to compile the project I get this error:
Undefined symbols for ...
by diho
Tue Mar 15, 2016 7:39 am
Forum: Beginners Help
Topic: Client interpolation
Replies: 3
Views: 825

Re: Client interpolation

I guess just a straight line.
by diho
Tue Mar 15, 2016 7:07 am
Forum: Beginners Help
Topic: Client interpolation
Replies: 3
Views: 825

Client interpolation

Hi all,

I have a question about client side interpolation.
Say Object A has postion V1, and a update comes in, his position is changed to V2 during a time of X ms.
What is the best way to "recreate" this movement with interpolating the vectors?

-Diho
by diho
Wed Mar 02, 2016 11:32 am
Forum: Beginners Help
Topic: Server
Replies: 16
Views: 3305

Re: Server

@CuteAlien and Hendu, Thanks for your input! It's very helpful!

@sidu, Nice game! Looks great and I don't see any delay.
by diho
Tue Mar 01, 2016 11:24 am
Forum: Beginners Help
Topic: Server
Replies: 16
Views: 3305

Re: Server

Usually your physics representation is different from the graphics. You wouldn't use a hugely detailed 3d model with every triangle being a physics triangle, you'd use a box/sphere/ellipse/whatever. Then your server only needs to know the physics world, not the graphics world.

I don't see how a ...
by diho
Tue Mar 01, 2016 7:18 am
Forum: Beginners Help
Topic: Server
Replies: 16
Views: 3305

Re: Server


Own code for what? You know that irrlicht is only a 3d engine+some input. But CuteAlien is right about using irrlicht to load 3d models. It really depends on what you wanna do. Maybe be a bit more specific about what you wanna do? Then we might be able to give you a better answer.

The idea is to ...
by diho
Mon Feb 29, 2016 8:02 am
Forum: Beginners Help
Topic: Server
Replies: 16
Views: 3305

Re: Server

Well you will have to implement the gamelogic that has to run on the server. But generally it is a bad idea to use irrlicht objects(SceneNodes) as game objects. You can think of it as the rendering component of your gameobjects. But yes if you have collision detection and things like that you will ...
by diho
Sun Feb 28, 2016 11:58 pm
Forum: Beginners Help
Topic: Server
Replies: 16
Views: 3305

Re: Server

I am aware of the fact that I would need a proper networking library.

Really depends on what your server has to do. There is no magic answer for this. The server does not even need irrlicht probably since it does not have to display anything.

I considered using even a complete different ...
by diho
Sun Feb 28, 2016 7:25 pm
Forum: Beginners Help
Topic: Server
Replies: 16
Views: 3305

Server

Hi all,

What is the most efficient way to make a standalone server for an irrrlicht game?

-Diho
by diho
Tue Feb 23, 2016 2:34 pm
Forum: Beginners Help
Topic: Unload terrainscenenode
Replies: 2
Views: 562

Re: Unload terrainscenenode

Thanks!
by diho
Tue Feb 23, 2016 6:11 am
Forum: Beginners Help
Topic: Unload terrainscenenode
Replies: 2
Views: 562

Unload terrainscenenode

Hello all,

I have a question regarding unloading a terrainscenenode. What is the best way to do this? My gues is node->remove();, but I am not sure if that's all I need to do. Furthermore, if I created a triangleselector from this node, and added it to the camera via an animator, will it ...
by diho
Fri Feb 19, 2016 3:54 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 341007

Re: Realistic water scene node

The only code I use is:

Code: Select all

RealisticWaterSceneNode *water = new RealisticWaterSceneNode(smgr, 102400.0f, 102400.0f);
    smgr->getRootSceneNode()->addChild(water);
    water->setPosition(spawnPoint);
by diho
Thu Feb 18, 2016 3:17 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 341007

Re: Realistic water scene node

What causes this:

Image

-Diho
by diho
Wed Feb 17, 2016 12:18 pm
Forum: Beginners Help
Topic: Makefile all platforms
Replies: 3
Views: 670

Re: Makefile all platforms

Thanks Hendu, linking those extra libs did the trick!
by diho
Wed Feb 17, 2016 9:41 am
Forum: Beginners Help
Topic: Makefile all platforms
Replies: 3
Views: 670

Re: Makefile all platforms

Or at least cross compile it for windows?