Search found 28 matches

by captainkitteh
Mon Jun 20, 2011 7:19 am
Forum: Off-topic
Topic: How many muslims here ?
Replies: 1
Views: 554

How many muslims here ?

I hope I am not breaking any rules here. Reading through Irrlicht forums I see quite a few posts identifying the posters as muslims. It's quite refreshing to me, as a muslim myself, to see our people engaged in game development. In my country, Bangladesh, game development is seen akin to Hollywood w...
by captainkitteh
Mon Jun 20, 2011 6:32 am
Forum: Beginners Help
Topic: ILightSceneNode questions
Replies: 0
Views: 371

ILightSceneNode questions

1. Is the default ILightSceneNode per vertex based ? 2. An odd thing occurs when using ILightSceneNode to illuminate BSP maps. The walls get illuminated well but the floors and ceileings stay dark. The floors and ceilings are one single brush (aka a single mesh). In general large object with a few t...
by captainkitteh
Mon Jun 20, 2011 5:05 am
Forum: Off-topic
Topic: Right Choice of Subjects? (About to choose College/A levels)
Replies: 16
Views: 2075

Speaking of AI has anyone here experimented with code generation ? I had some promising results with javascript during my days as a web developer. I wrote a small generator that automated common programming tasks in java script. For example making huge switch statement. I could do a 20 condition swi...
by captainkitteh
Sun Jun 19, 2011 8:08 pm
Forum: Project Announcements
Topic: Presenting Puttyball !
Replies: 3
Views: 1234

Presenting Puttyball !

You get Puttyball of course ! http://www.youtube.com/watch?v=LE-j_sfcYyg Guys, I need some help with this from the community. Puttyball is a fully completed project that is now undergoing final bug testing. I want to see this game published. Problem is other than Star Ruler I don't know any other Ir...
by captainkitteh
Sat Jun 11, 2011 10:32 am
Forum: Beginners Help
Topic: Frustating bug with a simple message box
Replies: 1
Views: 183

Frustating bug with a simple message box

This does not make any sense ! I create a message box, for example env->addMessageBox(L"Quit?",L"Do you really want to quit?",true,EMBF_YES+EMBF_NO,0,457); And the text part of the message box does not appear at all ! I get messagebox caption "Quit" but the "Do you...
by captainkitteh
Thu Jun 02, 2011 12:57 pm
Forum: Project Announcements
Topic: Xenoforge : An experiment in experimental FPS design
Replies: 6
Views: 1783

I have uploaded the source !


If anyone wishes to collaborate please let me know.
by captainkitteh
Wed Jun 01, 2011 11:08 pm
Forum: Game Programming
Topic: Graphics vs gameplay
Replies: 18
Views: 5143

I am so sorry !

I meant to post this in the general discussion forums rather than clogging up the beginner programming forum.

If a kind hearted mod or admin moves this I woulld be saved from much embarrasment. :)
by captainkitteh
Wed Jun 01, 2011 11:04 pm
Forum: Game Programming
Topic: Graphics vs gameplay
Replies: 18
Views: 5143

Graphics vs gameplay

Look at Minecraft or Terraria. They have such terrible graphics yet selling huge quantities. How much graphics does a game really need to succed commercially ? If gameplay is good do you really need any more advanced than basic fixed function materials, directx 8 lighting and stencil shadows ? Somet...
by captainkitteh
Wed Jun 01, 2011 10:54 pm
Forum: Beginners Help
Topic: EMT_LIGHTMAP_LIGHTING
Replies: 1
Views: 221

EMT_LIGHTMAP_LIGHTING

You can not see ANYTHING in BSP maps with EMT_LIGHTMAP_LIGHTING. With EMT_LIGHTMAP_LIGHTING_M4 and very strong lights used in BSP compiler like radiant you could barely make out the shape of the map. Why are meshes so extremely dark ? Should not they be just as bright in EMT_LIGHTMAP_M4 as EMT_LIGHT...
by captainkitteh
Wed Jun 01, 2011 2:30 pm
Forum: Beginners Help
Topic: Please help me with Normal mapping
Replies: 2
Views: 436

Help anyone ?? Surely someone must know ? :(
by captainkitteh
Mon May 30, 2011 7:24 am
Forum: Beginners Help
Topic: Bullet, ODE or Newton
Replies: 16
Views: 3545

No but it makes life a lot easier.
by captainkitteh
Sun May 29, 2011 12:10 pm
Forum: Project Announcements
Topic: Xenoforge : An experiment in experimental FPS design
Replies: 6
Views: 1783

What's up with the weird white graphical glitches? (seen on the vending machine an some other surfaces) Seems to me like a problem with your specular lighting Other than that, keep working on it ;) You've already got some good results, but you still have a long road ahead I used Blindsides celshade...
by captainkitteh
Sun May 29, 2011 11:35 am
Forum: Project Announcements
Topic: Xenoforge : An experiment in experimental FPS design
Replies: 6
Views: 1783

There is actually a seperate LEGO Quake mod. I saw it long after I started development though. 8) My original graphics inspirations were - in order of importance. - lack of money to make photorealistic assets - word of padman - a little known game called XIII....it has the most amazing comic book gr...
by captainkitteh
Sun May 29, 2011 10:31 am
Forum: Project Announcements
Topic: Xenoforge : An experiment in experimental FPS design
Replies: 6
Views: 1783

Xenoforge : An experiment in experimental FPS design

So I have completed a playable demo of my game. I have decided to call it "Xenoforge". Xenoforge is basically a Quake 2 style arcade shooter. It involves fighting aliens that were "ripped off" I mean inspired by Halo Covenant :) Right now I got the Elite and Grunt equivalents don...
by captainkitteh
Wed May 25, 2011 3:35 pm
Forum: Beginners Help
Topic: Please help me with Normal mapping
Replies: 2
Views: 436

Please help me with Normal mapping

Forgive me for my ignorance but I am a true novice when it comes to use of materials. I decided to experiment with normal mapping and parallex mapping technique. After studying the code in example11 I decided to make a cube which would be Normal Mapped or Parallex Mapped. Here is the code I wrote. /...