Awesome!
Added a GetMesh() method to my scene node that creates the mesh on the fly.
Thanks a lot!
Search found 37 matches
- Tue May 12, 2015 11:08 pm
- Forum: Beginners Help
- Topic: Export mesh as .obj
- Replies: 2
- Views: 681
- Tue May 12, 2015 8:03 pm
- Forum: Beginners Help
- Topic: Export mesh as .obj
- Replies: 2
- Views: 681
Export mesh as .obj
I used the CustomSceneNode example to create a... well... a custom scene node. My question is: Is it possible to export a such a scene node to a file like .obj or similar format, so that I can open it with 3DStudio/Blender or some other 3D editing software? At least for now, I'm not interested in ex...
- Thu Oct 30, 2014 8:50 pm
- Forum: Beginners Help
- Topic: Multiple windows (launcher + game)
- Replies: 2
- Views: 398
Re: Multiple windows (launcher + game)
I got it to work. I don't know exactly why (not that I care much), but it should be done like this. With the closeDevice inside the loop: IrrlichtDevice* device = createDevice(EDT_OPENGL, dimension2d<u32>(512, 384)); device->setWindowCaption(L"Launcher"); IVideoDriver* driver =...
- Thu Oct 30, 2014 6:23 pm
- Forum: Beginners Help
- Topic: Multiple windows (launcher + game)
- Replies: 2
- Views: 398
Multiple windows (launcher + game)
Hi, I want to create a launcher window for a game I'm starting to develop. The idea is to have a window show up when the program is launched, where you can set the screen size, choose windowed or fullscreen, etc, then you click a play button and the game is launched with the selected settings. So I ...
- Fri Mar 01, 2013 2:35 pm
- Forum: Beginners Help
- Topic: [SOLVED] VS2010 project from scratch
- Replies: 3
- Views: 628
Re: VS2010 project from scratch
Got it to work. What I was missing was to copy C:\irrlicht-1.8\bin\Win32-VisualStudio\Irrlicht.dll to the project folder. And this directive was indeed necessary: #ifdef _IRR_WINDOWS_ #pragma comment(lib, "Irrlicht.lib") #pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartu...
- Fri Mar 01, 2013 2:14 am
- Forum: Beginners Help
- Topic: [SOLVED] VS2010 project from scratch
- Replies: 3
- Views: 628
[SOLVED] VS2010 project from scratch
Hi, I want to create a VS2010 Irrlicht project from scratch outside the irrlicht folder. I extracted irrlicht 1.8 to C:\irrlicht-1.8 I created a new project in C:\repos\test\test.vcxproj It is an empty console project I went to Project > Properties > Configuration Properties > VC++ Directories and a...
- Wed Nov 09, 2011 3:52 pm
- Forum: Beginners Help
- Topic: minimap
- Replies: 2
- Views: 326
minimap
I would like to show a minimap image of my scene.
It should be done in realtime since the map is randomly generated.
I tried drawing a very small image for every tile of my map. But this slowed the game to less than 5 FPS.
Any ideas on how should I do it?
It should be done in realtime since the map is randomly generated.
I tried drawing a very small image for every tile of my map. But this slowed the game to less than 5 FPS.
Any ideas on how should I do it?
- Wed Oct 26, 2011 10:41 pm
- Forum: Beginners Help
- Topic: 2D image mirroring
- Replies: 7
- Views: 3206
Re: 2D image mirroring
Here's my code. void Animation::draw2DImage(IVideoDriver *driver, ITexture* texture, rect<s32> sourceRect, position2d<s32> position, position2d<s32> rotationPoint, f32 rotation, vector2df scale, bool useAlphaChannel, SColor color) { SMa...
- Wed Oct 26, 2011 7:33 pm
- Forum: Off-topic
- Topic: help with PM
- Replies: 2
- Views: 842
Re: help with PM
Thanks
- Wed Oct 26, 2011 2:36 pm
- Forum: Off-topic
- Topic: help with PM
- Replies: 2
- Views: 842
help with PM
Sorry if this is not the correct board to post this.
I tried to send a PM, but now it is in the "Outbox" folder, marked as "Sent: Tue Oct 25, 2011 10:40 pm"
Shouldn't it be in the "Sent messages" folder?
Was my message sent or not?
Regards!
I tried to send a PM, but now it is in the "Outbox" folder, marked as "Sent: Tue Oct 25, 2011 10:40 pm"
Shouldn't it be in the "Sent messages" folder?
Was my message sent or not?
Regards!
- Wed Oct 26, 2011 12:15 am
- Forum: Code Snippets
- Topic: Screen fade out effects for transitions
- Replies: 6
- Views: 2778
Re: Screen fade out effects for transitions
Hey Sullivan! Back when I was writing games for a living, I used the "black rectangle" technique more than once. It may be a little primitive, but it's simple and effective. And I'm sure there are other commercial games out there using it (not only the ones made by me). The simplest answer...
- Tue Oct 25, 2011 11:56 pm
- Forum: Code Snippets
- Topic: 2D images with rotation
- Replies: 43
- Views: 29888
Re: 2D images with rotation
I started developing a 2D game and I wanted to flip characters horizontally without having to have 2 images of every character (looking to the right and looking to the left). I thought that the code in this post would do the trick if I used negative values for the scale. At first it didn't, but afte...
- Tue Oct 25, 2011 11:43 pm
- Forum: Beginners Help
- Topic: 2D image mirroring
- Replies: 7
- Views: 3206
Re: 2D image mirroring
I finally solved this issue using some code from Lonesome Ducky: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=32388&start=15 My idea was to use negative scale values in order to flip the image. Initially it didn't work. But after some trial an error, accidentally I figured that ...
- Tue Oct 25, 2011 3:17 am
- Forum: Beginners Help
- Topic: 2D image mirroring
- Replies: 7
- Views: 3206
Re: 2D image mirroring
Tried that.
Didn't work.
Thanks anyway
Didn't work.
Thanks anyway
- Sun Oct 23, 2011 10:33 pm
- Forum: Beginners Help
- Topic: 2D image mirroring
- Replies: 7
- Views: 3206
Re: 2D image mirroring
Oh... forgot to say I am using this to render the character:
rect<s32> sprite(currentFrame * size.X, 0, (currentFrame + 1) * size.X - 1, size.Y - 1);
driver->draw2DImage(image, position, sprite, 0, SColor(255, 255, 255, 255), true);
rect<s32> sprite(currentFrame * size.X, 0, (currentFrame + 1) * size.X - 1, size.Y - 1);
driver->draw2DImage(image, position, sprite, 0, SColor(255, 255, 255, 255), true);