Awesome!
Added a GetMesh() method to my scene node that creates the mesh on the fly.
Thanks a lot!
Search found 37 matches
- Tue May 12, 2015 11:08 pm
- Forum: Beginners Help
- Topic: Export mesh as .obj
- Replies: 2
- Views: 805
- Tue May 12, 2015 8:03 pm
- Forum: Beginners Help
- Topic: Export mesh as .obj
- Replies: 2
- Views: 805
Export mesh as .obj
I used the CustomSceneNode example to create a... well... a custom scene node.
My question is:
Is it possible to export a such a scene node to a file like .obj or similar format, so that I can open it with 3DStudio/Blender or some other 3D editing software?
At least for now, I'm not interested in ...
My question is:
Is it possible to export a such a scene node to a file like .obj or similar format, so that I can open it with 3DStudio/Blender or some other 3D editing software?
At least for now, I'm not interested in ...
- Thu Oct 30, 2014 8:50 pm
- Forum: Beginners Help
- Topic: Multiple windows (launcher + game)
- Replies: 2
- Views: 503
Re: Multiple windows (launcher + game)
I got it to work. I don't know exactly why (not that I care much), but it should be done like this. With the closeDevice inside the loop:
IrrlichtDevice* device = createDevice(EDT_OPENGL, dimension2d<u32>(512, 384));
device->setWindowCaption(L"Launcher");
IVideoDriver* driver = device ...
IrrlichtDevice* device = createDevice(EDT_OPENGL, dimension2d<u32>(512, 384));
device->setWindowCaption(L"Launcher");
IVideoDriver* driver = device ...
- Thu Oct 30, 2014 6:23 pm
- Forum: Beginners Help
- Topic: Multiple windows (launcher + game)
- Replies: 2
- Views: 503
Multiple windows (launcher + game)
Hi, I want to create a launcher window for a game I'm starting to develop.
The idea is to have a window show up when the program is launched, where you can set the screen size, choose windowed or fullscreen, etc, then you click a play button and the game is launched with the selected settings.
So I ...
The idea is to have a window show up when the program is launched, where you can set the screen size, choose windowed or fullscreen, etc, then you click a play button and the game is launched with the selected settings.
So I ...
- Fri Mar 01, 2013 2:35 pm
- Forum: Beginners Help
- Topic: [SOLVED] VS2010 project from scratch
- Replies: 3
- Views: 770
Re: VS2010 project from scratch
Got it to work.
What I was missing was to copy C:\irrlicht-1.8\bin\Win32-VisualStudio\Irrlicht.dll to the project folder.
And this directive was indeed necessary:
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif ...
What I was missing was to copy C:\irrlicht-1.8\bin\Win32-VisualStudio\Irrlicht.dll to the project folder.
And this directive was indeed necessary:
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif ...
- Fri Mar 01, 2013 2:14 am
- Forum: Beginners Help
- Topic: [SOLVED] VS2010 project from scratch
- Replies: 3
- Views: 770
[SOLVED] VS2010 project from scratch
Hi, I want to create a VS2010 Irrlicht project from scratch outside the irrlicht folder.
I extracted irrlicht 1.8 to C:\irrlicht-1.8
I created a new project in C:\repos\test\test.vcxproj
It is an empty console project
I went to Project > Properties > Configuration Properties > VC++ Directories
and ...
I extracted irrlicht 1.8 to C:\irrlicht-1.8
I created a new project in C:\repos\test\test.vcxproj
It is an empty console project
I went to Project > Properties > Configuration Properties > VC++ Directories
and ...
- Wed Nov 09, 2011 3:52 pm
- Forum: Beginners Help
- Topic: minimap
- Replies: 2
- Views: 390
minimap
I would like to show a minimap image of my scene.
It should be done in realtime since the map is randomly generated.
I tried drawing a very small image for every tile of my map. But this slowed the game to less than 5 FPS.
Any ideas on how should I do it?
It should be done in realtime since the map is randomly generated.
I tried drawing a very small image for every tile of my map. But this slowed the game to less than 5 FPS.
Any ideas on how should I do it?
- Wed Oct 26, 2011 10:41 pm
- Forum: Beginners Help
- Topic: 2D image mirroring
- Replies: 7
- Views: 3587
Re: 2D image mirroring
Here's my code.
void Animation::draw2DImage(IVideoDriver *driver, ITexture* texture,
rect<s32> sourceRect,
position2d<s32> position,
position2d<s32> rotationPoint,
f32 rotation,
vector2df scale,
bool useAlphaChannel,
SColor color)
{
SMaterial material;
// Store and clear the projection ...
void Animation::draw2DImage(IVideoDriver *driver, ITexture* texture,
rect<s32> sourceRect,
position2d<s32> position,
position2d<s32> rotationPoint,
f32 rotation,
vector2df scale,
bool useAlphaChannel,
SColor color)
{
SMaterial material;
// Store and clear the projection ...
- Wed Oct 26, 2011 7:33 pm
- Forum: Off-topic
- Topic: help with PM
- Replies: 2
- Views: 975
Re: help with PM
Thanks 
- Wed Oct 26, 2011 2:36 pm
- Forum: Off-topic
- Topic: help with PM
- Replies: 2
- Views: 975
help with PM
Sorry if this is not the correct board to post this.
I tried to send a PM, but now it is in the "Outbox" folder, marked as "Sent: Tue Oct 25, 2011 10:40 pm"
Shouldn't it be in the "Sent messages" folder?
Was my message sent or not?
Regards!
I tried to send a PM, but now it is in the "Outbox" folder, marked as "Sent: Tue Oct 25, 2011 10:40 pm"
Shouldn't it be in the "Sent messages" folder?
Was my message sent or not?
Regards!
- Wed Oct 26, 2011 12:15 am
- Forum: Code Snippets
- Topic: Screen fade out effects for transitions
- Replies: 6
- Views: 3285
Re: Screen fade out effects for transitions
Hey Sullivan! Back when I was writing games for a living, I used the "black rectangle" technique more than once.
It may be a little primitive, but it's simple and effective. And I'm sure there are other commercial games out there using it (not only the ones made by me).
The simplest answer is ...
It may be a little primitive, but it's simple and effective. And I'm sure there are other commercial games out there using it (not only the ones made by me).
The simplest answer is ...
- Tue Oct 25, 2011 11:56 pm
- Forum: Code Snippets
- Topic: 2D images with rotation
- Replies: 43
- Views: 32984
Re: 2D images with rotation
I started developing a 2D game and I wanted to flip characters horizontally without having to have 2 images of every character (looking to the right and looking to the left).
I thought that the code in this post would do the trick if I used negative values for the scale.
At first it didn't, but ...
I thought that the code in this post would do the trick if I used negative values for the scale.
At first it didn't, but ...
- Tue Oct 25, 2011 11:43 pm
- Forum: Beginners Help
- Topic: 2D image mirroring
- Replies: 7
- Views: 3587
Re: 2D image mirroring
I finally solved this issue using some code from Lonesome Ducky:
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=32388&start=15
My idea was to use negative scale values in order to flip the image.
Initially it didn't work. But after some trial an error, accidentally I figured that if ...
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=32388&start=15
My idea was to use negative scale values in order to flip the image.
Initially it didn't work. But after some trial an error, accidentally I figured that if ...
- Tue Oct 25, 2011 3:17 am
- Forum: Beginners Help
- Topic: 2D image mirroring
- Replies: 7
- Views: 3587
Re: 2D image mirroring
Tried that.
Didn't work.
Thanks anyway
Didn't work.
Thanks anyway
- Sun Oct 23, 2011 10:33 pm
- Forum: Beginners Help
- Topic: 2D image mirroring
- Replies: 7
- Views: 3587
Re: 2D image mirroring
Oh... forgot to say I am using this to render the character:
rect<s32> sprite(currentFrame * size.X, 0, (currentFrame + 1) * size.X - 1, size.Y - 1);
driver->draw2DImage(image, position, sprite, 0, SColor(255, 255, 255, 255), true);
rect<s32> sprite(currentFrame * size.X, 0, (currentFrame + 1) * size.X - 1, size.Y - 1);
driver->draw2DImage(image, position, sprite, 0, SColor(255, 255, 255, 255), true);