Thanks for your answer KP84.
I am a bit suprised by what you say because I see in the doc that Irrlicht terrain is using the geomip-mapping algorithm whose goal is to unload the CPU by buffering LOD chunks in graphics memory. Except generating some index buffers dynamically (or even better just ...
Search found 3 matches
- Tue May 31, 2011 8:37 am
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 2102
- Mon May 30, 2011 7:58 pm
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 2102
Thanks for your answer. Looking at the code, indeed it seems that it is recomputing the terrain each time it moved...
But I can't understand the slowdown when I move the camera instead. It is just moving constantly, flying over the surface looking to the ground... FPS is good at the beginning, good ...
But I can't understand the slowdown when I move the camera instead. It is just moving constantly, flying over the surface looking to the ground... FPS is good at the beginning, good ...
- Mon May 30, 2011 8:36 am
- Forum: Beginners Help
- Topic: Adding an animator makes the whole thing so slow
- Replies: 17
- Views: 2102