Search found 16 matches

by RainBoy
Wed Aug 09, 2017 2:19 pm
Forum: Beginners Help
Topic: Terrain map
Replies: 3
Views: 880

Re: Terrain map

Thanks for the answering! When i checked my input data it looks like a regular grid almost everywhere, so i probably need to implement small part of interpolation. Anyway, I will try to use draw3DLine call and will check for result. I need to colorize that triangles by special algorithm and be able ...
by RainBoy
Wed Aug 09, 2017 3:22 am
Forum: Beginners Help
Topic: Terrain map
Replies: 3
Views: 880

Terrain map

Hi guys, I need to generate terrain view in very precisely mode. lets presume i have input data that represents point cloud of XYZ coordinates for each point. Also, I can convert it to the LandXML format as well. I want to use Irrlicht engine to represent that data as some kind of pavement (terrain)...
by RainBoy
Fri Jan 27, 2012 4:10 pm
Forum: Beginners Help
Topic: How can i flip texture horizontally?
Replies: 1
Views: 207

How can i flip texture horizontally?

Hello,
I have to rotate texture that was loaded from file horizontally.
I've put it on sphere, my camera inside the sphere, so image flipped horizontally

Thank you,
Alex.
by RainBoy
Fri Jan 06, 2012 4:28 pm
Forum: Project Announcements
Topic: IrrDelphi (Irrlicht183, irrKlang130b) Delphi\Pascal headers
Replies: 54
Views: 39585

Re: IrrDelphi(Irrlicht 172, irrKlang 130b) Delphi\Pascal hea

irrDelphi, please check your PM again
Looks like i Can't send PM to you, all of my 3 messages in "outbox"

my icq 138-639-871
skype kononov_alexey

sorry about some flood, guys =)
by RainBoy
Thu Jan 05, 2012 9:26 pm
Forum: Project Announcements
Topic: IrrDelphi (Irrlicht183, irrKlang130b) Delphi\Pascal headers
Replies: 54
Views: 39585

Re: IrrDelphi(Irrlicht 172, irrKlang 130b) Delphi\Pascal hea

Looks like this project does not have any support now... I have a strange problem. I'm using code similar to the terrain sample. My project creates terrain, shows it. After that user closes this view (all objects disposed) and reopen new terrain I can open terrain 1 time without any problem, but whe...
by RainBoy
Thu Sep 29, 2011 8:17 pm
Forum: Beginners Help
Topic: panoramic view
Replies: 7
Views: 458

Re: panoramic view

i've put cube on the bottom to the sphere, then i set scale to (1,0,1) looks like this: http://i.imgur.com/uPlcP.jpg but i can't set reallybig size for the cube, because my in this case image with 4 arrays is cute off out of my sphere with the texture... ISceneNode* sphere = smgr->addSphereSceneNode...
by RainBoy
Thu Sep 29, 2011 6:49 pm
Forum: Beginners Help
Topic: panoramic view
Replies: 7
Views: 458

Re: panoramic view

Ok, i've finished with sphere and all works fine.

Now i have to insert image with directions(like compass) at the bottom of the sphere
I've prepared needed picture but i can't find suitable node. i have to rotate this image with sphere.

Can you help me again?
by RainBoy
Wed Sep 28, 2011 3:10 pm
Forum: Beginners Help
Topic: panoramic view
Replies: 7
Views: 458

Re: panoramic view

Thank you!
by RainBoy
Wed Sep 28, 2011 3:05 pm
Forum: Beginners Help
Topic: panoramic view
Replies: 7
Views: 458

Re: panoramic view

I'm working with this right now )
I just want to clarify that i can put camera inside node - don't want to waste my time...
by RainBoy
Wed Sep 28, 2011 1:33 pm
Forum: Beginners Help
Topic: Example 12 - increase quality of terrain
Replies: 6
Views: 620

Re: Example 12 - increase quality of terrain

Thank you for the answers, guys )
Also i have an another question - http://irrlicht.sourceforge.net/forum/v ... =1&t=44877
I will be very appreciate to you if you can help me in that case too.
by RainBoy
Wed Sep 28, 2011 3:19 am
Forum: Beginners Help
Topic: panoramic view
Replies: 7
Views: 458

panoramic view

Hello, I have an image with spherical panoramic view; I have to show it in 3D mode (like google maps view) At this moment i can convert my images to skybox and show it; but i can't zoom 3D image in this case (zoom in/zoom out) so i have to create something like sphere node; set texture to it from fi...
by RainBoy
Fri Jun 03, 2011 5:11 pm
Forum: Project Announcements
Topic: IrrDelphi (Irrlicht183, irrKlang130b) Delphi\Pascal headers
Replies: 54
Views: 39585

I've finished change part of code to prevent memory leaks Please note that i've changed parts that really needed to me; this wrapper still have several 'memory leaks' routines. Changed: - Replace function IrrStr to procedure IrrStr; Now you need to write something like this - strTerMap : PIrrString;...
by RainBoy
Thu Jun 02, 2011 6:06 pm
Forum: Project Announcements
Topic: IrrDelphi (Irrlicht183, irrKlang130b) Delphi\Pascal headers
Replies: 54
Views: 39585

I have a couple of memory leaks in the example 12: Call Stack Information: -------------------------------------------------------------------------------------------------------- |Address |Module |Unit |Class |Procedure/Method|Line | -----------------------------------------------------------------...
by RainBoy
Wed Jun 01, 2011 9:13 pm
Forum: Beginners Help
Topic: Example 12 - increase quality of terrain
Replies: 6
Views: 620

I've tried to load texture 2048x2048 and height map as 1024x1024

All works pretty good on ATI 5850 with MaxLOD = 255 and patchSize = 65 or 129