Search found 15 matches
- Wed Aug 03, 2011 6:57 am
- Forum: Bug reports
- Topic: No transparent objects if stencilbuffer shadows are on
- Replies: 7
- Views: 1200
Re: No transparent objects if stencilbuffer shadows are on
[quote="VillageIdiot"]I noticed that too, but only with Direct3D8 and Direct3D9. I changed the material flag EMF_BLEND_OPERATION to true and it appears to fix it. I am a newb with Irrlicht, so there may be some side effects on turning on this flag which I do not know.[/quote] hi i tested i...
- Thu Jul 28, 2011 11:59 am
- Forum: Beginners Help
- Topic: Make addWindow() resizeable and render into it?
- Replies: 5
- Views: 261
Re: Make addWindow() resizeable and render into it?
[quote="CuteAlien"]You can render into a texture and then use this texture in an IGUIImage element (be careful not to render the IGUIImage itself when doing that). And you can certainly put that into a window.[/quote] ok, i understand... but the behavior of clicking and picking an so on ar...
- Thu Jul 28, 2011 11:14 am
- Forum: Beginners Help
- Topic: Make addWindow() resizeable and render into it?
- Replies: 5
- Views: 261
Re: Make addWindow() resizeable and render into it?
[quote="CuteAlien"]Sorry no, windows are not yet resizable. I remember last time I did that (I think before Irrlicht 1.0 - I was not in the team yet back then) it also needed several changes in the event-system to allow doing that as a gui-element. So for now you're pretty much on your own...
- Thu Jul 28, 2011 7:34 am
- Forum: Beginners Help
- Topic: Make addWindow() resizeable and render into it?
- Replies: 5
- Views: 261
Make addWindow() resizeable and render into it?
Hi
is it possible to make a window added with addWindow() resizeable like 'normal' win32-windows (with controlls etc.)?
and may i render into this windows insteat of the main?
The goal is to create an multi-window-application with the internal gui...
thx for hints/help
max
is it possible to make a window added with addWindow() resizeable like 'normal' win32-windows (with controlls etc.)?
and may i render into this windows insteat of the main?
The goal is to create an multi-window-application with the internal gui...
thx for hints/help
max
- Tue Jul 19, 2011 11:01 am
- Forum: Beginners Help
- Topic: how to make .obj semitransparent after readin?
- Replies: 5
- Views: 302
Re: how to make .obj semitransparent after readin?
[quote="Radikalizm"]Any particular reason why you really don't want to use shaders? They're extremely useful for situations like these and from what I understand they could help you out perfectly in your case, but if you're targeting a platform with no programmable pipeline features (eg. O...
- Tue Jul 19, 2011 6:59 am
- Forum: Beginners Help
- Topic: how to make .obj semitransparent after readin?
- Replies: 5
- Views: 302
Re: how to make .obj semitransparent after readin?
[quote="Radikalizm"] Could you define "if they are in the foreground"? Do you mean that you want objects to become see-through when they get close to the near-plane? If so, the easiest way to accomplish that IMO would be by using a shader which manipulates vertex color alpha depe...
- Mon Jul 18, 2011 1:04 pm
- Forum: Beginners Help
- Topic: how to make .obj semitransparent after readin?
- Replies: 5
- Views: 302
how to make .obj semitransparent after readin?
hi
i have some animatedscenenodes readin from several OBJ-files with solid textures inthere
defined over the OBJ-materialfiles etc...
now i want to make some of them semitransparent if they are in foreground.
what do i have to add to the scenenodes for this?
some hints out there?
thanx
max
i have some animatedscenenodes readin from several OBJ-files with solid textures inthere
defined over the OBJ-materialfiles etc...
now i want to make some of them semitransparent if they are in foreground.
what do i have to add to the scenenodes for this?
some hints out there?
thanx
max
- Thu Jul 14, 2011 12:28 pm
- Forum: Beginners Help
- Topic: fallback to software-renderer without reloading?
- Replies: 1
- Views: 143
fallback to software-renderer without reloading?
Hi
is it possible to switch from opengl device to software-renderer without reloading the scene?
thx
max
is it possible to switch from opengl device to software-renderer without reloading the scene?
thx
max
- Thu Jul 07, 2011 10:48 am
- Forum: Beginners Help
- Topic: is it possible to disable retrieving shadows for objects ?
- Replies: 0
- Views: 366
is it possible to disable retrieving shadows for objects ?
Hi
is it possible to disable retrieving shadows on an object (animated mesh) with stencilbuffer shadows?
(not casting...)
thanx
max
is it possible to disable retrieving shadows on an object (animated mesh) with stencilbuffer shadows?
(not casting...)
thanx
max
- Thu Jul 07, 2011 10:41 am
- Forum: Beginners Help
- Topic: transparence switches to solid with stencil shadows
- Replies: 2
- Views: 181
Re: transparence switches to solid with stencil shadows
[quote="hybrid"]Can you reproduce this with other meshes, maybe the default ones from SDK? Does this happen without drawing shadows already? Which driver do you use?[/quote] I tested it on direcx and opengl and with several (own exportet) modells. without shadows the objects are transparen...
- Mon Jul 04, 2011 1:38 pm
- Forum: Beginners Help
- Topic: transparence switches to solid with stencil shadows
- Replies: 2
- Views: 181
transparence switches to solid with stencil shadows
Hi out there...
in my programm i readin obj-files with textures and transparent surfaces.
if i turn on stencil-buffer shadows the tranparent parts switches to solid.
why?
some hints?
thx
max
in my programm i readin obj-files with textures and transparent surfaces.
if i turn on stencil-buffer shadows the tranparent parts switches to solid.
why?
some hints?
thx
max
- Mon Jun 20, 2011 1:43 pm
- Forum: Bug reports
- Topic: No transparent objects if stencilbuffer shadows are on
- Replies: 7
- Views: 1200
No transparent objects if stencilbuffer shadows are on
Hi
if i turn stencilbuffer shadows on, my transparent parts switch to solid colors
(may be they are very dark, not realy solid...)
The shadows and lightning seems to be ok...
Whould be nice to have some hints about this problem...
thanks
max
if i turn stencilbuffer shadows on, my transparent parts switch to solid colors
(may be they are very dark, not realy solid...)
The shadows and lightning seems to be ok...
Whould be nice to have some hints about this problem...
thanks
max
- Fri Jun 03, 2011 1:47 pm
- Forum: Advanced Help
- Topic: show foregroud transparent (instead of cutting away)
- Replies: 3
- Views: 471
show foregroud transparent (instead of cutting away)
Hi
is it possible to show parts in foreground transparent instead of cutting them
away with the near option in camerasettings automaticaly?
thangs
max
is it possible to show parts in foreground transparent instead of cutting them
away with the near option in camerasettings automaticaly?
thangs
max
- Fri Jun 03, 2011 10:29 am
- Forum: Advanced Help
- Topic: stencil shadows only on idle time
- Replies: 5
- Views: 715
- Fri Jun 03, 2011 9:48 am
- Forum: Advanced Help
- Topic: stencil shadows only on idle time
- Replies: 5
- Views: 715
stencil shadows only on idle time
Hi folks
because the stencilshadows sometimes are slow (on old computers or
large scenes) i want to enable them only if the program is idle and
switch them off if i move the camera...
for this i need some hints to solve it.
thanks
max
because the stencilshadows sometimes are slow (on old computers or
large scenes) i want to enable them only if the program is idle and
switch them off if i move the camera...
for this i need some hints to solve it.
thanks
max