I did as Xaryl suggested...
Init
camera->bindTargetAndRotation(true);
Each frame
camera->setRotation(CameraAngle);
Just have rotation in vector and set rotation to vector each frame.
I am not sure if it is not what KP84 is more or less suggesting or why ChaiRuiPeng says it is not correct.
It ...
Search found 2 matches
- Tue Jun 07, 2011 1:57 pm
- Forum: Beginners Help
- Topic: Basic Camera Without Target
- Replies: 17
- Views: 3359
- Sat Jun 04, 2011 2:27 pm
- Forum: Beginners Help
- Topic: Basic Camera Without Target
- Replies: 17
- Views: 3359