Search found 5 matches

by m00se
Tue Aug 30, 2011 3:15 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 175580

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Making a new project using IrrlichtLime, and still loving it. I do need some physics however (not very fancy, just gravity, collision etc.). I did find a lot of physics engines that work together with Irrlicht, however I don't know how to get any of these started with IrrlichtLime/C#. Anyone know a ...
by m00se
Thu Jun 09, 2011 11:24 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 175580

greenya wrote: Make sure you are using not only Release build of your app, but also Release build of IrrlichtLime.dll (about 750kb) and Irrlicht.dll (about 2 Mb).
Ok, now it works! I was indeed using the wrong dll's.

Thanks a lot for your fast replies.
by m00se
Thu Jun 09, 2011 10:18 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 175580

I did indeed made the mistake to test the tutorials from the debug instead of the release folder. Those form release do run fine!

However, my program still does not :D
It is a release build, pc has .NET 4.0 and c++ 2010 redistr.
by m00se
Thu Jun 09, 2011 9:52 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 175580

I installed the C++ redistributable on the other pc, but the problem remains.

One of the tuturial-exe's gave an error containing the message that msvcr100d.dll is missing; the others just gave rather meaningless errors.
by m00se
Thu Jun 09, 2011 8:40 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 175580

@ Greenya: first of all, thank you very much for your effort. IrrLichtLime is really a great product. I'm currently having a problem: IrrLichtLime runs fine on one pc, but not on another, although everything sounds fine: - DirectX9 - .NET 4.0 It's both the tutorials as my own software that does not ...