Search found 2 matches

by hotmirror
Thu Jul 07, 2011 5:38 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 221695

Re: irrBullet 0.1.71 - Bullet physics wrapper

Hello!
First of all sorry for my bad english, I'm from Germany :)
I have a little Problem with collisions when I move my character. I calculate the move-direction with
newplayerpos.Z -= cos(grad2rad(newplayerrot.Y))*(MOVESPEED * frameDeltaTime);
newplayerpos.X -= sin(grad2rad(newplayerrot.Y ...
by hotmirror
Fri Jun 10, 2011 3:41 pm
Forum: Beginners Help
Topic: IrrPhysx Collision Detection
Replies: 1
Views: 543

IrrPhysx Collision Detection

Hello!
I'm working on a little project with Irrlicht 1.7.2 and IrrPhysx. I already have a charakter, which I can move through the Q3-Map. With IrrPhysx everything works fine! But I have a question about Collision Detection:
How can I get a Pointer to an object, which collides with my character ...