Search found 2 matches
- Thu Jul 07, 2011 5:38 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 169972
Re: irrBullet 0.1.71 - Bullet physics wrapper
Hello! First of all sorry for my bad english, I'm from Germany :) I have a little Problem with collisions when I move my character. I calculate the move-direction with newplayerpos.Z -= cos(grad2rad(newplayerrot.Y))*(MOVESPEED * frameDeltaTime); newplayerpos.X -= sin(grad2rad(newplayerrot.Y))*(MOVES...
- Fri Jun 10, 2011 3:41 pm
- Forum: Beginners Help
- Topic: IrrPhysx Collision Detection
- Replies: 1
- Views: 435
IrrPhysx Collision Detection
Hello! I'm working on a little project with Irrlicht 1.7.2 and IrrPhysx. I already have a charakter, which I can move through the Q3-Map. With IrrPhysx everything works fine! But I have a question about Collision Detection: How can I get a Pointer to an object, which collides with my character :?: S...