Search found 52 matches
- Fri Oct 07, 2011 6:35 pm
- Forum: Advanced Help
- Topic: Non-Euclidean Portal Renderer
- Replies: 4
- Views: 1402
Re: Non-Euclidean Portal Renderer
i had designed on paper something similar to this, it would use shaders, but unfortunately I never got a chance to try and implement it. the way it would work would be to use a shader to render the other room in a way that the orientation of the one portal door and the other portal door would match....
- Tue Oct 04, 2011 5:33 pm
- Forum: Off-topic
- Topic: Need Inspiration
- Replies: 9
- Views: 1531
Re: Need Inspiration
go buy some delicious combo pizza.
here's the catch though..
try to install it on your servers.
here's the catch though..
try to install it on your servers.
- Tue Aug 30, 2011 7:35 pm
- Forum: Off-topic
- Topic: free as in beer tools
- Replies: 6
- Views: 1275
Re: free as in beer tools
My opinion is, if you're not going to make a true cross-platform port to profit and include Linux, please either A: make a donation(s) to the free open source projects which fueled your efforts, or B: include Linux in your ports. Thank you for your time. I am using several open source projects fuel...
- Mon Aug 22, 2011 4:48 pm
- Forum: Beginners Help
- Topic: FPS: collision with enemy,shooting,etc.
- Replies: 18
- Views: 1405
Re: FPS: collision with enemy,shooting,etc.
I don't think I need to use a physics engine. Collision with walls is solved. Collision with enemy is solved. The projectile can collide with the walls, see in Demo example.. ..and if it can collide with walls, it can collide with enemies too. That's all I need I think, and Irrlicht itself can hand...
- Thu Aug 18, 2011 4:29 pm
- Forum: Project Announcements
- Topic: Project G.E.C.K online
- Replies: 10
- Views: 2491
Re: Project G.E.C.K online
Oh... good... I thought you were actually serious there for a minute... phew..
OMG O.o did you guys notice this?!?!
HE'S USING FIREFOX WTF
OMG O.o did you guys notice this?!?!
HE'S USING FIREFOX WTF
- Mon Aug 15, 2011 1:28 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377303
Re: Post Your Irrlicht Screenshots / Render Here.
hendu wrote:Thou shalt cel-shade.
I'm no artist and my taste might not be pro. but that looks beautiful. Makes me feel like playing a deep RPG or something
- Tue Aug 09, 2011 2:31 am
- Forum: Beginners Help
- Topic: distortion of 3d mesh with irrlicht
- Replies: 7
- Views: 727
Re: distortion of 3d mesh with irrlicht
well wouldn't the bottom line be best to use a shader? I mean if you do all those calculations on the CPU and you have more than like 8 or 16 vertices it would get hell'a slow.
- Fri Aug 05, 2011 10:55 pm
- Forum: Project Announcements
- Topic: Door Door - RPAAG
- Replies: 2
- Views: 1838
Re: Door Door - RPAAG
there was at first, but I realized since I am not a "full time" indie dev, I don't want to get everyones hopes up by posting a release date and then completely missing it. I'll just try to release when it's ready, or some demo at least.
- Fri Aug 05, 2011 7:21 pm
- Forum: Beginners Help
- Topic: Irrlicht terrain and bullet
- Replies: 11
- Views: 961
Re: Irrlicht terrain and bullet
could we please see the code in context?
- Thu Aug 04, 2011 4:34 am
- Forum: Game Programming
- Topic: Object Update Loops
- Replies: 5
- Views: 1625
Re: Object Update Loops
is there a specific reason why each object needs to have a scene node?
- Wed Aug 03, 2011 2:33 pm
- Forum: Advanced Help
- Topic: How to load textures faster?
- Replies: 29
- Views: 2206
Re: How to load textures faster?
CuteAlien wrote:Pausing should always be simple - just don't update to the next frame.
IMPORTANT: however, if you use a delta time based system that uses a main logic tik() method. make sure you pass the correct d time and not ALL the time that passed while the player was paused.
- Sun Jul 31, 2011 11:10 pm
- Forum: Game Programming
- Topic: How much to charge
- Replies: 5
- Views: 1616
Re: How much to charge
6% royalty at least.
EDIT: oh wait nevermind, I read that wrong, I thought you were only making the levels/maps.
If you're actually working on the whole game then I don't know.
EDIT: oh wait nevermind, I read that wrong, I thought you were only making the levels/maps.
If you're actually working on the whole game then I don't know.
- Sun Jul 24, 2011 5:45 pm
- Forum: Beginners Help
- Topic: HelloWorld tutorial doesn't provide sydney mesh
- Replies: 7
- Views: 439
Re: HelloWorld tutorial doesn't provide sydney mesh
This Tutorial shows how to set up the IDE for using the Irrlicht Engine and how to write a simple HelloWorld program with it. The program will show how to use the basics of the VideoDriver, the GUIEnvironment, and the SceneManager. Microsoft Visual Studio is used as an IDE, but you will also be abl...
- Fri Jul 22, 2011 2:53 pm
- Forum: Beginners Help
- Topic: zombies optimization question
- Replies: 4
- Views: 337
Re: zombies optimization question
oh yeah I forgot to say something, and it goes with rads post. if you want to start profiling your engine/framework (which is probably a very good idea) then I suggest using bullet physics quickprof. I just love that library. It comes handy with so many things needed to make a proper game. like the ...
- Fri Jul 22, 2011 2:48 am
- Forum: Beginners Help
- Topic: getVertexCount() Is Not Returning the amount of vertexes
- Replies: 8
- Views: 439
Re: getVertexCount() Is Not Returning the amount of vertexes
blender sets more than one vertex per position when unwrapping, it's just that blender makes it more user friendly by providing a nice graphical interface; it does all the back-end stuff for you.
btw I use blender too I started out with game programming with python and the blender game engine.
btw I use blender too I started out with game programming with python and the blender game engine.