Search found 52 matches

by HerrAlmanack
Fri Oct 07, 2011 6:35 pm
Forum: Advanced Help
Topic: Non-Euclidean Portal Renderer
Replies: 4
Views: 1402

Re: Non-Euclidean Portal Renderer

i had designed on paper something similar to this, it would use shaders, but unfortunately I never got a chance to try and implement it. the way it would work would be to use a shader to render the other room in a way that the orientation of the one portal door and the other portal door would match....
by HerrAlmanack
Tue Oct 04, 2011 5:33 pm
Forum: Off-topic
Topic: Need Inspiration
Replies: 9
Views: 1531

Re: Need Inspiration

go buy some delicious combo pizza.

Image

here's the catch though..



try to install it on your servers.
by HerrAlmanack
Tue Aug 30, 2011 7:35 pm
Forum: Off-topic
Topic: free as in beer tools
Replies: 6
Views: 1275

Re: free as in beer tools

My opinion is, if you're not going to make a true cross-platform port to profit and include Linux, please either A: make a donation(s) to the free open source projects which fueled your efforts, or B: include Linux in your ports. Thank you for your time. I am using several open source projects fuel...
by HerrAlmanack
Mon Aug 22, 2011 4:48 pm
Forum: Beginners Help
Topic: FPS: collision with enemy,shooting,etc.
Replies: 18
Views: 1405

Re: FPS: collision with enemy,shooting,etc.

I don't think I need to use a physics engine. Collision with walls is solved. Collision with enemy is solved. The projectile can collide with the walls, see in Demo example.. ..and if it can collide with walls, it can collide with enemies too. That's all I need I think, and Irrlicht itself can hand...
by HerrAlmanack
Thu Aug 18, 2011 4:29 pm
Forum: Project Announcements
Topic: Project G.E.C.K online
Replies: 10
Views: 2491

Re: Project G.E.C.K online

Oh... good... I thought you were actually serious there for a minute... phew..

OMG O.o did you guys notice this?!?!

Image


HE'S USING FIREFOX WTF
by HerrAlmanack
Mon Aug 15, 2011 1:28 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377303

Re: Post Your Irrlicht Screenshots / Render Here.

hendu wrote:Thou shalt cel-shade.

Image

I'm no artist and my taste might not be pro. but that looks beautiful. Makes me feel like playing a deep RPG or something :P
by HerrAlmanack
Tue Aug 09, 2011 2:31 am
Forum: Beginners Help
Topic: distortion of 3d mesh with irrlicht
Replies: 7
Views: 727

Re: distortion of 3d mesh with irrlicht

well wouldn't the bottom line be best to use a shader? I mean if you do all those calculations on the CPU and you have more than like 8 or 16 vertices it would get hell'a slow.
by HerrAlmanack
Fri Aug 05, 2011 10:55 pm
Forum: Project Announcements
Topic: Door Door - RPAAG
Replies: 2
Views: 1838

Re: Door Door - RPAAG

there was at first, but I realized since I am not a "full time" indie dev, I don't want to get everyones hopes up by posting a release date and then completely missing it. I'll just try to release when it's ready, or some demo at least.
by HerrAlmanack
Fri Aug 05, 2011 7:21 pm
Forum: Beginners Help
Topic: Irrlicht terrain and bullet
Replies: 11
Views: 961

Re: Irrlicht terrain and bullet

could we please see the code in context?
by HerrAlmanack
Thu Aug 04, 2011 4:34 am
Forum: Game Programming
Topic: Object Update Loops
Replies: 5
Views: 1625

Re: Object Update Loops

is there a specific reason why each object needs to have a scene node?
by HerrAlmanack
Wed Aug 03, 2011 2:33 pm
Forum: Advanced Help
Topic: How to load textures faster?
Replies: 29
Views: 2206

Re: How to load textures faster?

CuteAlien wrote:Pausing should always be simple - just don't update to the next frame.

IMPORTANT: however, if you use a delta time based system that uses a main logic tik() method. make sure you pass the correct d time and not ALL the time that passed while the player was paused.
by HerrAlmanack
Sun Jul 31, 2011 11:10 pm
Forum: Game Programming
Topic: How much to charge
Replies: 5
Views: 1616

Re: How much to charge

6% royalty at least.

EDIT: oh wait nevermind, I read that wrong, I thought you were only making the levels/maps.

If you're actually working on the whole game then I don't know.
by HerrAlmanack
Sun Jul 24, 2011 5:45 pm
Forum: Beginners Help
Topic: HelloWorld tutorial doesn't provide sydney mesh
Replies: 7
Views: 439

Re: HelloWorld tutorial doesn't provide sydney mesh

This Tutorial shows how to set up the IDE for using the Irrlicht Engine and how to write a simple HelloWorld program with it. The program will show how to use the basics of the VideoDriver, the GUIEnvironment, and the SceneManager. Microsoft Visual Studio is used as an IDE, but you will also be abl...
by HerrAlmanack
Fri Jul 22, 2011 2:53 pm
Forum: Beginners Help
Topic: zombies optimization question
Replies: 4
Views: 337

Re: zombies optimization question

oh yeah I forgot to say something, and it goes with rads post. if you want to start profiling your engine/framework (which is probably a very good idea) then I suggest using bullet physics quickprof. I just love that library. It comes handy with so many things needed to make a proper game. like the ...
by HerrAlmanack
Fri Jul 22, 2011 2:48 am
Forum: Beginners Help
Topic: getVertexCount() Is Not Returning the amount of vertexes
Replies: 8
Views: 439

Re: getVertexCount() Is Not Returning the amount of vertexes

blender sets more than one vertex per position when unwrapping, it's just that blender makes it more user friendly by providing a nice graphical interface; it does all the back-end stuff for you.

btw I use blender too :) I started out with game programming with python and the blender game engine.